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stealthsilent1

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Everything posted by stealthsilent1

  1. The camera to be able to zoom down, exactly to the infantary, standing up, crouched, and prone. To put the camera exactly where their eyes are at. Also put the camera to the windows, while scrolling up or down would just raise and lower one level of building. Also camera zoomed down to the eyes of the buttoned up tank commander and the eye of the turret. That would be extremely useful. Because guessing is a 50% chance of getting it right.
  2. well put, you've summarized all that we said. I forgot where my point was on arguing why hide could be better, does it have to do with the thermal, because those make it really hard to hide.
  3. yea but without infantary support to spot the large tanks, it's then on the advantage of the defender, because humvees and tanks are big, so the guy defending will always spot first and shoot first, do he always has the advantage.
  4. yea but then I don't get to talk about it, and it's fun to talk about it.
  5. Ok so you have your scouts infront followed by the assault followed by the supporting elements like heavy machine guns, which fix the enemy, at least the ones that you can see. And you move slowly up so that even if you lose men, it's only going to be 2 at a time, per hidden ambush unit. Also, how do you post an image?
  6. what is AFV and ACR and OP? And in combat mission it doesn't need to take 12 hours, just drive up behind a forest, walk or quick halfway into the forest, then crawl up into position. I'm just saying since infra red is a powerful tool( I don't know how powerful yet, is it able to detect someone at 2km or is it a 500m thing? But I'm assuming, that it's a, 2km spotting tool. Maybe I'm wrong, but if I'm right, scouting is going to be a lot harder than before. And I think I read bill's guide, but I forgot what he said about scouting, maybe not much. But I thought up of a "better" scouting technique. Maybe it's the same thing as bill's guide, but who cares, I had a good idea and I'm going to say it. Well it's slow, and you can get flanked, but you will not be ambushed. Just always put 2 man scouts ahead of your men, first when you are moving normally, but also when you are suppressing and flanking the enemy with your maneuver section, because while that maneuver section is moving up, it can get ambushed by another hidden enemy. So you would have a line of scouts in front of a line of assaulting elements, who are infront of a line of supporting elements, who are infront of the reserves, or non combatants, or whatever. And the line keeps moving up, as the assault squad leapfrogs with the support squad, until you are close enough to rush your troops in with grenades. Maybe I could post a picture
  7. no, forget about the model and everything we are talking about, I'm just brainstorming ideas. It's just for fun, and then you review what is possible or what isn't and then you make the decisions, not me and everyone else. By you I mean the team.
  8. so they can be just as stable. I guess it's then a choice if you think there are buildings and light vehicles or not
  9. ok, the abstraction principle for things that can't be simulated in the game is too vague, it could be argued both ways. I just don't see a reason, (in some situations) why the unit has to lose his ability to see clearly while trying to hide. It doesn't work for all situations, like if you are hiding in a building and hide in a bathtub, that makes perfect sense, but I feel that you are trying to come up with reasons why the hide command removes situational awareness in each scenario, it could be that way, but it doesn't have to be that way. It's just really subjective of what a person would do to "hide." For example imagine the parking lot example, there is no cover, or maybe some imaginary cover, (trash or trash cans, or a lots of used condoms lying on the floor, which can be used bunched up together to make a improvised guille suit), I don't see a reason why he has to cover his eyes, or block his sight in anyway. But the whole hiding principle is a good principle, and is a good tool, but I think it could be better. Because it could be argued both ways for why it would and would not work, and be reasonable. Ps, the condom example was a stupid joke.
  10. yea maybe YOU don't understand how programming works, sure you got the initial function to say, do this, but you can make it more situation specific, by saying, okay if you're on this type of terrain, do this. And it could be more complicated, they could add depth to the command, but now I understand what the command really is, but I'm saying you can change the command so it would make more sense.
  11. yea but the person behind the structure or object always has the advantage because he is not moving, and has the first reaction. Also do every single unit have binoculars and infrared goggles, or is it just one unit that has them? Because if it's just one unit, the team staying still will take out the enemies eyes, and then win the game. And we will see just how effective infrared is at night and in the day.
  12. thats kinda a long shot, I just wanted to understand what scouted would be like in cmbs, and I wanted to figured a way around the system without sending bait troops. But the company will do what they want, I'm just talking to talk.
  13. that one video Chris's did of the first campaign mission, that first one didn't last 5 minutes, plus one of them said that uav's are not as good as we think they are
  14. yea but can't bulldozers clear a hole in a few hours?
  15. OK. You make 100% sense, now I get it. It doesn't model everything, but it's useful sometimes. Now only if we could tweet the settings so that the hide command would make situational sense. Like the hide command could mean different things in different environments. Thanks for explaining now.
  16. calm down, it's no big deal, we are just talking. No I have a very narrow minded head right now, but yea. Be is doing a good job, but that doesn't mean I can't criticize. I mean of course I have to see things from my perspective, but I'm arguing over whether the hide command's hindered perceptiveness is a good model. I like talking about these thins, I'm probably wrong on 80% of what I'm saying, but I have a small point somewhere.
  17. but see, the covering unit doesn't matter when the moving unit is in the building, because by that time, they would of already spotted the guys inside the building and taken them out. And since I play real time, it's too much micromanagement to turn off my covering team's fire, RIIIGHT when I'm rushing, it makes much more sense either to have a bigger 12 unit team which does the assault command, but I don't have many of those, so it makes sense to split my team up into assault teams which can do the assault command on the room. Plus, two automatic rifles from point blank is probably enough to get the job done, I don't know.
  18. Because I keep obsessing how that it doesn't make sense to hide in a parking lot. And I keep fixating on, well why does he keep tunnel vision, and if he gets tunnel vision here, does the model hold up in other situations as well? That's what I was obsessing about all this time.
  19. maybe I'm just not seeing the big picture. Does the hide command mean the unit TRIES to hide regardless of the situation?
  20. yes, but can't you see where a situation could be in that they are in an urban area, and one unit is on the covered arc command, I'm not saying if it's practical or not, of course it isn't, but my question is about... Something, maybe that the hiding command needs to be accuate to dictate the whole game in every scenario. Like the law of gravity.
  21. i was thinking of a specific example where that model would make sense. Like a parking lot. And that it doesn't account to "the loss" of situational awareness, I'm not saying the guy was perfect, but the reduction of seeing what's infront of him is confusing, why? My example doesn't work in a place where he could hide, because he could just hide better and not pay attention to the enemy, but if there is no place TO hide, then what? How does the model handle in a situation like that?
  22. maybe I'm wrong and U.S. won't have such a big advantage, but i just want to know how to scout effectively. I could just use guys as bait, but then I'd have to lose like half my men to gain an advantage, and I'm wondering if there is a better way of scouting. I mean, that's what the game is. Hide and seek.
  23. the decreased situational awareness, just doesn't work in every situation and is just a general model, it's a good model, I'm not saying it's bad, but it just doesn't work all the time.
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