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Flibby

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Everything posted by Flibby

  1. There is another campaign (at least one,) on the repository https://www.thefewgoodmen.com/tsd3/
  2. I said don't censor them - I agree we don't need to see dead UKR soldiers or orcs in this thread. 100%. I met up with some friends last night. Their daughter in law spent the last couple of nights in the underground station in Kiev. Her son is in the UK on holiday to see them. To say he is distraught is an understatement. He would much rather be with his wife in their home in Kiev despite the risks but now cannot get there to help. I must admit that I was very sceptical of the repeated US warnings of impending invasion. How wrong I was.
  3. The last thing we need to do is to censor the images coming out of Ukraine. The fact is that people have become removed from the horror and the real suffering which war brings. Only by showing that horror can you ensure that people realise that it must be avoided where possible. You can guarantee that the orcs are not showing those images to their population and will be suppressing details of their casualties which seems to be mounting up.
  4. it does seem to be the key to get over-watching infantry or ambushing troops into position without being spotted first however - or is there another way around this without smoke?
  5. Thanks for your advice. I managed to get a total victory by selectively loading up the buildings nearest to the bridge with RPG troops who were able to take out the Tunguska and T90. I could then engage the grenade launchers and once they were out of the way it was plain sailing. Very frustrating mission when it goes wrong. Thanks again for your help.
  6. Thanks for that - very interesting. I suppose one wider interesting point - obviously overwatch is vitally important but getting overwatch over a position, most of the time, reveals the over-watching squad to the enemy who get fired on first - is smoke the only way to avoid this situation?
  7. I seem to be having some great difficulty with this mission as the Russians. When searching I seem to be the only one, with lots of threads by players who beat the mission with a total victory first time playing through - I must therefore be fundamentally missing the best way to proceed and want to tap into the knowledge of the community! My initial approach was to take the left flanking route, avoiding what looked like an obvious chokepoint at the bridge. This worked well until getting to the end of the three story apartment block, where UKR troops from the Department Store, along with a Tunguska, prevent me from really making inroads without taking significant losses. You can't go down the road on the left because of the BMP on that side which, when destroyed, stops you from moving your BMPs up. Effectively this is an infantry only approach and when most of your firepower is in the BMPs, doesn't seem to make sense. The bridge approach was even less fruitful for me. I manned the third story of the buildings on my side of the ravine, only to be immediately destroyed by a combination of grenade launchers sited on buildings. When i try to duke it out with massed troops in these buildings i take heavy losses. When i try to send a few guys up to scout for mortar rounds, they too are destroyed piecemeal. BMPs cannot get good sight lines on the grenade launchers. I guess one approach would be to use their smoke to get my guys in position first, which I have not yet tried - is this something people do? When approaching the square from the right hand side the Tunguska from the square is able to really quickly aim and destroy my BMPs with all the time in the world. BMPs point blank facing the T=90 and Tunguska don't seem able to see it at all. I get the feeling that I am either trying to be too cautious with my troops, i.e. i would be better just getting as many guns on target as possible at the same time and duking it out, but this doesn't seem too realistic. When i try to approach cautiously however, the enemy in ambush can just pick me off. Any advice would be much appreicated.
  8. Thanks Elvis - found it now. Appreciate the help.
  9. Is there a guide for the new PBEM system that I may have missed? I have managed to create an account, but my tiny brain can't work out whether what I am in is a lobby or what. Thanks
  10. What a superb map this is. After a brief hiatus I am back playing all of the titles and found this to be one of the more enjoyable games against the AI, as I struggle to find human opponents. **Spoilers** I was probably very over-cautious to begin with, setting up a smoke screen for my manoeuvre element coming in from the copse of trees as there were no enemy really looking 'out' from the town. That said as soon as you get a foothold you realise how many MG42s the designer gave the Germans The JPz 4 frontal armour shrugged off the bog-standard 75mm rounds so I had to come around with the Firefly to take care of them. Some quite hairy moments but very entertaining for it. Can anyone recommend any similar maps which are a bit more open than the usual bocage? I played through the Road to Montebourg and had enough of the real big boy hedgerows...
  11. If they see it that way then it would be very disappointing. It would show an intent to milk out the last money from this engine rather than advancing to the future.
  12. Limited use when your turret has blown off and your whole crew has been deleted by an RPG.
  13. The British Army wouldn't use anything that couldn't fire Hesh, but yes I'm sure the armour issue is also key. Given that Kornet has been out since the Challenger 2 I would be surprised if someone hadn't tested it's performance v Kornet at the range. I'm sure the UK and US managed to obtain some. It's not difficult.
  14. The latest releases have been superb. I hope that sales are strong enough that work on a CM3 Engine can commence. I'd rather have 2 years with no new titles now and a new engine IMO.
  15. Compare this to a single Challenger 2 which survived 70+ RPG hits. Hesh rounds are far more useable in modern warfare than APFSDS where you are more likely to face some Arabs in a Toyota than another tank anyway.
  16. We now have real world evidence on the Leopards performance. In Syria. It's drawbacks compared to Challenger 2 are clear and the charred hulks of Leopard 2s litter the Syrian desert whereas Challenger 2s in Iraq were impervious except to blue on blue
  17. CM Cold War sales have been so strong that we broke the site.
  18. I appreciate the comment Mikey. My issue is that at some point I have to go over a hill in view of the enemy to fire at them, and at that point on a barren hill, even if I'm hull down, my guys get lit up and I start to enrage... In normal circumstances there'd be a different round to take but this is just s billard table flat desert with ledges as you mentioned. They offer cover which I get but is no use when I can't fire from that position....
  19. Until the game engine gets completely redesigned in DirectX this is the best it's going to get
  20. There's also a very interesting situation here where the ENY tank is clearly in view, less than 1km, and no view. Is that right? https://ibb.co/hc3D7yp https://ibb.co/tC6ddcZ
  21. So I have tried to use the terraces to work my way closer to the ENY armour but again the cyber spotting T tanks spot hull down armour using the terrain https://ibb.co/fxmvy6F https://ibb.co/jWyBPkR https://ibb.co/fxmvy6F https://ibb.co/QKPF5Gz
  22. I got the first mission eventually but the second? The ENY spotting seems to be 10x more effective than the M60s I have been given. From range even when hull down I get wiped out. Do you just have to charge the enemy?
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