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Flibby

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Everything posted by Flibby

  1. Does anyone manage to occupy overwatch/base of fire positions without being spotted? Despite crawling into cover I find it difficult to get into positions with HMGs/Mortars not being spotted. This sometimes leads to the base of fire being suppressed which is obviously the complete opposite to what I intend. Am I the only one with this issue? I may be overthinking this, i.e. I should just be moving up to the overwatch/BoF position with enough force that I can suppress anyone else who fires at me, but I would prefer a stealthy approach, and I don't see how it would be particularly easy to spot a MG team 500m+ away - i've attached an image to give you an idea, with the green building being where the enemy are locating
  2. Thanks very much for the suggestions guys I think I am suffering from reading too much into the basic battle drills for assaults. Set up base of fire, suppress, move in with another team on the flank. This is obviously not so simple in real life or in CM. The enemy do not sit in isolated spots waiting to be suppressed. It's also hard to suppress units in buildings etc. I think that some other posts i have read and other information from the battledrill blog about building fire superiority is more useful. It's certainly good to have in mind the idea of a SBF position, but in reality i suppose that this can, and perhaps must, come from different directions in order to be able to suppress not only the target, but the areas of supportive defence which will become apparent later.
  3. It could very well just be a matter of me miss-remembering, but after coming back to the game after a while, i'm having issues getting my support forces into covered overwatch positions without being spotted either upon arrival or shortly afterward. My usual plan is to advance units up on 'hunt' before taking the last action square on 'slow'. This seems to match the employment techniques for SBF positions by the book - http://www.2ndbn5thmar.com/dm/CCMWorkbookMcBreen2002.pdf Does anyone have any advice?
  4. 280x is fine. I have far worse issues with the other games in the series than with this one. I'm running an I5 3570k slightly overclocked but nothing silly. Turn off Vsync and you could expect 20-40fps imo. I used to get irritated with this, and sometimes still do, but the game is very playable still. Sometimes I turn off shadows/shaders and you can get a solid 40 fps.
  5. Sorry I had to stop watching when the narrator clearly didnt understand the first world war. No mention of Cambrai, hultier ractics or Rommel.
  6. Thanks guys. Lots to keep me going for some time! I learnt the hard way about trying to clear a forest - thought it looked like a nice easy concealed route to an assault position, only to find that because i hadn't scouted, i'd walked into the Red Army's antlers! I've played around with RT and WE-GO, and also read a lot of the discussions on here to and forth, and don't intend to re-ignite them. My only question is whether WE GO is better for learning the ropes on?
  7. Thanks very much guys, much appreciated. I sometimes find learning about the game is almost as rewarding as playing! How easy is it to find h2h opponents these days?
  8. Hi all, I've spent an awful long time finding a game such as this that suits me as well, and it such an accurate representation of combat, so great to be here. I have a question for you all - what method would you say is the best for learning more about, and improving upon my tactical ability. I have read a lot of US FM documentation, however i am looking for something a little more practical rather than theoretical. I understand from the Field Manuals the need, for example, to maintain contact, how to flank and the importance of gaining the initiative, however precious little on the application of this in battle. Many thanks in advance! Nick
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