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Posts posted by Warts 'n' all
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The route you end up taking is based mainly on your results, as indicated by..... ToV ... MiV.... Dr.
Sometimes a designer will create missions that will lead to a certain path that the player will be told about in the briefing, in this particular campaign the mission "Command Decisions" fills that role.
If you would like to pick up some ideas on how to get to the other version of "To the Meuse", I would suggest that you take a look at the youtube series produced by Jamies Games. In the meantime I would be interested to see a list of the results you achieved that led to you getting the final battle that you faced.
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2 hours ago, Battlefront.com said:
He wasn't hired just to be a mascot
I always assumed that he was hired on the strength of his excellent showing at Carnival 2 in Brockwell Park in September '78.
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53 minutes ago, Battlefront.com said:
There are many people that share the opinion that the world is flat. What should the cartographers do with that information?
Brilliant!
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21 hours ago, Bulletpoint said:
When you hit a tank and it blows up, sometimes the explosion will dig a crater under the tank. Looks a bit silly, I think.
Just shows how we are all different. I enjoy it when it happens, gives me a chuckle.
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Yes, even if you lose, it is still a lot of fun to play. And it is more accurate than Hollywood's take on the Bulge. Rolling oil barrels down a sun baked slope, as if.
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It can be complicated. Especially as different victory levels can effect the route you take But just as an example, I think the perfect route would look like this.
Mission 00 --- Mission 01 --- Mission 06 --- Mission 10 --- Mission 14 --- Mission 18
Although in the words of many a football manager, "We'll just take each match as it comes, and at the end of the day it's only a game."
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Damn and blast my 400 year old eyes. I completely missed the exclamation marks. I can't blame that on Elizabeth's ale, or Sarge's reefers. Although in my defence I would like it put on record that we didn't have Specsavers in my day.
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@Bulletpoint Ignoring the snide unhelpful comments above. The four different versions of "To the Meuse" are numbered 15, 16, 17, and 18 on the scenario listing. Which of those you will fight depends on your progress through the campaign. Numbers 15 and 16 take place on the closely confined map that you have described with the three defence lines. Whilst numbers 17 and 18 take place on the more open map shown in the OP's screenshots. Happy gaming.
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Well put down your reefers for a minute. And provide us with an explanation of the differences between the various missions entitled "To the Meuse".. Please.
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Perhaps if you post some Camera Level 6 screenshots, someone might have played your version of the battle.
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7 hours ago, Michael Emrys said:
"You accepted the King's shilling, did you not, Paddy?"
"Ar...I suppose I did."
"Then, it is the British Army in which you presently find yourself is it not?"
"So it doesn't matter whether you hail from Edinburgh, Dublin, Katmandu, or bloody Chicago! You're still a British soldier!"
Michael
Did I use the word British? No.
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Given that we have already established the fact that it has been scripted in four different ways, what have you added to our knowledge?
Exits stage right with Burning Spear's "Christopher Columbus" blaring from the speakers. -------------------------------------------------------------------------------->
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Once again, it is always best to let your fellow forumites know where you noticed something. Just as an example, the 4th Platoon HQ in the first mission of the Triona campaign doesn't have a radio, but if you look around the set-up zone you'll find a dismounted jeep that has a radio, and bob's your uncle.
You will also notice that 4th Platoon will include both MG and Mortar teams. I have seen video makers send their HQs off into battle with the MG's and then spend the rest of the video moaning because "useless BFC scenario designers" won't let them use their mortars. So keep your HQ within range of his mortars, his Company CO or a radio. Or follow the gentleman from our colonies north of the 49th, and use the 60mm in a direct fire role.
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Paddy sips from the last Guinness that he managed to purloin back in the Delta, raises his eyes to God's heaven and murmurs. "For fecks sake, will yer tell thees eejits to stop keep calling me a fecking Brit!"
Wanders over to the bordello's gramophone, cranks the handle, and puts on that old favourite of LIMEY troops.
"If Abyssinia was only the begin-yer of Mussolini's plans for Africa. It's a damn good job we stopped 'im in 'is tracks, and sent the bastard back."
I'm still waiting for my royalty check from Amen Corner for that one
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Ah, there are a couple of videos from this battle on YT, and the screenshots look familiar to me. According to the campaign tree there are four different versions of "To the Meuse" but, I always thought battle variations only affected things like, opposition preparedness, force composition, reinforcements etc
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On 11/16/2015 at 12:44 PM, Sgt Joch said:
I am the one who designed mission 1. The map, opposing forces and defenses are all as close as possible to the historical situation on the morning of June 23rd as we could determine based on the historical records.
you don't like the scenario? I am sure the Russians and Germans who actually had to fight it in real life liked it even less.
Hear hear.
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Thanks for the suggestion. I have in fact watched quite a few videos of the game although none by the maker of this one so I will take a look. My comment was a bit tongue in cheek as what I really want is more WW2 eastern and western front content from BFC. But i'm not in any rush, as I can always find campaigns that I have lost to play again.
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17 hours ago, Kevin2k said:
UK is now blessed with PM Johnson it seems; His Great-GrandFather was Minister of the interior for the Grand Vizier of the Ottoman Empire. Why is my family so boring in comparison?
Perhaps your family are nice people.
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2 hours ago, Bulletpoint said:
Is this the final mission in the campaign? It looks completely different than the one I'm playing. Maybe because you're on a different storyline branch?
Yes, "To the Muese" is the final mission in the campaign. Sadly being rubbish I've never managed to get this far.
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9 hours ago, Xorg_Xalargsky said:
I don't know about anyone else, but I'm stuck in a time loop : a personal hell of my own where I wait for the new Fortress Italy module while life just keeps going on around me, but I'm too paralyzed by anticipation to take part in it.
You're stuck in a time loop? You should stop moaning and think yourself lucky. I've been waiting for CM English Civil War for the last 400 years
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Unhide your HQ's and FO's once the spotting commences and give them target arcs as a general rule.
In the case of this particular mission I would count one AA Gun and maybe some gun crew casualties as a reasonable return from one strafing attack, and possibly the same from one mortar. Count anything else as a bonus. One airborne platoon firing from the flank will make light work of anything left in those gun pits.
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I've always enjoyed playing both sides, and then comparing the results. And have done every since "Ham and Jam" from Beyond Overlord.
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Firstly, it is always best to name the actual campaign when asking for help. It will save your fellow forumites the trouble of having to guess, and therefore be in a better position to help you.
I suspect that you are describing the first mission from "The Road to Nijmegen" campaign. And the answer is "No", there isn't a problem with the way the game handles indirect fire or it's accuracy in that particular mission, if that is what you are implying.
You have to remember that the fighter boys are not mind readers. Give them an area target and they will look for targets, and normally try to hit whatever they can see. It might be the trucks, the gun pits, or the guns themselves. I've never flown a Spit on a cloudy Sunday afternoon, but I should imagine being able to tell the difference between a knocked out AA gun and a functioning one from x amount of feet when they are so closely packed together might just be a tad on the difficult side.
As for the mortars, I've played that campaign a couple of times and in that first mission both the Company CO and the FO have gotten their stonks on target without any problem.
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"Dear Stinkpot" as Little Jimmy Osmond once said.
Kampfgruppe Peiper: To the Meuse! AAR
in Combat Mission Final Blitzkrieg
Posted
Whatever you do, don't go to Tulsa. Things ended a tad badly for a Mr. Pitney