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Chibot Mk IX

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Everything posted by Chibot Mk IX

  1. Technically balloon can quickly provide a critical information no other planform can offer. It can measure variations in gravity field, make ICBM more accurate (although the precise mapping of gravity field around the target area can only provide a very small amount of improvement on the accuracy overall.)
  2. wow, we are getting close to page 2000, guess who will be the first? I think this was mentioned before, the key is to destroy, suppress and denial the Orlan-10 UAV, who gives the coordinate to Lancet. Wondering if UKR side has any plan to do so. Feels like a navy battle. Shot down Tu-95, and the Tu-22M won't follow.
  3. a Campaign tree will definitely help us . I usually check this website http://www.combatmission.lesliesoftware.com but they haven't update it for a long time. So how do I continue the campaign to achieve a victory ? Don't hit ceasefire and continue the battle to the last minute? at least for now, when I hit cease fire , it gives me a minor victory in mission 5a thx
  4. I think I used the same tactic if I understand RockinHarry correctly. this tactic also works in turn based mode. Usually an infantry squad will advance 50-60m (quick order) on an open terrain in a min. on the other hand please just note that, at long range HMG team might need 15s-30s to finish the aim then pull the trigger. AF can still be very effective on disruption and causing casualty at very long range, even you AF target the incorrect action spot it can still cause the damage to the adjacent spots.
  5. From CM player perspective this video clip is worth of discussion. I haven't got a chance to find the same video from twitter so I copied bilibili link https://www.bilibili.com/video/BV1eR4y1b7RY/?buvid=XY5FC3654A1646D6EF2C73FDD90CE9A765583&is_story_h5=false&mid=1e7Wxy4i%2BelStWrnrPJPqg%3D%3D&p=1&plat_id=116&share_from=ugc&share_medium=android&share_plat=android&share_session_id=8f78bb08-b075-429b-847e-7b3f547b4396&share_source=COPY&share_tag=s_i&timestamp=1675221751&unique_k=1rm0U09&up_id=28913404&vd_source=9ded9aba3a3b27b709ba58b402f0157a Looks like a UKR mech company team assembling , their original plan was try to advance through open using two parallel roads. Unfortunately, there is one RUS tank took an ambush position 1-1.5km from the low right corner. The RUS UAV is likely directly guide the tank so RUS side has good situation awareness. And he is shooting UKR assembling area from behind. It looks like 2-3 YPR-765 + 1 tank were destroyed. IMHO, UKR side's reaction is good. After the left column took a beat, they quickly maneuver to the right side of the field and avoid further loss.
  6. TASS: Xi Jinping’s visit to Russia to be main event in bilateral agenda for 2023 — MFA other news agency seems to believe Xi's visit is very likely to happen Xi Jinping to visit Moscow likely around anniversary of Ukraine invasion China Ministry of foreign affairs spokesman refuse to comment on this news report.
  7. CMCW - move the timeline forward and some other fun stuff patton vs zhukov ??
  8. So far I am in the 2nd half of US 79 Campaign mission 5. I accidentally hit ceasefire, then the campaign ends??? I thought there should be 8 missions? That's what I read? And almost every mission is a Major--Minor victory why the campaign ends as a draw? g]
  9. Maybe it's friendly units faulty. Not be able to follow up or have a clear pic on current situation due to failed communication? from FM 71-1
  10. At least compare to those have step into a hole on the bridge and fallen into the water, the JS-2 is lucky BTW, is there any plan to fix the bridge on the berlin map? Also, the bridge from scenario FR Save the beast is also buggy, make that scenario unplayable.
  11. CMSF 2. During the game USMC recon squad's M4A1+M203 suddenly change to M4A1+M320
  12. Sorry, you are right. when I post that I was away from my gaming laptop, so I took a guess without been able to look into save folder. Hopefully the BFC and Matrixgames staff members can help you solve the problem ASAP
  13. Not an expert on PBEM++. but I heard my friend talked about a very similar issue in a different game. Flashpoint Campaign Southern Storm. It looks like PBEM++ will leave a seed file on our save folder to help reading the game later. Sometime this seed might be corrupted. So he remove all the save file into a different folder. Unload the turn from PBEM++ again, then everything goes back to normal. Hope that helps
  14. Yes, but the problem for German HMG in many CMRT scenarios are, the SMG squad are in a combine arms formation. Soviets have lots of T-34 and Su-76 to deal with German HMG team.
  15. Here is another advantage to fire HMG simi-deploy in the building: When deployed the HMG can be destroyed by HE. So this could happen, Due to the strong protection from the building, a 37mm HE failed to kill anybody in the HMG team, but it knocked out the HMG......... The funny things is , in modern titles the ATGM don't take such penalty for setup in the buildings (AT-4, AT-7, AT-14 etc)
  16. And, do we have any house rule regarding the first turn pre-planned arty?
  17. I upload my US file yesterday first, then today I open my Soviets game.
  18. Round 2 scenario's design note was copied from "CMRT Der Ring Der 5 Panzer Division"?
  19. sounds like you just experienced the infamous bridge crossing bug combat mission bridge crossing bug - Google 搜索
  20. That's why we still need tanks (to support infantry to get in and get out).
  21. wow, things move fast. Couple days ago I was thinking France may come up a more cunning plan. Sell Leclercs to Greece, buy back the Leo2 based one to one ratio. Then send those Leo2 to Ukraine. In this case France may occupy a great share of the market previously owned by Germany.
  22. Haha, thanks for the screenshot. I am screwed. I was still thinking about the US 107mm mortar section which has 40 rounds of WP. Yup, you are right. 20 rds of 120 smoke are not enough to cover such a long distance.
  23. I guess we all agree this map is not the best choice for a tournament. The Sov left wing has good cover for the whole Company task force, but the entrance is funneled. So, I am thinking a plan like: besides AT-4, grenade launcher teams, everybody else hide behind the left wing. Spread out AT-4, GL in the center and right wing. Move the AT-7, SPG and HMG team forward. Build a fire base on the left wing hill. Their task is to suppress the US force that approach the VP through the covered avenue. Call in the smoke, then move everyone out attack the left wing VP in a close quarter combat then turn to the center VP. Of course this is a rough plan that need alot of analysis to finalize. I could be screwed by 1, miscalculated the number of smoke needed to cover the avenue from the forest path to the left wing VP 2, underestimate the risk of traffic jam 3, given the enemy the initiative so that he can concentrate all the 105mm HEAT and .50 cal HMG to defeat the exposed AT-4 team first, then suppress the AT-7 and HMG team on the left wing. 4, and Dragon ATGM can fire through smoke....
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