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Bulletpoint

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Everything posted by Bulletpoint

  1. That makes sense. Does it start from maximum engangement range or only from a set distance, say, 200 metres? Is there any "danger close" for the opponent?
  2. I've done some testing now, and it seems we're talking about a bug. The problem is with barns. You can fire from the sides without windows as if there were windows or doors. This is probably what I remember, and at that time thought it was a feature. Update: It's only happening with the barn that has 1 level. The barn with two levels seems to be working fine.
  3. I could swear that it used to be possible to fire out from windowless walls that had holes in them. But now when I am trying this in the game, it is not possible. Am I remembering wrong? In fact, I strongly seems to me that you didn't even have to have visible holes in the wall - just having a couple of salvoes of riles hitting it would "soften it" and make it possible to fire from there.
  4. Amazing screenshots. I wish more atmospheric stuff like this would make it into the official games.
  5. I'd like to try the Red Thunder demo, do I need to download it separately or can I just unlock it from the 10Gb master installer?
  6. There was a patch recently where it said US Garand rifles now fire more rapidly at closer ranges. Does anyone know what range that is? And is it a gradual increase in rate of fire as the distance to target decreases, or is it a sharp threshold where suddenly they start pulling the triggers like crazy?
  7. There seems to be a very big difference in troop quality between 'green' and 'regular' though. Even at quite short ranges, don't expect greens to actually hit anything, even if you manage to have the enemy walk straight into an ambush.
  8. To me it just looks like a lot of random vehicles milling about randomly, firing weapons at random.
  9. According to Wikipedia, he's now living a quiet life in United Arab Emirates.
  10. Wouldn't it make good sense to fire HE to get a chance of immobilising the Tiger? If your AP shot won't harm it anyway...
  11. That's what I did, and several others too. I'd say it seems like the most important thing for CM is high single-core performance, so likely the best performance would come from buying a stationary computer with a CPU that can be overclocked a lot, then installing a hige beefy cooler and turning up the clock speed as far as it will go.
  12. I think the major problem here is that the game treats the trees as semi-transparent, but to the player's eyes, they completely block LOS. This makes it nearly impossible to anticipate lines of sight across a landscape. Of couse in real life, you also get surprised sometimes, but generally you have a good intuitive impression of what will be visible at any one point, because if you can't see through it, chances are your opponent won't either. Many trees in real life block vision 100 pct. It's not like you sit and watch a huge oak tree for some minutes and suddenly it becomes more transparent and you spot a panzer behind it, then suddenly it reverts back to being nontransparent. Even in strong winds, you won't be able to see through the foliage.
  13. Yes, I learnt something new also. And I did some tests with this today too, confirming your results. Interesting and a bit stupid that aiming in front of the building causes more supression than aiming at the actual facade...
  14. Wouldn't the optimum configuration be just 1 window, at least for German squads that rely mostly on their MG for firepower? Of course the flip side would be that the most important guy would attract all the enemy fire, but once he goes down, another could pick up the weapon, and you'd potentially be able to man the position for a lot longer than if you had 2, 3, or more windows.
  15. Right, that was one of the first scenarios I played actually. A while ago now. I remembered it as something I had downloaded. But anyway, that's one scenario. I can't remember any others.
  16. Probably because they are used in so few scenarios, not even in any of the ones that come with the game, if I rememeber right.
  17. Interesting, because you're shooting an MG42 from 127 metres distance.. I assumed many bullets would pass through the walls at that distance. So basically, your testing shows that buildings with fewer windows are better to defend from, since they have fewer openings through which bullets can enter and cause suppression?
  18. Thanks for testing, but I seem to get different results. When firing directly into the first floor of a building, enemy units on the floor above seem to be not affected, or affected very little. And in another test, even firing 75 HE from a PAK into the first floor did not affect the (friendly) troops on the ground floor. I think HE should cause suppression for friendlies as well. My tests were not done with a diagonal building though, maybe there's some difference, or I made an error in my test? It was just casual testing.
  19. I fully agree with you. In fact, I just faced the exact same problem in a game against an opponent yesterday. It can be very frustrating. Knowing the game's internal "logic" can help predict where the situation will appear. While it's not a fix, it can help to plan in advance where you can expect LOS problems - with buildings at least.
  20. Damn, I'm out of ideas then. You could open a support ticket for it.
  21. Maybe it's a matter of graphics detail level. Try turning it up to max and see if they come back.
  22. The problem here is an engine limitation - when you don't have a contact marker in an action square, LOS checks between squares are done from centre to centre. The line from your square to the middle of the house passes through another house. However, when you have a contact marker, the game will begin to track LOS/LOF between individual soldiers, so it's very likely that you would get LOF to any enemy troops appearing in the windows of that house. You would still be unable to do area fire though.
  23. The problem with wooden bunkers in this game is not that they are too resistant to artillery, because after all that's what they are made for. Problem is that they are 100% immune to 75-105mm artillery, no matter how many shells actually hit them square on. As I see it, it's part of the bigger problem with artillery, where direct hits are too weak, but distant hits are too powerful. Artillery is probably well balanced right now when taken as an average of damage dealt by a barrage, but the distribution of lethality for each shell at various ranges seems off.
  24. It likely won't work, because once troops get so shocked they start to panic and rout, it's likely that most of their friends would be dead and/or under so much fire that they would be pinned and therefore not following their orders to fall back...
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