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Everything posted by Bud Backer
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Installing from Scratch (december 2014)
Bud Backer replied to Lacroix's topic in Combat Mission Battle for Normandy
Thanks. As it happens in the end I did a full install from scratch and it all worked perfectly. The sequence was CMBN + Commonwealth Bundle 1.11 patch 2.0 upgrade Market Garden 2.12 patch 3.0 upgrade - at this point I activated the game using the 3.0 key Vehicle Pack Activated base CMBN + Commonwealth using original key Activated Market Garden using its key 3.11 patch All active. No glitches whatsoever. Mind you this process is incredibly unintuitive and required a lot of reading, and trying to understand what is going on as I have yet to see official or unofficial instructions that are truly complete. Not for any lack of effort on the part of folks here, mind you. Members have been outstandingly willing to help. I've dealt with helpdesk before and they are also very nice, but really, installing a patch or an add on to a game should not require tech support. In fact, the activation system is a massive hindrance to my enjoyment of the game. I have had to not install it for months because I know I will need to wipe my computer and am afraid I'll run out of activations. I wipe my computer for a number of reasons on at least an annual basis so this isn't a question of needing just one more activation. The system is asinine and a turn off for friends who I've wanted to convince to try the game. Whoever heard of NOT installing a game you legitimately paid for because you MIGHT not be able to run it for licensing reasons? I like Battlefront, I like the game, but this system...yeeesh. -
Confusion with purchasing units
Bud Backer replied to Bud Backer's topic in Combat Mission Battle for Normandy
Thanks, Vanir. I suspected as much but thought perhaps the experts here might have a trick I hadn't thought of. -
Confusion with purchasing units
Bud Backer replied to Bud Backer's topic in Combat Mission Battle for Normandy
I'm trying to create ad hoc small battles. The idea is to play on really small maps with very small forces so that a friend and I can learn the game in stages. Plus both of us enjoy small engagements. Quick Battles seem to have a minimum of almost 1,000 points to spend. Am I doing it wrong, I thought one could get less than that, but when I set map size on tiny and battle size on tiny, that seems to be what I get. Frankly I was hoping for Half that. Aside from self-limiting ourselves, is there a way to make Quick Battles offer fewer points to both sides? -
Confusion with purchasing units
Bud Backer replied to Bud Backer's topic in Combat Mission Battle for Normandy
Ah, perfect, that makes complete sense. Thank you! -
Confusion with purchasing units
Bud Backer replied to Bud Backer's topic in Combat Mission Battle for Normandy
Ah, so I was right. I thought it had to be the individual cost, but sometimes indeed the actual cost was lower than the base cost. The only thing that remains unexplained is why when I buy a recon section, I'll get cost 130 and 80, and upon purchase I'll have one unit that costs 80, but the formation (which appears to be just that one unit) cost me 130? You'd thibk that for one unit formation and unit cost would be the same. -
Confusion with purchasing units
Bud Backer replied to Bud Backer's topic in Combat Mission Battle for Normandy
This doesn't seem to be rarity. Rarity is a number to the right of purchase cost, this is below the formation cost. -
Now that I've got the game running with 3.11, I was experimenting with Quickbattles and I'm confused about the costs. When I click to see what comprises, say, a flak battery, I'll see a cost of 1000, but below that is a cost of 163+. What is this second number? When I purchased the unit, the 1000 points would be matching but the individual flak units in the battery would not be 163 pts. What am I missing?
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licence error + how to install + brain damage
Bud Backer replied to Lacroix's topic in Combat Mission Battle for Normandy
One of those links, http://battlefront.mojohelpdesk.com/help/article/127908 Mentioned patch 1.11, but not 2.12. Does this mean if I'm installing 3.0 I don't need the 2.12 patch? There are so many threads and instructions on this process Im utterly confused. -
Installing from Scratch (december 2014)
Bud Backer replied to Lacroix's topic in Combat Mission Battle for Normandy
You may be right. Ugh, I hope it's not screwed up, I installed 2.12, then MG. -
Installing from Scratch (december 2014)
Bud Backer replied to Lacroix's topic in Combat Mission Battle for Normandy
That article didn't mention MG. So does one install MG after 2.00 upgrade, and then 2.12, or the other way around? -
Thanks for the explanation, Steve.
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Hi John, Thanks for the info. Yes, that is more or less what I had in mind. No question, it's not a lightweight little toy, but it still significantly less than say, the Pak40, which weighs some 1425 kg (3100+ lbs). I think as pointed out previously the issue here is not truly weight or deployment times; we see in-game mobile ATGS slower to set up and of greater weight. It was a design decision. I wish it were otherwise, but at least we have them in the game at all. Perhaps eventually they will be mobile too, and I'd pay for the upgrade to see it happen.
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LOL I wasn't going to ask that "next obvious question" actually. Indeed, if I need a *mobile* light AA unit I will indeed buy one of those spiffy SdKfz's so equipped. Thank you for the info, it confirmed what I suspected but it's nice when someone in the know can support my assumption.
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Ok, that makes sense to me. Thank you. Still leaves the one question: is this because these weapons are really that much more static than an ATG, or is there some other consideration?
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Andf I don't mind that there are some engine constraints. Just say it's so, or why it was decided that way.
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What is in the manual is that they don't move. What is in the manual are deployment and packing up times. Permanently immobile and packing up and deployment times are contradictory. That is what is in the manual.
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I'm sorry if this has been discussed elsewhere and I missed it, I did not see such a thread. If I have, please point me there. I'm wondering why light AA is fixed in place and cannot be moved. Is a 20mm AAgun that much less mobile than a 50mm ATG? Also, the encyclopedia lists a setup and limber time for these weapons. Is that purely for curiosity sake because it then clearly says they cannot be limbered or set up in game. I'm not complaining, I'm just trying to understand, that's all.
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Axis Side - 20 000 point Quick Battle DAR
Bud Backer replied to A Canadian Cat's topic in Combat Mission Battle for Normandy
Same here! I can't believe how well he's done with no infantry support. :confused: -
The start of actual news
Bud Backer replied to Battlefront.com's topic in Combat Mission Battle for Normandy
LMAO! Ok ok, we MUST have the Cow army included... -
The start of actual news
Bud Backer replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Just the fact we will have SPAA and light AA has me excited. CMBN was so fantastic as it is that this was the only thing I wished to see included. I'd pay the $35.00 for that alone. Everything else is icing on the cake. -
Is the PBEM Bug Fixed
Bud Backer replied to Bud Backer's topic in Combat Mission Battle for Normandy
I've watched playback several times in some instances and not had a crash. Must be my good luck or your bad. Sorry mate! -
Is the PBEM Bug Fixed
Bud Backer replied to Bud Backer's topic in Combat Mission Battle for Normandy
I'm not familiar with this one. What happens and when? -
Is the PBEM Bug Fixed
Bud Backer replied to Bud Backer's topic in Combat Mission Battle for Normandy
Oh, that would be outstanding. I would love some small battles, I definitely need to improve my skills! -
I didn't see it explicitly mentioned, so I was wondering if I missed it or if anyone has seen it working properly... is the PBEM 5% bug that affected Quick Battles fixed?