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Probus

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Everything posted by Probus

  1. I wonder how hard it would be to match up active players after a time, if their opponents are no shows.
  2. That’s a good idea, but it should prolly be just the opponent that doesn’t return the game(s). No need penalizing the victim opponent.
  3. As an aside, I'm a great believer in user generated content. I come here from the Experimentals Team of the Kerbal Space Program (KSP) world and the mods there abound. They have been hugely successful. They are about to release KSP 2 (early access). But with KSP they have allowed much more access for the modders and KSP 2 is supposed to be even easier for the modders to do their thing. Just a warning though. With that level of modding ability, we would have Combat Mission:Space Lobsters by the end of the year. But CMBS/CMSF2 would also have every vehicle in Jane's on the battlefield too. But... the authenticity may go down a few notches though. And that's a big NoNo for BFC.
  4. @kohlenklau, your work is good enough IMHO to rank with the awesome work of@George MC & @Ithikial_AU. Maybe ask what they did to get onto the team of creators. Since BFC is a small company, they might just like the help an experienced content creator like yourself.
  5. Does anyone ( @BFCElvis ) know, if your opponent stops returning turns 1/2 way through, will they be disqualified for the next round?
  6. The USA/West can’t let Taiwan fall. Put simply, it would cause or risk a domino effect (of future invasions) that would not be acceptable. I do believe China is determined to keep pushing the line back to see how much the West will allow. As for a sim, oh yeah, I’d buy that! Before Ukraine, I would have thought air power would dominate any land battle. Now, you can easily create plausible scenarios with out it dominating the fight.
  7. Ah. Ok, thanks George. That makes it simple.
  8. A question about scoring. If I have my opponent pinned down and he can't get off the map, will I get as many points stopping him from getting off the map as I would if I went in and attempted to destroy him? Not sure its worth risking my forces if I get the same points either way.
  9. Extreme violence. Yeah… I’ve been suffering from some of that in the 2nd round. Man have I been suffering!!
  10. Ah, you’re missing out Centurian. Multiplayer is where it’s at. Well worth the time. In my humble, but correct, opinion.
  11. I guess I know which category and sub-category I fall into.
  12. Too bad you can’t Kickstarter feature requests a la cart. E.g. Replay feature $20,000.00 BAOR $5,000.00 BOAR Space Lobsters $20,000.00 Sewer Movement $2.00 EDIT: Actually… I’d back the Space Lobsters!
  13. Official BFC mods. Now that's an interesting question. I'd like to see small mods like the introduction of certain Western weapons to the Ukrainians for CMBS. Might be a workaround to the war embargo?
  14. IMHO, a Taiwan vs China game is actually a naval game. US subs vs the Chinese fleet. I haven’t completely read the thread, but China can’t knock down our air power enough to do substantial para drops. Now if you game it where there is only no or limited US air cover and no US naval involvement then you’ve got yourself a game. I agree with @Lethaface, a blockade would be China’s way of “testing the waters” around Taiwan. That would force the US to run the blockade and at that point China backs down or there’s a shooting war. Surely Taiwan isn’t important enough to risk getting into a war with your biggest customer.
  15. @Free Whisky & @domfluff, what a difference a bit of organization makes! I'm still playing the campaign game and I've gone from decimated in my first game to barely scratched in my second game. I've coordinated my artillery, used my echelons to pave the way for the next echelon and stuck to a single plan. I'm pretty much using Domfluff's AoA 2 route. Practically all of my casualties have been from air strikes, which I really couldn't do anything about (so don't count ). My first two echelons were just eventually chewed up by US airpower, but not after achieving their objectives of scouting the enemy and prepping the route. As soon as my main body arrived the US airpower was just swatted out of the sky.
  16. They are right, CMCW does play quite a bit differently than CMBS. CMCW is brutal. CMBS is beyond brutal. Any slight mistake rewards your pixeltroopen with instadeath. Move too quickly, get wiped out. Sit still, get wiped out. It can be a real nail biter. I also seem to get overly emotionally attached to my units and hate to absorb casualties. Not sure why.
  17. @BFCElvisany update on when a 2023 update might update?
  18. I feel your pain. My first attempt was decimated. I'm trying to use artillery in my second attempt to block sight from ridges and overlooks. I've also planned a route for my attack and I am scouting the route at the moment to see who can see me. Those videos were very interesting. I wonder if the tactics are currently being used. ATGMs and AT rockets may just nullify this strategy nowadays. Maybe back then too.
  19. I'm playing the Soviet campaign Ride of the 120th and just getting slaughtered. All those tanks on the high ground, its like shooting fish in a barrel. I'm obviously doing something wrong. Can somebody explain how to effectively use Soviet doctrine in Cold War? Or maybe link me a couple good articles to read about it. Those RPGs just don't have the range to take on long range targets. Also the Soviet Tanks (T-62s) are really having trouble hitting their targets. Is it just me, or is the T-64 a much, much better tank? EDIT: Ah, I see Domfluff has some videos. I'll watch those and see what I've been missing...
  20. Oye! The humanity! I hope they can figure it out.
  21. There's something wrong with 'me tanks. They keep explodin'!
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