For some unknown reason, BFC decided to create 2 versions of the same terrain tile.
-One is the one you can see while zooming in and varies in size from 2048 for the main textures to 512 in some less used textures. At this size, textures look crisp and defined. There is no way we can alter the size to achieve better definition though.
-The second set, it´s from my point of view a mistake by BFC, that is, the mini ground BMPs. At about 300 meters, this second set suddenly pops. There is no problem in that as it´s an intelligent way to save memory usage by the graphic card and allows for better frames. The concept it´s ok, but the texture´s size it´s not: most of them are 16x16 pixels, which at at a screen resolution of 1920x1080 look like blurried patches. They go from 512x512 to 16x16 resolution in a second and back as we zoom it again, no intermediate textures, that´s why we get that awful, blurried, unpleasant look at certain distances, and there is no way modding can alter that, except matching colors between both. As a result, in big maps, we have to zoom to locate terrain features, and that´s not only visually unpleasing, it´s time consuming too.