Comandante
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Everything posted by Comandante
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What do you do when you find a Minefield?
Comandante replied to pagskier's topic in Combat Mission Battle for Normandy
I did my military training in the mid-1970s (non-NATO) and the minefield crossing tactics taught then included a table that showed the expected % losses based on minefield density, depth and the distance between soldiers. IIRC, the recommended troop spacing resulted in 5%-10% losses when crossing a standard minefield. -
I had a Panzer drive straight through a large single tree (not in a forest) till the tree was sticking up through the center of the turret. then the tank advanced till the tree was in the engine compartment and finally reversed so that the tree passed all the way down the center of the vehicle. My screen cap didn't take.
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I didn't use the road much at all in the first phase - I went through the hedgerows by using my combat engineers and came up on the first farm house complex through the fields. A squad of infantry moved along the road short of the first junction and took the first line of defenders in the flank. After that, moving onto the three story building on the right that dominates the church and most of the town was easy. I put my artillery observer on the third level and bombarded the objective with everything I had. When my infantry moved into the town they engaged the AT gun and killed the crew. I lost 1 tank and was on the verge of a total victory when the game crashed! I was too pissed off to play the same battle again and moved to the Pz Lehr campaign instead.
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I have been playing Iron from day one and the main difference I see is that the enemy icons are generic - it's harder to establish what kind of enemy unit you are facing. C2 works fine for me. You just have to keep your sub-units in contact and use WW2 formations and battle drills.
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Well, combat is disturbing and games that reinforce this message actually help to discourage us from war fighting, IMO. Let's keep it virtual! Historically, surrendering in the heat of battle was very dicey and your chances of being shot out of hand were very high, on both sides. Representing this in the game isn't gratuitous, it's a sobering reminder of reality. EDIT - I just saw above that it's crossfire...
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Armor far too accurate...
Comandante replied to noxnoctum's topic in Combat Mission Battle for Normandy
I absolutely agree. And Hollywood hasn't helped! -
Armor far too accurate...
Comandante replied to noxnoctum's topic in Combat Mission Battle for Normandy
I am on my 8th scenario and I am finding the armour model very convincing, apart from the speed of target acquisition - Sherman drives up to a hedgerow and starts blazing away at enemy infantry in the next hedge within 2-3 seconds. I have had numerous instances of my Shermans taking PAK hits and pulling back without being knocked out. I played the Command Post scenario in the Demo (name?) and took out both Panthers from maximum map range with my platoon of Shermans by using hull down on the low rise at their map entry point. I got a Total Victory result on the first try, playing as Iron, and only lost two tanks. I'm not boasting, I'm just saying that it's quite possible to do this, so the game doesn't seem to be particularly flawed in this area IMHO. The one thing I would like to see changed is the tendency of MG crews to engage armour. If I was manning the gun I can assure you the crew would be hiding! -
Bocage + pathfinding = rage
Comandante replied to LemoN's topic in Combat Mission Battle for Normandy
I was surprised by the tone of the BF Admin response, but I do agree with the content. I have played through 8 scenarios so far (3 as Axis) and I have had no real path finding or control issues. There are occasions where you need to get down to ground level to recon the gaps in the hedgerows, but most of those gaps probably weren't on the maps issued to the troops, so that's exactly what their officers had to do as well, I expect. A 'Follow me' command would be extremely useful, however. -
First Impressions (CM:BN Full Release)
Comandante replied to Manx's topic in Combat Mission Battle for Normandy
CMBN comes closer than any other game I have seen to providing a convincing and satisfying representation of WW2 combat (or any other era, for that matter). I have a few minor issues I'd like to see changed, such as some of the CMx1 and CMSF sounds, but I just watched the enemy AI crawl its infantry through trees and grass onto my flank, take fire and then run back toward cover and it was the most immersive 30 seconds of game time I have had in a long time. Great job Battlefront! -
Armor far too accurate...
Comandante replied to noxnoctum's topic in Combat Mission Battle for Normandy
I have been playing this demo and also "the other new East Front demo" that shall remain nameless. My sense is that the Axis armour in CMBN is much deadlier than the armour modeled in the other game, which also features wooded terrain. The question is, which game has it closest to reality and can we take a lesson from it? (I like both games, by the way). -
A shame the buildings collapse so easily.
Comandante replied to Mercury's topic in Combat Mission Battle for Normandy
It can't be much more than changing a setting somewhere in the code - so many hits and the building collapse animation kicks in, etc. BF should either up the hit points needed to trigger this or provide an option in the settings called 'Tougher Normandy buildings'. I'm sure modders will get onto the demolished building graphic pretty quickly. -
Infantry and Bocage issues
Comandante replied to Wengart's topic in Combat Mission Battle for Normandy
In the absence of a 'scoot' feature, maybe the 'shoot' action makes less sense? -
Great game - many thanks. My only negative so far is the amazingly accurate 'anti-tank mortars' LOL Graphics run smoothly at the highest resolution and it's really good to see CM come back to WW2, where it belongs. On to Moscow!
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How about, "I have to go home early and play CMBN"? You never know, the boss might just say "Me too!!!"
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A Couple of Mapmaking Questions
Comandante replied to Rake's topic in Combat Mission Battle for Normandy
IIRC, he was killed by a Sherman (Canadian?) and one or two of the accompanying Tigers were destroyed by Typhoons. There were British anti-tank guns engaged as well. It was a real charge of the light brigade affair, I believe. -
Crew/Bail out Questions
Comandante replied to Sgt Schultz's topic in Combat Mission Battle for Normandy
It was common practice for the senior tank commander to take over an adjacent vehicle if his own tank was put out of action for any reason. Maybe it still is? -
Crew/Bail out Questions
Comandante replied to Sgt Schultz's topic in Combat Mission Battle for Normandy
A very strange design decision that is obviously going to be objected to by a large majority of players. Why not just reverse it now, or at least list it for the first patch? -
Maps and Campaign Continuity
Comandante replied to Sgt Schultz's topic in Combat Mission Battle for Normandy
Just imagine that those amazing French construction workers repair all damage between battles -
Unit name issue after installing NATO
Comandante replied to Comandante's topic in Combat Mission: Shock Force Tech Support
Many thanks. Reinstalling the Patch fixed it. -
Unit name issue after installing NATO
Comandante replied to Comandante's topic in Combat Mission: Shock Force Tech Support
Thanks! I'll give that a try... -
Hi. I installed CMSF NATO and now I get strange unit names and equipment types showing up all over the place - e.g. 'Panther' and 'Sherman'. Also ATG weapons are being listed as 'Infantry Gun'. Has this been reported anywhere? The game plays OK, but it does make it confusing, especially when trying to Acquire equipment inside an AFV! The only Mods I have enable are the German and Syrian Icon Mods, but they only contain graphics files, no text or other file types.
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Ah right - panic. I knew there was some circumstance where player control was lost. I haven't played much CMSF as the theater selected is of no interest to me personally. Out of C2 primarily affects the ability of leaders to influence and units to spot targets for higher HQ, if I read the manual correctly?
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I thought they added a feature where the icons for out of C2 get grayed out and you can't command the units in question? I'm sure I read that in the online manual as well...