Tempestzzzz
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Everything posted by Tempestzzzz
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Welcome to reality. It never does. They don't call it Human Comedy for nothing.
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We factor in mens morale-why not vehicle "morale"
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USMC in Falluja
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Gustav Kiwi Soldiers scenario: i need help
Tempestzzzz replied to BDW's topic in Combat Mission Fortress Italy
About 8 tries for me then I called in a engineers with satchel charges and a Staghound Mk II via the editor. We didn't take any prisoners. -
Status update on "Black Sea"
Tempestzzzz replied to Battlefront.com's topic in Combat Mission Shock Force 1
If I were BF I would refocus on a new adversary. Oh the blood split here. https://community.bistudio.com/wiki/Chernarus -
What? They don't issue their airborne troops GPS? Speaks volumes to me. Don't worry-nothing graphic. Just interrogations. http://www.liveleak.com/view?i=1c9_1409057289 And of course you see how the POW's social media posts come back to haunt the POW.
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Are grapevines going to be in Normandy? I see entries looking at the Normandy exe. with a Hex editor. (yeah I tried to get vines from Fortress Italy into France but it didn't work.) Entries are BF not mine-don't know how to enable it in the game scenario editor-transferred over all the mdr and bmp files for plants and editor U.I. but no dice.
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I need some tactical advice.
Tempestzzzz replied to G B Scurlock's topic in Combat Mission Fortress Italy
Step back a bit Your playing a game. I downloaded one scenario-small map with a town. I had mortars but the designer of the scenario didn't really allow for the trajectory of the mortars. Damned if they could get a bead on anything. I don't even know why he put a mortar secrtion in the scenario lineup for the Allies. Poor play testing. So I went in the map editor and gave me more ground (Of course also had to modify my set up zone different. Never looked where the axis setup was [i was playing Allied]) Don't be constrained doing this if it is a poorly designed map/scenario (i.e. giving yourself more ground.) FWIW -
Does 3.0 help in the grapevines (Vineyards)
Tempestzzzz replied to Tempestzzzz's topic in Combat Mission Fortress Italy
I loaded up the scenario in the Editor -Map 3d Preview then loaded up the battle. Just moved units around. I didn't have a stutter as before. And yes the flickering and other graphic anomalies are gone. Love 3.0. -
I need some tactical advice.
Tempestzzzz replied to G B Scurlock's topic in Combat Mission Fortress Italy
from 0:38 to 1:27 Seriously. -
Kidding aside-aren't the voices cues for what the pixel soldiers experience hence giving a hint to you the player and commander.
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Does 3.0 help in the grapevines (Vineyards)
Tempestzzzz replied to Tempestzzzz's topic in Combat Mission Fortress Italy
Gee just a little question and a GREAT response. Thanks Battlefront! And Thank you Phil Culliton. -
Sequoia: If you make a scenario for public download put a readme in with the link to the flavor object with your scenario file. _______________________________________________ umlaut: Hope you don't mind-I rolled my own for private use. Combined with another telephone pole mod I did way back for FI. Did a flavor object 'junk flavor' with an SdKfz. Meh it doesn't provide cover and vehicles can drive through it. [note CMSF telephone/light pole ]
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Does 3.0 help in the grapevines (Vineyards)
Tempestzzzz replied to Tempestzzzz's topic in Combat Mission Fortress Italy
Yup-never have been able to play Hot Mustard. More vineyards then Napa County. -
Thanks for the acknowledgements in your pdf umlaut. I should add ANY flavor object can't stop a bullet or hinder line of sight. It's just 'flavor' Not substance. If 2 players play against each other and want to see a customized flavor object (i.e. GAZ truck) they both have to have the same GAZ flavor object files in their Z folder. Otherwise the game that doesn't have a modded file will default to a cart rather then a Gaz truck. Really should play more BF-but between playing and modding and editing missions for Arma 2 , Rise of Flight, Total War Napoleon/Empire/ SHOGUN2 [yes you can extend the times in those historical and tutorial battles in SHOGUN 2 ), DCS World aircraft and Gravieteam Tactics... so many games so little time
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[WIP] modding CMSF into HD
Tempestzzzz replied to Kieme(ITA)'s topic in CMSF Scenario and Mod Design Forum
WORKS GREAT! A Must-Have -Mod for CM-SF. Thanks for the exceptional work. Seen enough of Syria on LiveLeak- this mod makes the buildings look gritty. -
[WIP] modding CMSF into HD
Tempestzzzz replied to Kieme(ITA)'s topic in CMSF Scenario and Mod Design Forum
No the Mosque never showed. The other buildings did. Never the mosque. Roof difficulties back in 2012 when I tried it. http://www.battlefront.com/community/showthread.php?t=106931 -
[WIP] modding CMSF into HD
Tempestzzzz replied to Kieme(ITA)'s topic in CMSF Scenario and Mod Design Forum
ooooh I can't wait for this one. And I'm sure it will work in CF:Afghanistan. Just love the tile effect mosque copula. Played around with the buildings to see if they could go in a Tunisia mod for somebody's Fortress Italy mod. Sadly the Mosques didn't work (no show).:mad: