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Tempestzzzz

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Everything posted by Tempestzzzz

  1. http://www.youtube.com/watch?v=f_N79fj5g14
  2. I'm just confirming what you already know. There is no way for faces to be assigned specifically to officers. The game 'dice-rolls' the allocation randomly of the faces to the officers and enlisted. Hex editing examination was unable to uncover a way to specifically allocate a specific face to officers.
  3. This link will take you to Force Choice 1.2 http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2721
  4. Yes-this is the correct on. The WINRAR will read 1.2. You can toss the earlier one.
  5. "Let me just say that I approve of this mod for our CW chaps. This will also be just the ticket-a must have-when we meet Jerry on those bridges in an upcoming BF Module. Monty and the P.M. are all for it to. Carry on."
  6. Well playing around tonight there really is no need to restrict yourself to 5 facial types when you can add #6 (or 7 or 8...) I merely named the following enlisted-basic uk soldier files from a 5 to a 6. The modified files are changed thusly to 6. smod_british_coveralls-lod-6.mds smod_british_m37-lod-6.mds uk-soldier-skin 6.bmp [added a mustache to the graphic] uk-soldier-skin 6_normal map.bmp And the enlisted mustached UK soldier is relatively rare like 1 in 10. Not common at all. I suppose if you want officers only with mustaches (or red head officers-or bearded officers etc) you play with uk officer mds files. Joking aside-Tommie looked distinct from US soldiers. So you can have a red head. Your CW soldiers will now look distinct from that rabble from the colonies. OH! What a lovely war. Damned if I know what the K.R.s say about cookie dusters -Im'ma Yank.
  7. The Brits I saw in Rome as tourists 2 years ago were decidedly pink and white or rose colored. No tan.
  8. Really nice games- I have them all. But difficult to mod and patching is not intuitive.
  9. BAH! Not a single M47 being used as a TIGER tank! What are these Russkies thinking?!!:confused: Old SCHOOL! The Classic Stuff! In my day we had real men going the theater-none of this Groggy stuff about skirts on tanks. http://www.youtube.com/watch?v=cxxmj--xkqY
  10. Have submitted update Force Choice Screen 1.2. What was originally uploaded will still work but 1.2 doesn't have the graphical anomaly of the Camouflage background changing when you roll over the American star. What you are getting.
  11. I made a mod of a telephone pole flavor object from CM: AFGHANISTAN for use in Sicily for FORTRESS ITALY http://www.battlefront.com/community/showthread.php?t=106953 And I know the telephone poles work in CM:Normandy. It's in the repository for FORTRESS ITALY. The screenshot of the M10 in Sicily (months before Gustav Line was released) has an M10 Tank Destroyer from the CM: Normandy demo that I hacked over. But the CM:N M10 was strictly in as a flavor object in Fortress Italy. The M10 Tank Destroyer can't be manned, doesn't shot and doesn't move and you can drive through it. So yeah you can mix CM:N and CM:FI and CM:SHOCK FORCE/AFGHANISTAN together but there are some issues. Tried to import a n Afghanistan CM:A-stan mosque into CM:FI for a Tunisia Mod. I could get the lower structure to work-but the Mosque copula wouldn't show. It's a crap shoot with some things.
  12. I'm just playing the Gustav Line demo right now and in the battle where the Brits are going to see the Elephant I realized that the weapons silhouettes haven't all been modified/updated [A]. No surprise since the first module didn't have CW forces and the demo just came out. I also notice the CW portraits and ranks to need enhancement . I put some weapon silhouettes from JuJu Tweaked UI mod for Combat Mission: Battle of Normandy into the Z file and some CW weapons appeared showed up [A] (BREN & PIAT). I suppose I could do that for the rank and portraits to. Just checking if anyone is working on an enhanced interface for Gustav Line to tweak what is missing for the Commonwealth forces? Save me the trouble of cannibalizing mod files.
  13. I want to keep the graphics as uniform as possible. When you rollover the American Star you see a shift in the camouflage background pattern for just a second.
  14. Thanks. Just one little itsy bitsy detail to fix. What I uploaded will work-more of a visual correction. Notice the background of the camouflage behind American star with the yellow border and without the yellow border do not match. When it my original file gets uploaded to the Repository it will updated pronto with v1.2.
  15. Wanted to learn how to use the Magic Wand in Paint Net. Below is the fruit of my labors. Screen capture of Force Choice screen in game and copy of what the files look like. Always hated that bland screen Just uploaded to Repository. See if BF approves it. It works in Fortress Italy (which I have) AND the Gustav Line Demo. Don't own Gustav Full game yet. But it should work. brz format 'natch. Just drop in Z file when you get it. Took awhile to get the Zimmerit mixture just right-so it shouldn't flake off.
  16. Thanks for your quick response patboy
  17. Quick question-Modular Building 2.0 is compatible with both CMBN 2.X and 1.X.? Correct?
  18. I played around with flavor objects quite a bit. Link here. Even put some german armored car in there from NORMANDY demo into F.I. Didn't stop any bullets. Really just a 'ghost'. Wish flavor objects could be solid. http://www.battlefront.com/community/showthread.php?t=106792&page=2
  19. No I know they slow things down in the game-I mean video graphic slowness (hence my title)
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