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A Canadian Cat

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Everything posted by A Canadian Cat

  1. I agree, I stated off feeling frustrated but now I prefer it. Actually I keep D company and delete up from there. Or 3 Platoon and delete 1 and 2. In fact I have been known to add two infantry battalions and then delete the first one. Just so I can have H Company. I keep changing it up. That way when my opponents select my units they get misinformation about the size of my force. I know it is not much, but I get a kick out of "thinking that" when my opponents look at a squad from 1 platoon, H company they must wonder "how much infantry does this guy have?".
  2. Did anything change in CMFI or in 2.0 to make bunkers harder to knock out? I ask because a while back I started the blue and grey campaign and the first two battles are on the beach and include several bunkers (or was it just the first battle). Anyway, they were no cake walk but they were not very hard to destroy. I destroyed them all, mostly with Shermans from the beach. There was one that proved tougher and since there was no Sherman that could get to it I used engineers and their demo charges to blast it. I certainly did not have an experience like this with any of those bunkers.
  3. I had a look at your spread sheet @Ithikial_AU - it is a nice piece of work. There are two things I notice about this: 1) I usually do not have only infantry or only armor forces in quick battles or scenarios. Such combined arms forces do not seem to have a home in your system. 2) I would like to be able to filter the multi player results by opponent name. I play against many opponents many many times so it would be nice to see the pie show me all results or filtered by a particular opponent.
  4. Mine and many other's are captured with FRAPs. What is it that you are not happy about in the screen captures? For me FRQPs captures exactly what I saw on screen.
  5. There currently are no triggers available for scenario design. Triggers are often asked for. However Battlefront has indicated that triggering reinforcements upon reaching objectives is not on their list. The kinds of things people do want is to have units respond to a flanking attack by repositioning if the enemy starts hammering units positioned on the flank. Or have a mobile reserve come to the aid of defenders under attack.
  6. Hee hee, sounds like their plan is working: they continue to "not bother users with technical issues" and no one calls their customer support lines meanwhile they call yours
  7. Looks like the most recent can be found here: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1542 I have not tried it yet on CMBN 2.0 files.
  8. Good suggestion list. Fill to border would be my least used from your list and I would particularly like to see the wall between touching buildings automatically switch to window and doorless. I would like to seek out the small number of instances where I want doors between adjacent buildings rather than have to take them away from every building that is touching.
  9. LOL - my son received a t shirt with this on it for a Christmas present:
  10. You can set Move way points and put 10s or 15s pauses at each way point. The tank can fire one or two rounds at each stop and will proceed regardless of out come after that pause.
  11. I agree 100%. After watching a bunch of blue on blue casualties resulting from this I try really hard to make sure my tanks are stopped before firing.
  12. Interesting @Jorge. What kind of frame rate improvement did you see from using it?
  13. I'm 45. If I had known about CMBO I would have been playing all these years. I only started with 6 months before CMBN came out with CMAK and BB. I gave up on table top and hex based games in my 20s.
  14. Thank you @poesel71. Unfortunately that did not work for me. I renamed one of the files "Meet Med Village QB-203I.btt" and used that but the game still crashed the same way when trying to open turn 002. We are trying to play red on red if that makes a difference. Right now it seems like I am unable to play any Quick Battles via PBEM.
  15. Indeed. In Huzzar I had a long duel between a 76 Sherman and a Panther. The only reason I was able to keep my 76 Sherman alive long enough to have that duel was that it was higher and behind high bocage. I backed it away out of fire and then back again a minute or two later. Round after found bounced off the front of the Panther and round after round was absorbed by the bocage. In the end it was a flanking 75 Sherman that finally ended the kitty. I 100% agree about the Royal Tigers. I played a very large battle (12 000) points and it turned out to be Royal Tigers and Panthers vs Churchills and Achilles. My Royal Tigers mopped the floor with my opponent. I had something like 12 Royal Tigers and they killed all opposition. I lost one tank the whole game. I did not really enjoy that game much frankly. Just diving around with impunity gets boring pretty quickly. The shells from the Chuchills (75s and 95s) bounced off the front, the turret and the sides.
  16. Near the river the orders are more of the same – move up a little at a time. One of the supporting Stugs has been tasked with shifting position to take out the Stuart that was spotted last turn. I have ordered the Stug on the right flank to move up to deal with the intruding armoured car and the pull back to safety. The town assault is a little in disarray. That Stuart in my rear is causing the infantry of 2 company to scramble for cover. They are also repositioning their AT assets to attack it. I also pulled a Stug back to deal with it in case the infantry cannot. At the front of the infantry column the plan continues as normal. One platoon will follow the Panther outside of town to scout for and protect from the Churchill tanks that are in the woods. While the other two platoons of 1 Company start going building to building into town.
  17. Near the river an MG team in over watch spots a Stuart tank and take aim at the tank commander. They make the shot and the Stuart is dazed while more of my men cross some open ground in front of it. All is quiet in the orchard.
  18. Over at the other entrance to town and armoured car blunders into my position and is greeted with grenades. Which miss. More grenades… This time they go off underneath. Then the Shrek team hit it – on the wheels. At the end of the turn the armoured car is still operational but the crew must be freaking out.
  19. Members of 1 Platoon 1 Company enter the town proper. The rest of their platoon mates and a couple of Panthers are right behind them. Two of the three Panthers duel with the Achilles on the ridge as the enter town. One of them loses – big. This is, at least in part, a fault of my orders. I knew there were possibly keyhole slots of visibility across the road into town. I ordered the two Panthers to fast move into the cover of town. The problem is I did not give the second Panther a long enough pause so that it could turn and rush across the open distance. The first Panther made if fine – nice and smooth and fast. But the second one turned and then did the stutter dance while the first one cleared out of its way. That gave the Achilles a critical few seconds to shoot at the stationary Panther. Meanwhile a Stuart tanks appears in the area behind the lead platoons and the supporting armour. Oh man I have made a huge mistake. There is only a disabled Stug back there. The Stuart starts firing on my surprised men. They run for cover and one of the Shrek teams takes aim and misses.
  20. Excellent, thanks. Is there anything we can do to get past it? Or is it random and the next one I start will be OK?
  21. One bug I have run into several times also in CMFI. Quick battles are showing up with the incorrect weather and time in the saved game screen. When I create new PBEM games this has happened twice for medium sized 45 minute battles. The intro screen shows the battles are 10min long and the weather is not correct. This game was set to 45min and light fog: The second bug I just ran into trying to start a CMBN 2.0 game. The game is Axis vs Axis Medium sized 45 minutes. I sent turn 001 and my opponent sent me 002 back but the game crashed. The load screen got to 5% and then paused for a moment and crashed. The two turn files and the crash dump for the last two times I tried to load turn 002 can be found here: http://www.lesliesoftware.com/forsupport/NewQBCrash.zip
  22. After being away from my main computer for most of the holidays I found myself behind on picking up new mods. The BFC repository is not easy to deal with and I was getting frustrated. Then I got smart and went to the Combat Mission Mods Warehouse. Quick sort by date for each game and I quickly picked up the new mods I was missing. http://cmmods.greenasjade.net/mods?game_type=5&show_all=true Thanks!
  23. Excellent post @JasonC. That is my favorite line - it sums all your points up nicely.
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