SNAFU
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PC and Mac launch together or PC first?
SNAFU replied to Chad Harrison's topic in Combat Mission Battle for Normandy
No metal case for you!!! -
For your work to post the great videos! (I think he deserves his own "Thank You" thread). SNAFU
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Grenade throw from/to windows
SNAFU replied to dkchapuis's topic in Combat Mission Battle for Normandy
I agree. Look at the records of the 101st AB and you will find very little hand-to-hand action. And they were one of the most aggressive units the Allies had. From what I've read, most Hand-to-Hand occurred in urban warfare and more often on the Russian Front than the Western Front. When Germans and Western Allies got that close to each other, somebody usually surrendered... -
Hi para-- This is a good place to ask tactics questions but you might get better responses when more people have the sim on their computers. (on the other hand--everyone might be playing instead of posting when that happens). As far as tactics: It was common practice for a unit to deploy in a triangle type formation ie--for a platoon, 2 squads would be forward and on behind them in support. That offered some flexibilty to move the "back" squad to fill gaps or respond as needed as the situation unfolded. Heavy weapons attached to the platoon would be placed to their best advantage for support. How this was done depended upon the tactical situation. The same rule applies to Company level as well--2 companies forward and 1 back supporting the others with heavy weapons elements deployed as per the situation. Does this work in CM? Well--in my experience, it can be very effective. When one of my squads gets beat up I can move the fresh reserve one in to bolster it or even cover its withdrawl. Sometimes the arrival of a fresh unit on the line creates a tipping point for the opposing force, especially if they have all troops committed on the line. In that case, the fresh unit can often take advantage of the fatigue and "stress" that your enemy is under. (But it doesn't always work )! As far as your original question: Your idea about deploying your units behind the tree line and then moving them up can work both ways. Tyrspawn had no way of knowing for sure that that tree line was going to be shelled. In fact, it seems he didn't expect it. If it hadn't happened that way, his troops would have been in a great position to repulse the attack made on them. BUT--if the barrage hadn't occurred and he still had to move his troops forward, they would have been more vulnerable because the Germans would have been able to fire at them while they were moving. So it's really a trade off--calculated guesses, opposing force composition, Artillery Support? Unknown until the battle commences. Sometimes you guess right and sometimes you guess wrong. And then there is the other huge factor in play-LUCK. Sometimes the perfect setup/tactic is undone by one lucky shot. All said, there is no single tactic that works all the time. You have to learn what works best "for you"--creating your own style can pay dividends when you play head-to-head. Sometimes the "wrong" initial setup is what tips a battle to your advantage because it wasn't expected by your opponent... I still like the 2 forward/1 back when I can do it though. There's a reason that doctrine has been embraced by the military. Cheers! SNAFU
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Combat Mission: Battle for Normandy Video AAR
SNAFU replied to tyrspawn's topic in Combat Mission Battle for Normandy
Perhaps there are elements of this thread that could best be summed up by Donald Sutherland. "Hey!" Take it easy Big Joe. A Lot of these people have sensitive feelings!" -
Combat Mission: Battle for Normandy Video AAR
SNAFU replied to tyrspawn's topic in Combat Mission Battle for Normandy
Or at the very least, give others something amusing to read. -
Combat Mission: Battle for Normandy Video AAR
SNAFU replied to tyrspawn's topic in Combat Mission Battle for Normandy
I had a relative who was a tanker in WWII. He never talked too much about his experiences except for a couple times that he opened up some. He said one of his scariest times in the war is when they were in action (or at least in the vinicity) and they lost contact with their inf platoon. They withdrew until they could link up again. In his definition: Tank only vs Infantry=Knocked Out Tank. I'm glad to see that the seriousness of that fact is represented in the sim. And after watching the video--I now call it a simulation rather than a game. Looks Great! -
A fresh video to hold us over!
SNAFU replied to zer0_2121's topic in Combat Mission Battle for Normandy
It's a good 1st post. Ya done Wisconsin proud!!! -
An invitation to other lurkers
SNAFU replied to ThomasZ's topic in Combat Mission Battle for Normandy
The Allies wouldn't have had a chance without Sgt Rock. -
Of course they could all head down to the local tapas bar and order fresh calamari, good olives, real tortillas and a bottle of the latest regional wine. None of the above available in the mid-USA. To live in Spain again... But here I am. Mucho suerte pero todo malo.
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How do I blow bridges up ? (staf&testers Q)
SNAFU replied to Dingchavez's topic in Combat Mission Battle for Normandy
But think of the "Damn it" and Frustration factor. IE--"Damn it! That was a short scenario!!!" Of course, that'd only be really fun if you were there to see the player's reaction. -
Wanting to buy this game but...
SNAFU replied to Hetzer21's topic in Combat Mission Battle for Normandy
Speaking for myself--I've been used for worse things and still had a good time. I hope my bet is right and that I'll see you in the Bocage sooner than later. -
Wanting to buy this game but...
SNAFU replied to Hetzer21's topic in Combat Mission Battle for Normandy
I don't blame you. Caution is always prudent as is asking questions. There are a couple other threads on this forum about the protection being used for the game and I'd recommend giving them a look (they can't be buried very far down the list). From what I've read (and thought about) the protection for this product doesn't seem overly harsh. As the owner of a computer shop, I deal with software licensing every day and it is a PITA. However--software developers really have no choice but to take these steps to protect their investment. And it is a Huge Investment. A lot of money goes into the product before they can expect to see their 1st Guiness in the form of profit. I'm not saying just accept it. I refused to accept Ubisoft's DRM for SH5 as I felt they were going way too far. (They haven't seen a dime of my money since). But from what I've read about BF's agreement, I'm really not worried. I have a couple customers that might fit the category of roasting their system 4 times in one year but I certainly hope you don't fall into that minority . Again, I respect a cautious approach when it comes to computer and software purchases. But I doubt BF is very interested in data mining or snooping my browsing habits (but I'll be checking ). Hopefully they will be too busy working on the next module in the series (after a tying on a serious bender of course). So I've pre-ordered and wait with twittering anticipation for the release. In all probability, there will be many not "risking" the product because of license agreements. But I won't notice. I'll be enjoying the game! Cheers! -
Men like Steiner were Germany's last hope. And in that sense, he was a truly dangerous man.
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And that's the other reason I'm not worried about it!!!