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Stagler

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Everything posted by Stagler

  1. You cant change between BTR-4 and BTR-70 in individual sections with the Ukrops either.
  2. I think that this should be patched in as a fix at some point, you can do this with US forces.
  3. In ARMA 2, background temperature was only modelled by month, not by actual in-game "simulated" temperature. In Nov-Jan, thermals did not work as well due to overwhelming cold backgrounds and it was hard to distinguish terrain features, if at all able to spot them. I'm not sure about ARMA 3 because I honestly don't think I have played a mission set in that time period, but I shall endeavour to investigate and report back. All vehicles are cold on placement, but get warm when moving or firing by default in that engine. Same with weapons and small arms.
  4. I'm thinking, can anyone actually think of any overarching features that the game is lacking that would improve all existing games in one, to be rolled out in 4.0. It would have to be some kind of UI change or an additional engine change. We now have amphibious vehicles, so that wont be new to 4.0. The player lobby is one thing I am hoping for, but the only other one I can think of is non-LOS sensors on vehicles.
  5. I don't care about graphics. I don't care about FPS. I don't care about visual air support. I do care about correctly modelled equipment capabilities... *cough M2" engine" armour, blind-Russians* But 4.0, please please please please, let us have a lobby we can go to to find MP games.
  6. As I said lacroix ill be on when I get back to my proper rig come August.
  7. It wasn't even a mortar that dropped the round in that screenshot that I took, it was a 2S1 122mm howitzer. I wasted about 8 minutes of fires time in that occasion, "foolishly" thinking a single laser guided top attack round with a very good chance to hit with one tube firing (from a crack crew and crack spotter team) would be sufficient to disable the M2. I had to then reorder the mission with all 3 tubes firing, then during the call the said M2 drove away to another hiding place. Which then proceeded to destroy a T-90AM piloted by the Russian blind-tank-driving championship crew. My point is basically that when survivability is over modelled, it has knock on effects for everything.
  8. Sometimes the current infantry behaviour results in your ATGW or MGs being deployed in spots where they have almost no arcs of fire, even though if you deployed them exactly where you wanted directly ontop of the cursor they would have them.
  9. Over the engine intake? Really? Must be that VERY invisible ceramic composite armour. Methinks the Bradley hit boxes need to be adjusted or altered.
  10. This is what? The fourth time a thread about change has cropped up in 6 months? Maybe they are popping up for a reason.
  11. You have never heard of a VPN before?
  12. Well they can only be as right as their sources are at providing the correct information
  13. Indeed, stuff shown but sadly not demonstrated at Army 2015 looked interesting.
  14. Good idea, ill be on when I get back to my home pc in August.
  15. When did anyone say this? And whats wrong with fourteen year olds? They can play Combat Mission too cant they? I first played Close Combat when I was 12 on my windows 95 desktop. Or would it upset everyone too much that kids are playing their game.
  16. On very large maps I get markedly less FPS than normal. The repurposed RT master map I released as a QB map for example, that really stretches the limits of how well the engine can run. When I was editing that it would take me a lot of time to scroll across the map. Is the CPU non-use a feature of the software engine that combat mission uses?
  17. Would probably stop some daft infantry behaviour if this was implemented.
  18. Haha, It has. I think that when they finally disappear, combat mission will also die out as a franchise as well. To pave a way for better things? For another company to take up the torch? Some say some already have? Who knows? All I know is that I don't want it to die out, but it seems incapable of evolving as the world evolves around it.
  19. After everything in development at the moment is done and all projects on the boil are finished, they should pause for 6 months, then start working on updating the engine. My first port of call would be to get out amongst the community that pay the wages of its staff and see what they want. The coding of a proper AI, and the integration of multiplayer features that are not from the days of PC Format and floppy disks stuck to the front of magazines should be a first. The graphics are passable at the moment. Their problem is they cant seem to utilise todays hardware to its fullest extent, having high fidelity models and textures because they seem to be able to only use a fraction of a pc's computing power. This should be addressed. I would consider crowdfunding a game, or going to steam for development help - then buying a new engine off the shelf and taking it from there.
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