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mjkerner

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Posts posted by mjkerner

  1. Steve said that the berm of the bocage gives the same protection as a foxhole so no real need to put them together.

    That's my experience so far. My first go at BtB, I played the Germans. I wasn't sure if the placement of units was deliberately for maximum tactical advantage---it sort of looked that way, withalot of the troops placed along hedgerow berms forward of the entrenchments, or the entrenchments out in the open. So I figured we were encouraged to do our own placement. Which I did. Big mistake...I moved almost all the entrenchments/foxholes around to be inside wooded areas, and placed most of my troops in them. When the Amis let loose the opening barrage---my troop were decimated! Tree bursts were devastating. It was a major disaster...and then the armor came busting through the hedgerows, making toast of everything left. I had about 80% casualties.

    So, next time I left the set up as is. After the big barrage, most of those not in trenches and along the hedgerows were OK. I pulled them back into the trenches as the battle wore on, and ended with a major victory with a total of 48 casualtier, with the Americans losing 5 tanks and 99 men.

    During that game, I had a panzerschrecker in the berm shooting through the gap at a Sherman broadside in the road right next to him. He hit it--how could he miss--but no damage. The Sherman took umbrage, pivoted a bit and blasted him for at least a full 30 seconds, maybe longer, with the bow MG. "Damn", says I. "No sweat" (Nein Schwetten?) says he, emerging from the bocage no worse the wear.

    I'm loving this game!

  2. I learned all this the hard way. I was playing the Bocage scenario as the Americans and ran into heavy resistance on the right flank. I immediately called in every artillery asset. I did point targets with the 60mm's, but decided to do a linear on a German trench with the 81mm's. Further, since i was taking a beating, I called in the 81mm's as "emergency."

    My spotter was up on the front line. So he had a good view of the area he was spotting. However, he was under fire. A few minutes later I learned the errors of calling in an emergency FFE while spotting under fire: almost an entire squad, the platoon HQ, and the spotter were wiped out by the 81mm fire mission that fell a hedgerow short! That was the end of my advance on that flank.

    Ha! The same thing happened to me last night in that scenario...a squad got beat to hell by a bunch of Jerries in a trench behind a hedgerow, about the same time as a Sherman to their flank brewed up, and a mortar barrage started falling on the rest of the platoon along the hedgerow, so called in emergeny arty and high-tailed it back to the hedgerow they came from. When the friendly barrage hit, it was one h-row short and finished off that squad, a MG section, and various others.

    Its realistic that would happen in close country. War is Hell! :D

  3. ...eh...well and donĀ“t even think of supporting your men with close smokelayers from your tankguns...could hurt a little... ;)

    Butchered a good group until i noticed that my casulties came from those near impacting smokeshells instead of enemy fire.

    Do these shells really fragment that strong on impact or what is the reason ?

    It's Willy Peter.

    You do get FF with arty for certain...I think it was with the NATO mod(??), but not area fire.

  4. So it's all clicking together for me: RT and a WWII setting which allows for a slower pace yet seems totally realistic, forces which are pretty much even. There wasn't a moment yet since I started playing the demo that I thought: wait a minute, that looks weird or funny or naw, that can't be. There's such a flow to the game, it's unbelievable.

    That sums it up for me, too. I never played CMx1, but went the full CMSF route, and been waiting for them to do WWII since. I tried WEGO at first in CMSF, but eventually went RT and can't enjoy WEGO anymore. But I do miss being able to play back moves. Too bad the engine couldn't "record" RT in increments automatically for playback.

  5. Doesn't feel like it to me; I've had alot of first hits that bounce off. In general, it might be related to how the units are set up in the scenario design.

    LOL, last night in Closing the Pocket, I had a Marder and a Panther on the left flank in good hull-down positions, doing shoot and scoot against an M10 at around 750-800 yards (at least I think it was an M10--I play RT Iron and don' t really know what I was facing, except it was armor and shot back!), and during the course of the duel, the Panther took 5 hits of its turret and glascis and it and the Marder fired about 8 rounds apiece before they nailed it. Good thing the M10 wasn't shooting at the marder!

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