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Posts posted by mjkerner
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That's what I was wondering...does Moon mean "Not May 20th, but later", or "Not May 20th, but earlier."
Guess which one I'm rooting for?
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Very strange so far all the fire I have tried to plot from the waypoint seems to be judged from the units current position, but I must've goofed it seems to work now.
Yes, that was throwing alot of people off, same here, until someone in another thread pointed it out.
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Get off my lawn!
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I just never click on the icon--I never got in the habit playing CMSF. If I can see it's not a vehicle, then it's infantry!
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Steve said that the berm of the bocage gives the same protection as a foxhole so no real need to put them together.
That's my experience so far. My first go at BtB, I played the Germans. I wasn't sure if the placement of units was deliberately for maximum tactical advantage---it sort of looked that way, withalot of the troops placed along hedgerow berms forward of the entrenchments, or the entrenchments out in the open. So I figured we were encouraged to do our own placement. Which I did. Big mistake...I moved almost all the entrenchments/foxholes around to be inside wooded areas, and placed most of my troops in them. When the Amis let loose the opening barrage---my troop were decimated! Tree bursts were devastating. It was a major disaster...and then the armor came busting through the hedgerows, making toast of everything left. I had about 80% casualties.
So, next time I left the set up as is. After the big barrage, most of those not in trenches and along the hedgerows were OK. I pulled them back into the trenches as the battle wore on, and ended with a major victory with a total of 48 casualtier, with the Americans losing 5 tanks and 99 men.
During that game, I had a panzerschrecker in the berm shooting through the gap at a Sherman broadside in the road right next to him. He hit it--how could he miss--but no damage. The Sherman took umbrage, pivoted a bit and blasted him for at least a full 30 seconds, maybe longer, with the bow MG. "Damn", says I. "No sweat" (Nein Schwetten?) says he, emerging from the bocage no worse the wear.
I'm loving this game!
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Not when it represents Italy in Jan-Feb '44, Grog. Swap a few CMSF textures and buildings and, voila (sort of)!
The question still stands.
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Nice to get away from the desert! Please tell me these will impede movement.
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You could always take on overhead printscreen shot, and, er...print it.
That's what I do.
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Ordeal, I went into the editor on most scenarios in CMSF and changed the time limits in order to give myself more time. I play RT, and I like to attack a little more deliberately, so I need it! I plan on doing the same in CMBN. Hang on, when the game gets here, you'll be able to tweak it all you want.
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Mmmmmm...bacon!
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I learned all this the hard way. I was playing the Bocage scenario as the Americans and ran into heavy resistance on the right flank. I immediately called in every artillery asset. I did point targets with the 60mm's, but decided to do a linear on a German trench with the 81mm's. Further, since i was taking a beating, I called in the 81mm's as "emergency."
My spotter was up on the front line. So he had a good view of the area he was spotting. However, he was under fire. A few minutes later I learned the errors of calling in an emergency FFE while spotting under fire: almost an entire squad, the platoon HQ, and the spotter were wiped out by the 81mm fire mission that fell a hedgerow short! That was the end of my advance on that flank.
Ha! The same thing happened to me last night in that scenario...a squad got beat to hell by a bunch of Jerries in a trench behind a hedgerow, about the same time as a Sherman to their flank brewed up, and a mortar barrage started falling on the rest of the platoon along the hedgerow, so called in emergeny arty and high-tailed it back to the hedgerow they came from. When the friendly barrage hit, it was one h-row short and finished off that squad, a MG section, and various others.
Its realistic that would happen in close country. War is Hell!
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Lookin' good, Vein!
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...eh...well and don´t even think of supporting your men with close smokelayers from your tankguns...could hurt a little...
Butchered a good group until i noticed that my casulties came from those near impacting smokeshells instead of enemy fire.
Do these shells really fragment that strong on impact or what is the reason ?
It's Willy Peter.
You do get FF with arty for certain...I think it was with the NATO mod(??), but not area fire.
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Oh hell yeah, I even get the wife to throw potato mashers at me, afters she finished mashing the potatoes of course.
Better than a plate of spaghetti, like my first wife!
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2.) Is there a paved road E-W or N-S tile selection missing? Can't see it.
Upper left tile in the tile display area: hit the arrow buttons along the top, above the map area...all the tiles will change to cover different directions. I ahree with your # 31
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So it's all clicking together for me: RT and a WWII setting which allows for a slower pace yet seems totally realistic, forces which are pretty much even. There wasn't a moment yet since I started playing the demo that I thought: wait a minute, that looks weird or funny or naw, that can't be. There's such a flow to the game, it's unbelievable.
That sums it up for me, too. I never played CMx1, but went the full CMSF route, and been waiting for them to do WWII since. I tried WEGO at first in CMSF, but eventually went RT and can't enjoy WEGO anymore. But I do miss being able to play back moves. Too bad the engine couldn't "record" RT in increments automatically for playback.
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GhostRider, it was mentioned in another thread that to lightened the file for the Demo d/l
that they took out a lot of textures in the editor. Also, in Closing the Gap, the took out the H/T's and kublewagon.
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I can tell you are all of "older" mentality. Where is the rest of the multitasking generation?? People like myself play BF while tucking in the missus and doing the bills for the next week.. efficiency!
Why you young whippersnapper! Get off my lawn!
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Doesn't feel like it to me; I've had alot of first hits that bounce off. In general, it might be related to how the units are set up in the scenario design.
LOL, last night in Closing the Pocket, I had a Marder and a Panther on the left flank in good hull-down positions, doing shoot and scoot against an M10 at around 750-800 yards (at least I think it was an M10--I play RT Iron and don' t really know what I was facing, except it was armor and shot back!), and during the course of the duel, the Panther took 5 hits of its turret and glascis and it and the Marder fired about 8 rounds apiece before they nailed it. Good thing the M10 wasn't shooting at the marder!
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True, but i like the music and radio mods with german military music and marches. Anyway, back to this game anyone else salivating at the thought of the Arnhem module?
Yes! And the CW module first, and Bulge, and East Front....
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I'm all over the sky, since I play RT. zoom in/zoom out, high/low, you name it.
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This just in from NormalDude on the Closing the Pocket AAR thread:
RE: the bocage on the flank. There are no gaps in it except for the entrances, so it is indeed impassable. Like the river, it is to prevent edge-hugging past either side.
He probably put some sort of impassable terrain tiles there.
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I know. I talk about the "Closing the Pocket" battle. I crossed through the gully. I am on the other side on the right corner (seen from the US player). The tank is not immobile, but it can't move forward nor reverse. It is simply stuck.
Could be bogged, that close to the bank. But then, the UI would state so.
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Depending on the bridge size, it may not hold armor/certain vehicles. It's in the manual which bridges will take armor/vehicles.
Release date not 20 May 2011
in Combat Mission Battle for Normandy
Posted
Those methods will probably work just as well with us!