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Posts posted by mjkerner
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Thansk Stagler...I wasn't sure how to deal with different groups. Does the AI put the forces that the players/the AI chooses into those groups according to "its" own plan?
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On my Bocage Country map, I notice a slight hit on the draw distance...some tile borders show in the marsh area. I assume it is because of the number of trees used along the sunken lanes.
If anyone has trouble with that, I can give you a less heavy-tree version.
Mark
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I uploaded it to the repository. It should be up in a while if I didn't screw up the process.
I'll upload at GreenasJade's in a bit.
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Already there, Pete. But thanks!
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Ian, the QB maps go in a separate folder. Check your Game Files folder, they're in there with the scenarios folder, etc.
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Well, Thanks guys, I'm glad you like it. The thing with the AI plans in the QB, they are very simple--too simple it seems. I'll see what I can come up with. In the meantime, should I upload it vanilla?
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I'm still a little confused (not unusual). The player or the AI are going to pick forces based on what the player decides. I understand the player picks his type of battle: assualt, attack, etc., and the mapmaker can rather generically lay out plans accordingly, but how does the game pick which unit is going to be in which order group? It seems without knowing the units, it will be impossible to set orders/plans. Or do you stay away from order groups. I don't see many in the game-shipped QBs.
Thanks.
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Cool! Thanks.
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Are any scenario-makers interested in a 600m x 600m map? It has a lot of different features...marshy water courses, woods, lots of bocage, sunken lanes, farmsteads. Good infantry country...take your chances with armor. I'll upload it if so.
It's not ready for QB, since there are no AI plans for it...I don't know how to do that without having units assigned. How does BFC do that, anyway? Just paint in various AI group plans, and then when one side is picked by the player, the game assigns various enemy units to those plans? But I digress...
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I'm doing the la Fiere-Cauquigny causeway area, and other spots in and around Ste Mere Eglise. It will take a while, cause I'm too busy playing, but I did knock off a generic farmhouse & fields map today, 500m x 500m, for practice.
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I got an email notice earlier that mine was shipped today.
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Vein, I thought they changed it, since I had it too. Nice mod! I'm leaving it in.
I really like all your mods so far. I'm keeping them too.
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No, they changed it. I like it.
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The ping is there! It's faint, but it's there! And beautiful!
I heard it loud and proud, since it was 6:30 am, I had no armor around, and my lead scouts were first to open up on Jerries in the bogage ahead.
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I heard it. Awesome!
Also, I love some of the new animations too, like soldiers adjusting helmets and trying to scratch an ear with their shoulder. Too cool!
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Mord, I don't see it very well either, but it might depend on time of day. When I tried it last night, it started out OK (time set at 6:30 am), but got progressively thinner as time passed. It might also be heavier with rain???
nvidia 8800gt
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I lost my internet connection while it was at 99% and copying! I hope a download manager will help.
Damn, the fortunes of war!
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"Only" 80 QB maps? This is NOT a complaint AT ALL, just confused because Steve or someone mentioned over 300 maps. Or did that number include those for future modules?
Anyway, I'm patiently waiting for the d/l to finish...and I'm off work for the rest of the week to boot!
Thanks BFC!
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All your downloads are belong to us!
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I did the same with a Sherman in BtB. Great stuff, huh?
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So the demo is fundamentally flawed because it isn't the full game. That's a fair cop.
I'm only passing on the info from everyone. But that's basically what they said.
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I've checked with everybody, and they all say that the demo doesn't provide enough information to conduct proper tests, and that you need to release the full game now to rectify that problem
Personally, I think that is rather cheeky of them, but I'm only reporting the facts.
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What does this imply then for the full game release?
Probably these won't affect the release, since the demo(s) will stay up for as long as the game is sold, I would guess.
God this game is amazing!
in Combat Mission Battle for Normandy
Posted
Boy, I know what you mean, Phil. I had a cinematic moment yesterday (well, I've had a lot of then, actually). A glider squad (about 6 guys) was breaking through a gap in the bocage to cross a road to head through a gap in the other hedgerow. About 15 yds to their left, the road curved to the left...so they were on one leg of the L-shaped road. The lead man was just stepping onto the road, and the last couple of guys were just coming through the hedgerow, when a squad of about 8 Jerries comes around the corner, and appear to be headed for the same gap! So they're running sort of parallel, like that scene in Private Ryan where Tom Sizemore ends up throwing his helmet at one of the Germans. There were 2 glidermen scouts hunkering down near the gap in the hedgrow that the other glidermen were heading for, and the Germans and Americans were looking at each other, but still moving for maybe 3 seconds, when the scouts finally let loose. Then the other Glidermen started firing, some still moving, then the Germans opened up. About 15 Tommie guns, Garands, Mausers and Schmeissers firing furiously all at the same time 10 yards apart in a relatively confined area! Loud as hell, and lasted for about 10 seconds. Only two Americans were wounded, and they nailed all the Germans. It was an adrenalin moment, and very cinematic!
Alas, no pics or vid...it was in RT.