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Posts posted by mjkerner
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Mord, I'm curious, what reasons were people giving for the suppostion that there wouldn't be many scenarios for this game? Not enough interest? Too difficult?
Sounds barmy to me.
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I play RT, but will all the pausing, I think it is about 1 1/2 or 2 times the length of the scenario.
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LOL kind of says it all as far as I am concerned. The game is totally immersive. You friggin care about your pixeltruppen. I don't do it for points or scenario goals. I do it cause my guys are hit!! It just cracks me up that I can get that wrapped up in this game.
That's how I play, sburke. Amazing a game can do that.
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ian, there were I believe three scheduled and cancelled drops between D-Day and Market-garden. Allies kept overrunning the Drop Zones before they could be carried out.
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P.S. Shows you what I know. I thought there were three mispellings in my post!
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Hey EB, I don't spell check, so be my guest.
In the end, regarding this and other threads where people get bent out of shape for one reason or another--on either side of an issue--it's still only a game we're talking about. So, would it hurt to lighten up things, just a little?
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Units can be reorganized on the fly and have the Leadership and C2 benefits just like in CMx1. That is a new feature added to CM:BN. What doesn't happen is the C2 links don't change in the UI. Which means there is no visual confirmation that an on-the-fly reassignment has happened. And this is definitely something we need to fix. Unfortunately, it's an example of a great idea that came up very late in development and there was no time to futz with the UI, but there was time to implement the gameplay aspect. Better to have the gameplay aspect and imperfect UI than it is to wait for until we have time for the UI.
Steve
Steve, you mean on the fly while in game? How does that work...just being in proximity to an HQ or somefink?
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Constant cerebrally constricted communication calls for comic relief. Great stuff mjkerner!
M
Lost on the masses, I guess, eh Mattias?
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Mord, I have a couple of ahistorical infantry/few tanks scenarios to go with acouple of maps I'm making (hopefully the maps will be finished and uploaded this weekend as QB maps). These are mostly "practice" scenarios for eventually doing a number of historical scenarios of the 82nd/505th actions around the Mederet River- Ste Mere Eglise June 6-11 or so, as soon as I finish those maps...quite a ways out yet.
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Steve, your purposeful perseverence prevailing on this point is principled and praiseworthy, but particular posters' paucity of perspecacity pre-ordains polarization. Perhaps punting is propitious?
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Same as gunnergoz/Fetchez/Meng...it's up to the player to play realistic tactics or not. I try to, simply because that's the experience I'm trying for in this game.
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So,what you are really saying is we should see the British Forces module in say two to three weeks.I will be sure and let everyone I speak to know that you said two to three weeks on the next module.
That long? I took from Steve's post that it should be ready this weekend or next, at the latest. Tell your friends!
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Oh and this is a real time game now right?. Why can´t I select units by drawing a box? Is this dune?
Last I knew, you can.
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You move a tank into LOS and then you hope, that your tank will be the one, that shows the target line first. Shoot! Miss. Damn, but the enemy still hasn't seen and engaged your tank! Second shot! Miss again. And now the yellow target line from the enemy appeared! Damn, in a few seconds he will shoot back!
But Steiner, with all due respect, you need target lines for that tension? I agree that the tension aspect is half the fun. But I have that anyway, all the time, in this game. I never played CMx1, only CMSF before, so I'm not used to target lines, and they sound absolutely annoying immersion-killer. I play RT (but once in a while WEGO when I want to capture some movie footage for Movietone Newsreels ) so maybe that has something to do with it. But the tension is there every time I move a squad through a hedgerow, or a tank around a corner. I've had numerous moments of tank meeting tank, me swinging my tank's turret around and wondering who's getting off the first shot. I guess to each his own, and if there was an ability to toggle a target line on/off, that would apparently please a lot of people. But is the lack of one that much of a game killer?
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Hey Mord, you were right, it was a surprise. Excellent work, my friend!
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You can just paint Orders taking the path you want them to, paint the spot you want scouted, then have other Orders after that taking them back to the start or wherever you want them to go. Did you want them to linger at the scouting spot?
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Yes, definitely a sticky.
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Thanks juju...I just didn't notice, or if I did, my mind must have registered it as something for the mod submiter! I thought it was a strange oversite....
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Thanks Sergei!
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Is there any way to do that? I'm at work, but IIRC, campaign files have an extension something like ".cma." Will the RZexploder work on them?
Thanks!
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The mods look alot better to me, gryphonne.
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I have a suggestion for the Repository, if BFC is reading this...could we sort them by date? Already after only one week, the alphabetical sort means we have to go through 6 somewhat slow-loading pages. No prob now, but what will that be like a year from now?
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Nice job on these!
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Yup, always a little bump, no matter how much I fiddle.
Ok. Next Module... When?
in Combat Mission Battle for Normandy
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I believe Steve has already said that they'd like to release modules around every 6 months or so, but we all know how that can go. I think it was Moon who mentioned pretty confidently in a thread before CMBN was released that he felt we'd be at the Eastern Front in 2 1/2 to 3 years. It seems we'll get one or two modules and/or a new game each year, even if Moon's prediction turns out to be too optimistic.