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toxic.zen

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Everything posted by toxic.zen

  1. test it yourself! I have and with us army units there is no difference between a squad burdened with a maximum load of ammo and anti-tank rounds/launchers, versus a squad with nothing extra acquired...
  2. maybe even allow for the weight of the ammo to impact how quickly a unit becomes fatigued? (a squad loaded to the hilt with javelins and ammo tires at the same rate as an unburdened squad) :confused:
  3. hcrof send me a contact, I'll keep you updated on what I'm compiling... plootens(at)comcast.net
  4. tonight i'll write up ideas about things to cover for newbies... also if it helps here are links to some of the incomplete info i have compiled thus far: http://genhawkscmforum.yuku.com/forums/9/t/CMSF-Tactics-and-Scenario-Discussion.html
  5. i would be happy to help! what do you need specifically? info based on tests? guidelines on the basics of game play? graphs? I have been doing some basic testing already. the first one has been on how fast vehicles can actually go over the different terrain comparatively... contact me with specifics needed: plootens(at)comcast.net
  6. BLOOD!!! sorry, thought I was still at the GWAR concert... my thinking is anything that adds to the realism is a plus, but the game itself kicks ass anyway...
  7. ah well, minor detail in the big picture, but woulda been cool!
  8. before I got windows 7 I could simply hit "print screen" key and that paste the image into windows paint program. now when I attempt this I just get a big black box... How can I effectively save a screen image from the game? I have windows 7 64 bit.
  9. are there any mods for death animations or blood spatters? that couple with the existing voice mods would seem make the game play a more visceral experience.
  10. thankyou those who have replied, any more are welcome and appreciated!
  11. two are in development the first (pretty much done just needs tweaking) is as small as they get, and only 30 minutes in length. a meeting engagement between Syrian and marines in a downtown area. the second much larger and about maybe 45 minutes to an hour in length is a Syrian base/headquarters assault by British forces. all modules would be needed...
  12. If any are interested I need a few playtesters for scenarios I have been working on, Im trying ot work out play balance in H2H type games... plootens(at)comcast.net
  13. I am really getting into experimenting with the unit AI in scenario design, and i came across something that confused me. what is the use for and meaning of the designations "A" "U" and "R" in assigning groups for AI? I discovered that with "R" the units do not appear at the beginning of battle so I guess this designation is to assign Reinforcement status...
  14. I was curious and i have not found anything yet mentioned about it, what changes if any will there be to the mission editor with the NATO expansion? new buildings? terrain types, foliage? etc... any extra bones tossed towards the editor would be wonderful!
  15. sorry for incomplete description. this is uncons vs uncons even units and equipment on both sides. each side also has 1 Syrian BRDM-2 for added mayhem...
  16. Does anyone know of, or have any suggestions for an easy to setup and operate system for recording battle results for CMSF? danka...
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