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Posts
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Posts posted by Boche
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Hi there battlefront, really looking forward to CMSF2! Quick couple of questions.
I own copies of CMSF modules (one each and then i rebought the bundle) but I do not own a CMSF base game on your website.
Question is will there be a discount for me say to buy and upgrade the modules separately from the base game? Say for example I preorder the base game now and then buy the upgrade for all the modules once that is available. Is that a viable option?
Also I cant seem to find somewhere to download Black sea battle pack 1, i purchased it but I dont have the files anymore after having the PC brake. Where can I downlaod it?
Thank you in advance
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Anyone who has had to carry a relatively modern ATGM system understansd why they are vehicles that take them...
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2 hours ago, sburke said:
yeah really good point....
FEDS: can you explain to us sir you business in Syria
YOU: I wanted to recreate task force thunder.
FEDS: what?!
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Great as always Mord. Glad to see we will have mods right out of the gate.
Just an idea, any chance of changing the colour of the Uncon bandana? Instead of being fighter black? Or are these the portraits just for the fighters?
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That Adidas wearing Uncon pic is top notch jajajaja that mod has to be put into CMSF2!
Looking forward to getting my hands on some CMSF2, will bring back great memories ^^
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9 minutes ago, IICptMillerII said:
The British have Javelins.
In his defence he did say NATO module forces
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4 minutes ago, Sgt.Squarehead said:
Any chance of a look at any 'Specialist Teams' & 'Single Vehicles' available to these two factions?
In the original game 'Combatants' were limited in their support weapons, if you wanted an ATGM, HMG or Recoilless-Rifle, you had to use the black-hooded 'Fighters'.....Same goes for the ZU-23-2 Technical and as we've come to learn, EVERYBODY uses those!
this is something im very interested about too, id like combatants to have access to all the gear fighters do!
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7 minutes ago, Mord said:
Fighters (not shown in Mikey's pic) have access to recoilless guns, Atgm, and a tripod mounted Dshk in CMSF, as well as technical mounted versions, plus a Zu-23-2 technical, so they should have them in SF2. I am hoping they'll have some onboard mortars (I thought Steve said they would). Fighters represent well financed terrorist organizations or foreign insurgents while the plain Combatants (above) represent every day type Syrians that decided to take up arms against the invaders. They also have technicals with light and heavy MGs, and a recoilless rifle.
Mord.
hmm yes I remember the old CMSF. I did recall fighters having all that stuff, I should have said combatants. I would like combatants to have access to those things aswell, if not well those teams will just have to be fighters and that is that. Thanks Mord
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3 hours ago, SeinfeldRules said:
Those uncons look perfect to model US-backed Syrian Democratic Forces up against pro-Assad Regime forces. They've clashed a couple times in the Deir ez Zor region, would probably make perfect CMSF2 scenarios.
Someone (cough cough) may be already working on current Syria scenaros for CMSF2....I dont know who though....
PS. please tell me uncons have specialist teams with HMGs, ATGMS, etc...
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AFAIK Canadians in SF1 didnt have javelins, they had the eryx? and their wierd own atgm with lots of letters
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PS, those syrian models look amazing, cant wait to see more syrian stuff. Glad to see you are making another AAR
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15 minutes ago, DerKommissar said:
I'm pretty hyped for this one. The Syrian models look great. I don't know who would drive in a canvas covered UAZ in the hot desert, though. Let's Go... Syria!
I work in a preety much desert environmet and all our utility vehicles are covered. ofcourse we open up the tarp when it gets extremely hot, bad thing is you eat dirt like a mofo.
when we are allowed to do what we want (or are in a place where they dont see us...) we ussually role like this:
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Time limits are what frustrate me the most. I try to roleplay aswell but sometimes I just have to push things quicker because of time constraints. Id prefer to have, say 3 hours to finish a battle but to do it my way, conquer the objectives and either have the enemy surrender or me have to hit cease fire, although I am aware that this can bring some problems
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Cant wait to dust of Road to DInas and Uprising when CMSF2 comes out...
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1 hour ago, DougPhresh said:
A tiny, tiny thing I would mention is that most of us deployed with green tac vests, sometimes even green frag vests over the arid uniform. Seeing the uniform arid equipment made me wish we were that well funded!
Cheap mans Multicam!
Before we transitioned to digital woodland cammies in Spain we had green flak vests with our desert uniforms. Turns out makes for a preety good mix. atleast we thought so.
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You should read that blogs article on ISIS vehicle workshops. very interesting read
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I thought I saw 4 barrels, i called it a shilka
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the quality of the footage is insane, its like you are there. its eerie this type of footage can be recorded. Very interesting to watch, guess im going to have to start following the
channel
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With the possibility of adding individual vehicles to units the mixes are endless, we will be able to create tons of current scenarios with Engine 4. thinking of some of my own...
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seconded yes
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I wouldnt mind that mod also, should I message you or are you going to put it up in CMMODS?
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Id love to see more Russian infantry skins yes!
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Well yes ofcourse, these programs are obviously propaganda, as is anything RT produces. Still as you say it is intersting to watch as an influence campaign and also as a way of getting some video on some Russian equipment
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Charge of the stryker brigade campaign, mission 1.
The barret Sniper team with overwatch over the river protecting the scouts flank spot a Russian soldier, most likely a team leader, scaning with his binoculars.
They decide to open fire. Its a 698m shot.
Fire.....target down. One shot, One kill. Good job.
CMSF2 discount? / battle pack download
in CM2 General Tech Support
Posted
Thanks Ian, I shall do that, and thanks for the links!