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Posts
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Posts posted by Boche
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4 hours ago, DerKommissar said:
Isn't this already implemented (at least, in BS)?
In the UKR campaign, Hinds would report rough locations of AFVs, which were obscured by buildings.
was that really in BS? cant say I noticed that while playing and I have not noticed it in CMSF2
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Afghan Commandos and their US Special Forces Handlers clear a room
Mods used:
CPT Millers US Army Multicam Division Pack
SIr Lancelots Syrian Realism Mod
37mm Ak74 to m16 pack
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I do! 2nd Battalion Almansa Regiment is an armoured cavalry unit today. 3rd Battalion Almansa Reg. was indeed a mechanised unit but was dispanded early 2008, coindidently
Im going to see if I can find a TO&E for spain circa 2008, see what we can extrapolate from that.
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1 hour ago, 37mm said:
It's no problem, I plan to create a major project sometime (which will require a lot of model swaps) so I wanted the practice.
Here's the link...
https://www.dropbox.com/s/f2kghuf4lc122e5/ak74m to M16.7z?dl=0
This only changes the AK-74M, the modern version of the ak-74, used by the Special Forces.
All other ak-74's are untouched.
The normal rifle is an m16a1, the grenade launcher version is an m16a4 (I had to keep the optics, I'm afraid).
I changed the icons, the script & the default shot sound (that will affect all other ak-74's).
Obviously I can't really do much about individual sound mods people might be using.
I've had a quick play around &, combined with Sir Lancelots excellent mod, they do look pretty cool.
NOTE
The squad leader still has the AKS-74U... I'm not sure if I should keep that, change it to an M16 or, perhaps, an m4 carbine?
A screenshot, the m16s look great!
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Id go maybe with republican guard? or Special forces with woodland camo mod? thats how I have my Afghan commandos in my mini campaign.
An example: ANA commandos with MARSOC.
Mods:
SIr Lancelots Syrian Realism Mod
Mjkerners USMC Helmets and Gear.
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Sure! Just the only thing I believe should be looked at is that the "Almansa" battalion is a cavalry unit, not a mechanised infantry unit.
And the Toledo "Airborne" battalion is just airborne by name,. like its brigade. It was created with the purpouse of being an air assault brigade but never really got to that level and preety much just kept its "airborne" designation right up to 2015, and even today its still comonly known that way.
If you want to change the names after this info I can give you some data. This is all superfluous really anyway but hey...If only wed get some spanish in CM!
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Just a quick question, what are you guys doing to upload screenshots? I keep getting the message "you are only allowed X amount of KB". Im saving them in jpg to make them smaller but still....cheers in advance
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Im curious about the Spanish OOB and where you got them from.Where those the units assigned as quick reaction forces that year?
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Maybe you could add in RPG7 teams to the platoons using the specialist teams menu?
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4 minutes ago, The_MonkeyKing said:
My mistake, I was wrong. I had no idea AAV platoon has 12 tracks. I presumed automatically that in this case, a platoon equals 4 (+/- 1). So that would make 4 AAVs per platoon of marines. a surprisingly large amount of extra "seats".
No worries, learn something everyday . I also found all of this curious when i started the USMC campaign back in CMSF1 and got into digging.
If you want to read more you can always wiki what a Marine Expeditionary Unit (what you play as in the campaign) is all about:https://en.wikipedia.org/wiki/Marine_expeditionary_unit
A snippet from what you play as in the campaign:
"The ground combat element (GCE) is based on the battalion landing team (BLT), an infantry battalion reinforced with an artillery battery, amphibious assault vehicle platoon, combat engineer platoon, light armored reconnaissancecompany, tank platoon, reconnaissance platoon, and other units as the mission and circumstances require. The total strength is approximately 1,100 members, including navy sailors."
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The AAV is the only mechanised vehicle they have to trasport people. in 2003 thats what they rode. Ofcourse they arent designed to take much damage so...use them as such. I think the only scenario in the campaign is used them to fire on positions was mission 2 where they was just no other unit available.
Also take into account an AAV platoon conists of 12 vehicles. The`proportions in the campaign are correct. YOu never see more than one AAV platoon in any scenario. One AAV platoon carries a Marine company.
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looks great, will be giving it a go!
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Excellent! time to give "The Factory" another go
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Do you have a link for those Fighter skins? they look preety good
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14 hours ago, Rinaldi said:
Yes all officers are useless and the Specialist can run the Army, if only someone gave him the chance
jejejeje, im not that extreme. I know their place. Just an observation
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2 minutes ago, Rinaldi said:
Y I K E S.
I'm not exactly sure you know what that acronym means. XOs are usually tasked with dealing with casualty clearance and policing up straggling units. Also, how is an Executive Officer going to exert command or aid his CO if he is 'safe in the rear.'
For someone who wants to use real life tactics, you show a remarkable aversion to them.
maybe hes just used to seeing his XOs do nothing of the above. I know im not.
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This mod is going to make me nostalgic, the desert cammies + woodland flak is just how i used to roll in my first two years in
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Yeah I will be getting this when its done...great work!
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Looking for a tester or two for Mission 1. Anyone interested?
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4 hours ago, Erwin said:
Link doesn't work(?)
the link is to this post
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OPERATION "OPPORTUNE STRIKE" MINI CAMPAIGN
The date is April 06, 2010. For the past winter, Marine Special Operations Team (MSOT) 8222 (callsign Dagger 22), along with Afghan and International Security Forces have been taking on the Taliban in the secluded Bala Murghab valley, in the north of the country. Their mission: prevent the enemy from launching their yearly spring offensive. Just 2 kilometres south of Bala Murghab disctricT center lies the town of Daneh Pasab, Taliban controled territory and logisctical hub from which the offensive will be launched. After several months of work, the pieces are in place for a final blow to destroy the heavily entrenched Taliban force, breaking their grip on the valley and stopping the spring offensive before it even begins. A US ARMY Special Forces ODA and an Afghan Commando strike team have been flown in to assist with the operation.
The campaign will consist of two missions. The first will be the night assault on the souther part of the village, while the next will be a continuation of the assault towards the north with more support assets. Your performance on the first mission will determine the strenght of the enemy in the second.
Right now i have mission 1 ready for testing and am starting to work on mission two.
Updates will follow!
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11 hours ago, MikeyD said:
I think in WWII what we call 'Armor' fusing was named 'concrete', a hard armor nose for penetrating with a microsecond delay. I once used an 'armor' round (120mm mortar?) on a building and it killed everyone inside 2 floors down. Normally it would have exploded on the roof.
hmhmmhhmhm gona have to test that...that would be a preety good discovery
Shock Force 2 Unofficial Screenshot And Video Thread
in Combat Mission Shock Force 2
Posted
Welcome to hell, remember?