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Posts posted by Boche
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MHHMHM WAIT WHAT?!?!?! How did this happen?
PS: Playing Moment in time campaign, the scenario where you control the company equipped with STGs.
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21 minutes ago, Zveroboy1 said:
Very nice Boche. I like the annotated graphic in the second picture with the path you took etc, makes it easy to see what you did. That's very interesting and useful for me. And also cool little story about the rpg gunner. By the way how did you use the F16? Point target right? And you encountered no IED or landmine?
It is funny because I just finished replaying it myself and used a different avenue of approach than in my previous tests and at first everything was going fine. Then 5 minutes later an ANA HQ steps on a mine then a second squad panics and piles on the HQ detonating another mine, a pickup gunner gets shot and it all went pear shaped real fast. I went from thinking it was maybe too easy to too difficult in the span of 5 minutes. Depending on what AI plan you draw it can vary quite a bit the result.
I don't know how you use spoiler tags.
Yes the F16 was used on a point mission right on the building. And no i encountered no IED or mines, i made an effort of not going on the roads or paths as the briefing said there where IEDs in the area, I used the right hook both due to the high buildings and due to the fact it wasnt the direct avenue of aproach. Its funny also as I left the FO and JTAC behind i was thinking. "what if the AI designer has put in a trigger, that if i go this route the talibs are gona come at me from the left". I then saw movement coming from the left and thought they where coming my way! Turns out it was just some guys retreating
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Its happened to me alot actually.
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Well that was a good little scenario! Going to put in a litte AAR:
Here are my end results.
Not bad. I dont recall having that many dead, some of the wounded must have died later on. 2 of the dead casualties where on the way to the actual objective, one from a sniper shot to the head, another from an RPG shot to the face. The rest of the wounded and dead where suffered on the last assault on the objective due to the entrenched enemy. Our first dead man caused on the of the most interesting revenge stories i have seen in CMSF.
This was my main scheme of maneuver. I decided to do a right hook since i wanted to capture both of the 2 story+roof buildings in A and C to serve as OPs for my fire support teams and observers, to provide me with good overwatch as I moved in:
A squad took over overwatch positions in A as the other platoon moved accross the field towards B. They came under sniper fire, which was quickly located as coming from C. The said squad returned fire. The sniper changed targets and managed to head shot the RPG operator from said squad.
His neihgbour, the PKM gunner became angry and shocked at the sudden death of his friend, decided to do somthing about it. He took the RPG from his friend cold dead hands and loaded in a rocket. Fired....damn a miss, but close. He aimed again and fired, hitting the enemy snipers position spot on. a 300m shot...not bad for a green squad. He was to carry his friend RPG for the rest of the mission but sadly did not score any more kills.
The rest of the platoon hopping from B to E saw small contacts but easily dealth with with long range fire power and suppresion (all enemy contacts marked with a red X). On the way i took sniper fire from the middle of the map and decided on a quick and short mortar attack using personnel rounds to clear the roofs (marked with a purple X). it was all a bit too far off to attack directly. I refrained from using the air support unless i really needed it or found a very difficult point to attack.
As i attacked F i received fire from both F and G and it became clear it was going to be harder. a lone but very stubborn RPG gunner was dealth with in F after very heavy suppresion fire. After F was occupied the squad there recieved RPG fire from close to G, killing another soldier.
I decided to lay low, concentrate an assault platoon at F, air strike the buiding in G (gold X) where i was taking fire from, the attack marking the start of the assault.
Breaching my way in soldiers on overwatch on F took casualties aswell as the assaul force attacking the last compound in G, where i found several enemies entrenched in the last house. After trading fire for more than 2 minutes without success, one of my guys threw a grenade right into the enemy building through the door, managing some kills and allowing the squad to obtain fire superiority. The building was assalted the next turn and secured, with 0 seconds to go on the clock!
In all i enjoyed it! I liked the troop composition and the enemy placing. Could have done with maybe another 20 mins added onto the clock, but in all thumbs up ! Thanks for the scenario
PS: I cant seem to find the spoiler system for the forum, has it changed?
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1 hour ago, 37mm said:
I have (very) vague memories of the CMSF original but the CMSF2 update was certainly different.
I gave it a quick spin...
... the Syrians have a lot of advantages & one bad move can lead to horrific losses.
It's tricky but a hell of a blast.
Well that wasnt too bad! Bad luck with that squad but apart from that didnt go too badly. Quick question what sound mod was that again? Cheers!
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Sweeeeeeeeeeeeeet. That ragtag mods first in once the Brit campaign rolls out
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Spent months looking forward to your videos hope you get back onto another campaign soon!
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21 hours ago, Mr.X said:
@Boche:
I made three campaigns:
A Bloody Ride - CMBN 2011 - 7 to 8 battles with Panzerlehr-Division
Welcome to Sicily - CMFI 2013 or 2014 - 3 battles with allied Troops in July 43
Zawiya Uprising - CMSF I 2014 - 8 battles, Red vs Red
These are available in the repository.
I have never made much Promotion for my work.
And from 2014 to 2020, children, work and Real Life stopped any ambition to create more content.
interesting, I will look up "a bloody ride" and "Zawiya uprising", I dont own CMFI, yet atleast :P. cheers for the reply!
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16 hours ago, Mr.X said:
I have created 3 campaigns from 2011 to 2014, but this is the hugest one.
It is a beast. And making Master-Maps sometimes is a feeling like working in the hellThere are Four Maps of around 2 x 2 km, one Map of around 650 x 650m and at the moment, I am struggeling with a map of 3 x 1,8 km
And still two more maps waiting...
What other campaigns have you made mate?
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2 minutes ago, Commanderski said:
Can't wait to see that!
the campaign isnt mine its already published
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Keeps getting better and better!
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Sweeet, got my teeth into the totenkopf Kursk campaign at the moment so will look forward for some more totenkopf action!
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for the past couple of months ive been trying to roleplay C2 as much as I can, craeting my CPs and liason points. I have to say I have noticed how info travells up and down the chain and my units seem to spot quicker and act better. Nice to see this concept in the mission!
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So awesome jajaja, how you guys pull this off is fantastic.
Are there multiple AI plans? I mean will each playthrough give a different AA for the enemy?
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Looking forward to this :)!
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Genial, he visto tus videos y me han molado, sigue asi!
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1 hour ago, Erwin said:
I hear ya... I know that merely playtesting is a lot of work, but nothing close to the work needed to actually design and develop a campaign.
Well its only 2 scenarios long jajaa but I have to say you have motivated me to get back on it. I dont know when but I will finish it soon! I will need help when it comes to making the actual campaign files etc though. will let you all know.
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I still have all the files...all i need is some tweaks and the motivation/time to finish it all up...
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10 hours ago, IICptMillerII said:
Those skins look great! I think they would fit in very well in @Combatintman's 'Op Baras' Scenario. Looking forward to the release!
True that! looking forward to the release.
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Im playing the dutch campaign and have to say the same thing has carried over from SF1, im suprised no one has mentioned it.
The dutch GILL ATGM is completely broken. I havnt done the maths but im getting less than a 10% hit rate in all my launches. The missiles constantly over shoot the target and drop 50-100 meteres behind the target. We use that ATGM in my unit and although it depends alot on the users skill its nowhere near a less than 10% impact weapon.
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Another thing has come up. Whats up with the GIL ATGM? almost 20 launches against static targets and just 3 hits, all of the mises falling just behind the target. AI know the GIL i just another name for the Spike ATGM, which ive worked with. I accept they can be some misses sometimes but this many?
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Great to have the dutch back !
Im just having one issue with the CV90s. They are using their airburst rounds all the time instead of just targets in the open or in trenches, which means they waste their rounds targeting buildings etc. Here is a photo. All this makes their HE rounds useless when supporting.
https://resizeimage.net/viewimg/ZONS707GAIwgjdOg/xJ7Uo/sin-t--tulo.bmp
MY HONOUR IS LOYALTY AAR
in Combat Mission Battle for Normandy
Posted · Edited by Boche
MY HONOUR IS LOYALTY AAR
SCENARIO DESIGNER: JON MARTINA
Since its summer, im on leave and do not have much to do but rush through CM scenarios, im finding myself about to play the “My Honor Is Loyalty” scenario in CMBN and thought id do a Little AAR to well…pass the time. Also I enjoy rading AARs. I learn alot from what tactics people use and I like to see how different people aproach different scenarios. I hope it will be mildly entertaining for you all too.
-GIVING DIRECT LINK TO IMAGES FOR THE TIME BEING SINCE I DONT KNOW WHY THE WAY I USSUALLY LINK THEM DOESNT WORK, WILL CHANGE WHEN I FIX IT. IS IT THE NEW FORUM?-
Scenario Briefing:
https://imgur.com/o4QhrMW
https://imgur.com/ZuA5M2h
https://imgur.com/xu9okHS
Notes about force composition:
1st Battalion/3rd SS Panzergrenadier Regiment "Deutschland": Composed of 3 Rifle companies each with the same organization (Except 1.Kompanie which is mounted and has its halftracks present). Each Kompanie has its 3 rifle paltoons, its heavy platoon consisting of a heavy machine gun platoon and its cannon platoon of 2 Stummels.
Battalion support assets include its cannon platoon of 6 Stummels, its reconnaisance platoon, a forward observer team, and the Panzer companie, with its HQ (2 Panthers) 2 Platoons with 4 Panthers and another 2 Platoons with 3 Panthers (16 Panthers in total).
Off map support includes each of the Kompanies 81mm mortar bateries (3x2 81mm bateries with 100 rounds each), a 105mm battery with 56 rounds and a 15mm Nebelwerfer baterry with 72 rounds.
I will write later on about what my plans are for the scenario, see what you guys think.
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