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Wiggum

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Posts posted by Wiggum

  1. I don't think there's a final statement to be made yet on this feature/limitation. It will require making some changes to the engine that may be more complex than I'm aware of. I don't know if it will be considered for CMSF or if it is something that will have to wait for the CM Normandy title or one of its patches. That is assuming that it is easy to do, going from a hard-coded memory management setting to a user controllable one.

    Thanks for the quick answer.

    But i would like to hear Steve's opinion to that...maybe he could say more on that.

  2. I actually like that 'feature'; it adds to the fog of war. When it happens I usually consult the map.

    But we talking about trees (woods) in a distance of 500m - 1km.

    If i look out of my window i can see woods ~5km away...

    I would say that a option to enable a bigger draw distance would be great, so everyone can do what he want or what his PC allow.

  3. You can believe what you will.

    Nonetheless, the game adjust the drawing distance of a number of things, not just trees, to adjust the workload if it starts getting a bit too much.

    It may of course be that this isn't functioning quite as it should, or your PC is having to work real hard and the far off trees are merely the straw that broke the camel's back.

    Ok, but thats a bug in the engine for sure that needs to be fixed.

  4. Wow, good firefight !

    I had such a "beautifull CMSF-moment" a few days ago:

    I had two syrian squads in two buildings at the second floor.

    A enemy T-72 came across and stoped infront of the buildings (distance = 50m)

    I gave the order to attack to both squads and the first shot hit the tank...

    Then the tank turned his turret into the direction of my men.

    Second RPG hit...now the T-72 elevate his gun that is now pointing right to my guys at the second floor.

    But before he shot another RPG hits the tank and the crew bails out....WOW.

  5. Hi,

    maybe you know the problem with disappearing trees/road details at large maps.

    I came across this problem playing the "Road to Dinas" mission 3.

    I looks awful with such a short draw distance of trees...

    I have not a High-End PC but a good one and can play even big scenarios with max setting and AA+AF. And i think iam not the only one with such a powerfull PC.

    Battlefront should give players like me a option to get a bigger draw distance for trees ect.

    That would be a BIG improvement i think !

    Here is my old thread, maybe no one looks in the tech forum. ;)

    http://www.battlefront.com/community/showthread.php?t=90147

  6. Yes its annoying.It might help with the frame issues but I suspect it is an engine leftover from the problematic early days. Kinda ruins the maps both visually and gameplay wise (LOS/LOF) on big scenarios. In my opinion Trees 3d modelling needs a complete rework for the Normandy release. Woods and Forests dont look good right now with the angle distortions and the flickering. Some more solid looking vegetation is needed.

    Agreed.

    I hope we will get a "official" aswer to this problem someday...

    EDIT:

    Just did some more testing and found out that not the distance is important to the draw distance problem.

    You can make a 2km x 200m map and see all trees still in 2km.

    It is annoying more and more the more i think about this...

  7. Hi,

    is it possible to set the draw distance of trees higher ?

    I have all options ingame on max. but the trees ect. disappear at some distance (you could see this on large maps only).

    Any way to change this ?

    EDIT:

    I just realised that this was asked many times, but none member of Battlefront ever answered this question.

    Now, PC's get more and more powerfull i wish there is some way to get more draw distance.

  8. @ Erwin.Rommel

    I just did a quick test with a Warrior against a BMP at 500m.

    5 shots of APDS from the Warrior (Wrap2) and the BMP is destroyed, the crew bails out ( 1 WIA).

    Another test at 700m with nearly the same result...7 shots APDS and the BMP crew bails out (the BMP was maybe destroyed with shot 4 or 5).

  9. Hi Mord,

    i just downloaded your Vocal Mayhem Mod and the "Mord & George MC's Cuss Mod Brits".

    Great work !!

    So i can put "Mords Vocal Mayhem Mod BASE" + Army or Marines + the "Cuss Mod Brits" folder in the z folder ?

    Anyone tried out having both (or all three) Army, Marines and Brits Vocal Mod into the z folder at the same time ?

    I dont care if Army and Marines Voices are mixed sometimes, or are they much different ?

    Eh, and Syrian Voices are not changed in any way ?

  10. One problem that occurs to me is the AI. Currently, a tank will not move if under artillery fire, meaning precise targeting is easy. This compensates for the lack of effectiveness of the artillery. Apparently some campaign missions can only be won because of this and so by increasing the effectiveness of artillery against armour, single player games would become much easier.

    On the other hand, by making the TacAI act more realistically, you could 'break' the campaign.

    Any thoughts?

    Something need to be done to the AI in this case !

    A example:

    3 enemy BMP's standing near a farm, i call in a helicopter to attack them. The first BMP gets destroyed...the others stand still. The second BMP gets destroyed...the third still dont move.

    If one of my vehicles gets under fire they pop smoke and drive back. But why are the third BMP's standing still ? Is he waiting for the next charge ?

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