Jump to content

Wiggum

Members
  • Posts

    704
  • Joined

  • Last visited

Posts posted by Wiggum

  1. I think its important to note the war is not meant ro be fair.

    War is no sport like boxing, its more some kind of dirty streetfight where its about kill or get killed.

    Sure, with CM we can create such "even odds" battles, but in a real war this usually did not happen because both sides try to be superior.

    Because of that i think you just cant say that soldiers from country xy are "better" then others.

    That hole think is just way to complex, so many factors are involved.

    Sure, the german-army training was good and the tactics/doctrines were maybe superior at the early years of WW2.

    But you have to take a look at the geographic location of germany and the manpower aviable.

    The germans had to build "better" (aggressive) soldiers, weapons and tactics and attack surprisingly.

    Because of germanys geographic location and his small population and exhaustible raw materials there was no other way to do this.

    There is a good book about this, its called "The German Way of War: From the Thirty Years' War to the Third Reich".

  2. Sir yes Sir...sounds really US Army too me... ;)

    In the german army you call all guys above your own "Dienstgradgruppe" (rank-group) with Herr (Sir).

    For example if you are a Gefreiter you dont have to say "Herr Obergefreiter..." (there always can be some exceptions from that) but you have to say "Herr Feldwebel...".

    About videos:

    ...looks a bit like they cant handle a german MG... :D

  3. Sorry guys, have just done a reinstall and am in the middle of flavor objects at the moment so dont have time for a screen shot but basically we reduced the height of the dirt and added a layer or so of sandbags to the top...as a result I think they visually they look much more like a reasonably good reinforced position considering the compromises with regards to FOW. :) Trenches have also been reworked with the new sandbags, in fact fortifications in general have probably been completely revamped from any screen shots you guys may have seen (older than a couple of weeks at least). :)

    Dan

    ...i want a screenshot !

  4. The problem is that Combat-Mission is a bit more complex then most other "RTS" games.

    Now, i like complex games (simulations, wargames ect.) but i always look if there is a manual + ingame tutorial because it is a real pain to learn something just by try&error sometimes.

    If Battlefront wants to get some new players without any CM experience to play this then they better add some kind of ingame tutorial, and please something better then the CMSF tutorial !

  5. Question about attacking mg's over an open field, are you talking CMSF or CMx1? Do you mean you won't "charge" the position? Surely you would have no problem attacking it from cover with a platoon split into 3 squads using today's grenade launchers and rpg type weapons?

    ...yeah, that was kind of a bad example.

    I mean if the MG was in a dominating position, restricting movement to a objective.

    But ok, bad example...

  6. Isn't that a decision that a RL commander makes? Why would you want the game making it for you?

    Not necessarily for me, but for the AI to surrender or route at x% casualitys (+/- something).

    But if my men would not attack a mg over open field i could not do such a move even if it would let me win the game (because of the VP i will get by capturing this position).

    I would have to accept my fail in this one.

  7. Charles could change some things and within a day I bet you anything that CM would enforce realistic casualties as JasonC seems to think is so impossible for it to do because it is engineered. But I doubt anybody would be happy with it. All we would need to do is put in a feature that would stop the attacker if his casualties got beyond a certain % threshold. Piece of piss to do that. And for the defender, all his units would get up and run away when the % threshold was reached. Easy peasy.

    But does anybody here want to play a game like that? No, I doubt it.

    If this would be a optional Feature that the scenario designer or the player could choose i think i would like it !

  8. The ratio of KIA to wounded seems off. I would expect it to be the other way 'round. But every action is unique, I guess. What is it on average over many battles?

    I can remember many CMSF battles with more KIA then WIA.

    I always thought it should be the other way (more WIA then KIA) but for some reason in CMx2 it looks like most time you will see more KIA.

    Scottie,

    That said, the reason attacks broke down, despite the urgings of battalion, company or even platoon leaders was when the surviing troops themselves said "F*ck this for a game of soldiers", went for cover and refused to be rallied. CM1 modelled ths quite well with the idea of global morale - take too many casualties and your people stopped listening. It isn't clear to me how well CMx2 replicates this.

    Yeah, would be interesting if the Normandy game will have a better (or just a different) Morale system then Shock Force.

×
×
  • Create New...