Jump to content

Wiggum

Members
  • Posts

    704
  • Joined

  • Last visited

Posts posted by Wiggum

  1. While clearing a small village that lays astride two MSR (DELTA & ALPHA) which is believed to be held by a small number of irregular forces,two M1's have become stuck in the mud. They came under heavy enemy fire from the surrounding buildings.

    1st and 2nd Platoon of Alpha Company must try to defend them until the en-route vehicle recovery units arrive. Because the village is still populated, CAS and artillery is not aviable (ROE) and fire on buildings is only allowed if enemy forces are identified inside.

    cmshockforce2010-06-03nd8z.jpg

    1st and 2nd Platoon should establish a defensive perimeter around the immobilised tanks as soon as possible...can you imagine a photo of a burning M1 with a bunch of celebrating Insurgent infront ?

    1st Platoon is in the village already (mounted in AAV's), 2nd Platoon will arrive in 5-10 minutes.

    The action starts, the soldiers of 1st Platoon dismount and take up positions inside of building and on roofs. The AAV's drive into save positions.

    The first RPG's are exploding near the tanks, the Insurgents are attacking furiously.

    They are nearly everywhere, my Marines are under heavy fire but they attack every spotted enemy with as much firepower as possible to break the spirit of the enemy.

    Marines of the 1st Platoon receive heavy enemy fire...they are everywhere !

    cmshockforce1e7o1.jpg

    Some RPG's hit the M1's but without any effect. The M1's use their 120mm main gun to attack positions of the enemy. At this time the events went nearly out of control...nearly all Squads of the 1st Platoon are supressed and the first marines get hit.

    The enemy is well equipped, that becomes clear as one of the AAV's get hit by a RPG-29 and is knocked out. The crew survives and runs into cover.

    The enemy is in hand grenade range !

    cmshockforce3acwf.jpg

    cmshockforce4dda3.jpg

    Just in time the 2nd Platoon arrives. The AAV's drive the Marines close to the village where they dismount. They will back up the soldiers of 1st Platoon as soons as possible and then try to establish a defensive perimeter around the tanks.

    But now it is time to get the Marines into positions from where they can effectively use their superior firepower.

    The soldiers of the 2nd Platoon dismount from the AAV's outside of the village.

    cmshockforce66fmp.jpg

    To be continued...

  2. Wow! I just loaded up a mission and had a look and there it is. All this time and you're the first to notice it... and I played Red v Red for over a year too... :D

    edit to add:

    I've posted a bug report. cheers

    Thanks for the Bug report !

    I installed a uniform mod for the syrians and started the game to have a closer look on the new uniforms and then i noticed it...WTF !?

    Ok, must be the mod. So i tryed it without the mod but that ugly wrong leg was still there... :D

  3. Great AAR souldierz !

    Holy ****! Could you imagine the uproar if we took 138 casualties on a single assault?

    Yes, thats what i thought too...the Brits would surly stop fighting after 50+ KIA in 3h (in a single assault). I thought the AI plans are made to reflect this a bit. It looks more like a bloody WW2 assault to me.

  4. I finished testing the AI plans for the 'High Chaparral' mission today so it's pretty much finished. I had a tense time doing a proper recon on the Syrian positions in the pre-dawn murk. I was able to infiltrate my scout teams through the Syrian perimeter and locate some ATGM teams, waiting just long enough for the C2 to pass the information back to the HQ who then called in air strikes on their '?'s to eliminate them while the scouts scarpered to safety. I am a real stickler for not cheating when playing against the AI so if you think my missions are tough, just imagine how tough they are for me ;)

    Wow, wait a minute...

    Your Scouts spotted ATGM positions, and this information was given to the HQ that now sees some red "?". Now i would say your HQ needs LOS to the red "?" to call a airstrike.

    Or is there some way to call a airstrike on suspected enemy positions without a LOS to the target ?

  5. Do you guys want rolled up sleeves and such (like in my USMC mod)? I just don't seem to see any pictures with these guys with T-shirts or short sleeves, so I'm wondering if you want them in or if it would just look odd?

    For me they look really odd (fat arms, no real anatomy). And i cant imagine US-Army Soldiers running around in T-Shirts while fighting the mighty Syrian Army.

    Your Screenshots (especially the M1) look just awsome. I believe this could be one of the best CMSF mods ever (like AKD's Soundmod) !

  6. The point is that a option to change the draw distance is a must have.

    The more graphic options you have the better you can find the perfect balance between "looks great" and "is playable" !

    On my PC i use a Phenom II X4 955 (C3) 4x 3.20GHz. Quite a few games use 4 cores today, and nearly all new games should use two cores at least. A CPU intensiv game like CMSF should have a support for 2 Cores at least, i can see this would give many peaople a huge boost in Performance !

    I too turn the shadows off, not because i need the extra performance but because they dont look good, just like Wodin i think there is too much flickering.

    Option to change draw distance of trees ect. <-- Must have for Normandy !

    Support for 2 or 4 CPU Cores <-- Must have for any game beyond Normandy !

  7. As for the draw distance thing, I have already put in a request to have a user be able to independently force the draw distance variable for certain LODs. Nothing has been done on this so far and I'm not sure what the state will be for the release of NATO.

    Any news on that ?

    I would buy the NATO-Module just for this little draw distance fix, it is so damn annoying...

  8. I think that may be a graphic card issue. I noticed at lower settings the lines are more visible. You could try switching the MOLLE textures as described HERE. Good luck.

    I play with highest setting possible (Best/Best/AA/V-Sync) so i think it is not a graphic card issue.

    @Ryujin

    I really tryed to understand the alpha channel, but still have no clue how i can remove the Protection Mask Carriers (they are at the MOLLE .bpm ?). I use Paint.NET by the way.

    Come on, give me some mod ! ;):D

  9. Hey, look at the equipment list for the Bundeswehr in the announcment. It's rather short, or what? No MP2/5/7, no Milan ATGM, no G82, no HK69. No MTW M113. No Dingo. No Tornado!?!

    Sorry, but that's a bit poor for the long time this module has took.

    Is the equipment list for the other nations more complete??

    Yes, i thought this too as i saw the list...

    - Eurocopter Tiger

    - ATF Dingo

    - MOWAG Eagle

    - AGF Serval

    - Mungo

    - HK MP7

    Ok, the Tornado and the HK GMG are in the game already. But i think some more Vehicles (see my list), a MP7 for the crews and the Tiger would be nice.

  10. Hi,

    i ask this here because i know here are some WW2-Experts around.

    Today my Grandpa told me that he saw his last heavy combat near the Teutoburg Forest in 1945. At this time he was in a "Genesungskompanie" (actually he was in the 12. SS-Panzer-Division) because he was badly wounded 1944 during the fighting around Caen.

    He told he was positioned at Sennelager. During the fighting near the Teutoburg Forest (he could not remember the exact location) this happened:

    He and his comerades hear screams after some firefights with the americans in the night. They moved to the location of the screams and found a wounded black us soldier that told them something they thought maybe was his mother or girlfriend...it sounded like "meleen".

    They take the wounded back to the own lines and give him first aid, he was wounded on the leg (my leg - meleen). They had to move so they took him back to his old position, they thought the advancing us troops will pick him up.

    So, i did not found something about the fighting near the Teutoburg Forest in the internet.

    Could it be possible that there were black US soldiers fighting in this area and can you tell me some more about the fighting in this area ?

×
×
  • Create New...