Wiggum
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Posts
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Posts posted by Wiggum
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Wow, great...i never saw Jackal's in combat before !
I never expected that they take a firefight standing in the open against a unknown enemy force, respect.
But can someone explain why they dont call a CH-53/CH-47 do get this broken Jackal out there ?
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i am reworking my Punitive Expedition mission
...i cant help you with your problem, but great to hear that you reworking "Punitive Expedition" !
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I posted my opinion here:
http://www.battlefront.com/community/showpost.php?p=1167006&postcount=6
I have to add that i get a minor defeat. I got no points for the left Orontes crossing that i captured, maybe there are some enemys in the surrounding area still alive.
And i managed to keep all my vehicles alive...you build some nice positions for the LAV-AT, no chance for the enemy armor !
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Yeah, thats seems to be a BUG, something to fix in 1.22 !
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I can not download this or anything else at the moment from the Repository. It gives me errors like "to many connections from your IP" or "file not found"...
EDIT: Now i only see this:
"Sorry, your download limit has been reached for this file"
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Thanks to all !
@ Ryujin
Good work, thats what im searching for.
Your mod is now available at the Repository but gives me a error if i try to download and you should add some pictures.
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Hi,
after downloading Mord's Syrian Fighters Mod im searching for something for the Syrian SF. I dont like the all black Uniforms...
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--------------------------Possible SPOILER's--------------------------
Wow, great scenario Paper Tiger (like always) !
Those Syrian Airborne guys are stubbornly fighters...
I would say i hate the AGS-17...they are responsible for nearly all of my casualties (4 KIA, 11 WIA).
It was the first time playing CMSF that i came under enemy artillery fire.
Nice idea with the minefields too !
For my taste, the syrians have a bit too much armor standing still the hole time (sure, you can beat them with CAS). Less but more active bmps and tanks would be great.
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After doing some tests i think there is something wrong with fast/quick.
I have two sniper teams, one gets the order to move FAST to a point 50m away.
The other one gets a QUICK order.
The FAST team arrives 2 sec. ahead of the QUICK team but is out of breath. The QUICK guys are not even sweating...
I think FAST should be nearly double as fast as QUICK, FAST should be a "run or die" command.
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Consulting 'real' soldiers on this topic, they've replied "A 500m jog? Sure, no problem". I'll have to take their word for it. I guess that's the difference between 'healthy' people and those of us who spend all our time playing computer games :Dspare
Yeah, i know soldiers who jog 25km with 10kg in the backpack and a 6kg rifle in the hands...
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Thanks akd,
your mods makes the game sound so much better...wow !
Especially the engine of the Challenger 2 and the British small arms.
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With this small update, mine does:
http://www.filefront.com/14885637/AKD%20Sound%20Mod%20Brit%20Patch.rar
So you would need AKD Sound Mod 1.1 (available in the Repository) + AKD Sound Mod Brit Patch. Setup 1.1 how you want it, then extract the Brit patch to your CMSF directory.
Great akd !
Will you upload the "AKD Sound Mod Brit Patch" on the Repository too ?
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Hi,
is there a sound mod aviable who covers the base game + the 2 modules ?
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I've seen youtube footage of just that. I guess if he's in a high-pressure environment he would but if he had a chance to go and have a cup of tea and a ciggy he'd take it.
I saw something too on TV.
It was about a insurgency sniper in iraq who shot US Soldiers and recording it.
One of the soldiers fell down by the power of the impact but was still alive.
He got a massive chest bruise
EDIT: Found the Video on Youtube, watch from 1.05
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Now, lets say a guy wearing the standard U.S (UK) Body armor gets hit by a 5.45x39mm round in the chest, lest say the distance is 200m.
What would happen ?
I think the bullet will not kill the guy, but is he still able to fight ?
Would there be a massive bruise ?
And what about a 7.62x39mm round at 200m...or a 5.45x39mm at 100m ?
You always read something like "not deadly", but i would like to know if you can continue fighting after get hit.
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Challenger 2 in ambush position.
Warrior's advance at sunrise.
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I'am only use them for transport and covering fire, if i think there are ATGM's, RPG's or enemy tanks then its infantery first...
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...i would be really scared !
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Going back to the G36 and M4 thing..I've fired both. I just dont understand that HUGE handle on top of the rifle. Thats what makes it bulky.
I think the G36C is pretty damn sexy though. Put an ACOG on that thing, and you've got an Army officer SOLD!
BTW. STEVE - can I get the 'LT' changed to 'CPT' ? Been a captain for a few months now.
...but that thing is good to carry the rifle.
Im totaly happy with the G36, just a accurate and solid weapon !
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Nice,
what i also would find very interesting are photos of syrian soldiers (not some old one from the 70')...cant find some on the web.
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A Challenger 2 got hit, the two panic survivor's of the crew bail out and run away.
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Wow, nice post Alex !
Battlefront really should read this !
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Will we see POW's in the Normandy game ?
I would like to see them...we really need enemys that give up.
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Are you the designer of the "original" UK Outmanoeuvred Scenario MikeyD ?
The Map, the briefing and the tactical map are great...i would like to see more of those !
Small Arms ammunition sharing...a idea !
in Combat Mission Shock Force 1
Posted
Im unhappy with the current system of sharing ammunition for small arms.
If i have a group of infantery into a building with no ammunition left, they must leaving it and go into the next IFV, truck or something to grab ammunition and go back into the building again.
My idea is that if i drive a vehicle that has suitable ammunition next (actionspot) to the building, the trench or whatever, the infantery resupplys themselves without running around and boarding. It should just be abstract.
I think in real life maybe one or two guys will go to grab new ammunition for the hole group.
Or if another group with enough ammunition is in the same building (trench, actionspot ect.) they could share it too.
To manage the resupply with ammunition for two or more groups is to much micromanagement at the moment.
What do you think about this ?