Wiggum
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Posts posted by Wiggum
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Great idea Huntarr !
I have to try this the next time i play cmsf.
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I think, and that maybe works in cmsf to, you could blow 2 holes into the wall next to the building and attack hard and quick. Enter the room and attack at close combat range.Originally posted by Chelco:How would you do it in real life?
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Wow, great work again George Mc !
But what is with "OBJ MARY" ?
It is not on the Tactical Map and not in the Briefing but on the Map.
What have i to do with "OBJ MARY" ?
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Like FMB said it could be the Touch objective. What mission was that Wiggum?Originally posted by Webwing:</font><blockquote>quote:</font><hr />Originally posted by Wiggum:
What does it mean if i get points for a Terrain Objective and the enemy gets points for the same terrain objectives...that is what i see today in a scenario.
There is also the Spot objective for units. In which case you get points just by spotting the enemy unit.
I haven't seen this one used yet. Interesting for recon missions.
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Is the scenario in french language ?
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What does it mean if i get points for a Terrain Objective and the enemy gets points for the same terrain objectives...that is what i see today in a scenario.
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Try to get your RPG into a position to fire at the building, maybe it works.
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Thanks for the Links.
Are there any good AAR's to battles fought by the Iraq Army or the ANA against insurgents ?
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Hi,
im looking for a new scenario but have no ideas.
I would like to build a "real" action in cmsf but cant find good AAR's of real actions in Iraq or afghanistan with maps witch show the terrain and the movement.
Are there anyone who knows something on the web ?
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Yes, now the gameplay has a more "real" feeling.Originally posted by Hoolaman:What I particularly like in 1.08 is the tendency for suppression to induce your guys to duck down and take cover under fire. I think it is producing better results based against morale/motivation.
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Yes, now the gameplay has a more "real" feeling.Originally posted by Hoolaman:What I particularly like in 1.08 is the tendency for suppression to induce your guys to duck down and take cover under fire. I think it is producing better results based against morale/motivation.
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Yes, now the gameplay has a more "real" feeling.Originally posted by Hoolaman:What I particularly like in 1.08 is the tendency for suppression to induce your guys to duck down and take cover under fire. I think it is producing better results based against morale/motivation.
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The French or Poland campaign in CM, thats my dream since CMBO...
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Great Work MikeyD.
I just finished 'Over the Cliff'. The idea is excellent. But i think the scenario is a bit to easy, i got a total victory with no casualties.
After i was in my defense positions i only have to watch how my guys killed the enemy. But maybe it was just luck...
No i will play the reworked 'Neighborhood blood feud'. In the old version i got my butt kicked by the AI.
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Here is my AAR, not much text cause my english is bad. But i hope the pictures are good.
I started my advance on BEAR with my M1 Platoon.Originally posted by George Mc:Your mech battalion, part of TF2-72 has been configured into three combat teams. Team Hound Dog (2 M1 platoons and 2 BIFV), Team Heavymetal (3 M1 Platoons, 1 BIFV platoon and the engineers)). You are the commander (call sign "Timberwolf") of Team "Wolfpack" (mech heavy) which consists of one M1 tank platoon (Panzer 3), and three Bradley IFV platoons (Wolf 1 to 3).
You are the advance guard of the battalion, and are currently at your point of departure on the LD (Line of departure). Team Hound Dog are on your right flank, advancing in parallel, whilst Team Heavy Metal is trailing your team and constitutes the main body. The scout platoon are screening your left flank.
It is 0530Hrs. Elements from the scout platoon (2 Humvees and a BIFV), call sign "Hawkeye" are scouting just ahead of your advance guard. Five minutes ago you received a garbled report from "Hawkeye" the HQ of the scout platoon that they had made contact with enemy recon elements at GR908461. Then all radio contact was lost. Your XO has expressed concern that having lost the recon battle your unit's intel on the current situation is sparse.
Battalion has tasked you to advance to contact with the enemy mechanised units heading into this sector. On contact you are to develop the situation as you deem appropriate with a view to either destroying the enemy units, or fixing them to allow the battalion to manoeuvre around their flanks.
It is 0530Hrs. You have twenty minutes to prepare your FRAGO and brief your platoon leaders…
Soon after getting in position on the Hill hostile armoured vehicle's are spotted:
On the way to the hill:
The firefight start:
...Strike:
The enemy tanks and BMP's are finished after a quick fight, now i have to reinforce my positions on the Hill (BEAR).
To be continued...
[ March 30, 2008, 05:00 AM: Message edited by: Wiggum ]
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Im finished the secenario yesterday.
First i have to say, great work, the best cmsf scenario at the moment. I hope to see more scenarios like yours with such a huge and realistic map.
I got a minor victory with 19 KIA. I think such a big enemy armoured force will be attacket by allied air power during allocation in real life so they cant luch such a massive attack like in this scenario. The own air and artillery support i pretty much useless if the enemy tanks are moving (attacking). And all the hidden ATGM positions are very nasty ( ). The bradlys are virtually dead if they arent in safe positions where no enemy can spot them. The M1 Tanks have to fight the main battle and i think with 4 more M1 i can kick the enemys ass a lot harder. Nearly all my KIA's are from bradlys with infantery inside get hit.
That should be no critic, but i think thats a really hard-to-win scenario i i see no way how a humen blue player can win again a humen red player...
Great Work George Mc, i will post a AAR soon.
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I cant get my Bradleys to firing theyr TOW on enemy armor.
Target and Target light, both dont work.
Is theyr a special trick ?
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Hi,
when i save a game, go back to the main screen and load the file i saved before the loading screen stuck on 5% and freeze.
I wait 1h, but nothing happens. I had to restart my PC. I could reproduce this freeze, but thistime i could go back to the Desktop (with Strg-Alt-Entf) and close CMSF.
Could someone try this and tell me if he has the same issue ?
I dont know if this is a 1.07 thing...
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"...advance north (Highway 42) passing PL Oaktree..."
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Iam as Red vs. Red fan have to say Great work !
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PL Oaktree is between The Hills (Bear,Elk) and LOA Tenesee, it must be a "touch" object.
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What Version of the Scenario are you playing ?
In my brief there is PL Oaktree. On Tactical Map to.
Work in progress - The Hasrabit campaign
in CMSF Scenario and Mod Design Forum
Posted
Excellent work Paper Tiger !