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Wiggum

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Posts posted by Wiggum

  1. "i think nobody still uses a singlecore today"

    You think wrongly.

    Also please remember the development cycle. What is being designed today will be played on the machines of two year's time.

    Ok it just was a joke that nobody use them, but for sure really few people still use a singlecore cpu.

    If you bought a new PC after 2005 you should have a dualcore.

  2. I don't know what BFC may have up its sleeve, but that may have to wait upon major advances in CPU and video card power.

    Michael

    I think nearly everyone of us has a PC that could handle the trees and bushes in the distance.

    The problem is that it is somehow hardcoded in the engine and happens even if you have a very powerful PC.

    CMSF dont has support for Dual and Quad-Core CPU's, but i think nobody still uses a singlecore today...

  3. I suppose it's too much to hope that water will be included with the NATO module?

    Yeah, something like water would be really cool !

    My personal wishlist for the NATO-Module:

    1. Fix the view-distance problem (disappearing trees, bushes and road details in distance)

    2. A automatic pause if a unit takes casualty in Real Time modus

    3. Something like water terrain

    4. Triggers for the scenario designers

  4. What I'm saying is that the major delay for NATO thus far has been due to us being focused on a major push for Normandy and finishing up Afghanistan, as well as a few significant bottlenecks getting long term fixes.

    Sounds good, will you fix the view-distance problem (disappearing trees, bushes and road details in distance) too ?

  5. Nice Screenshots, can wait to see the Germans in CMSF ! :)

    But will there be a view-distance fix coming with the NATO Module ?

    You know the problem of trees that disappear in some distance (large maps, many units and objects). There should be a fix, this problem keeps me away from playing large battles in CMSF because these disappearing trees and bushes are so damn ugly and not good for the gameplay (what, there is a wood on that hill ?? ).

  6. Hi Phantom,

    now i played your mission too. The briefing and the map are very well done. And the beginning action is really fun to play, but in the end it becomes a bit nasty.

    And i have to fully agree with souldierz at this point:

    In the end there was about 20mins or so left in the game, but due to the lag not getting any better and seeing t72s all over the Cherry hill and also knowing there's a large amount of enemy in there, I felt I had to end the game,because it became somewhat unplayable and I doubt i would have cleared the hill in 20 minutes with out getting everyone killed in a lag storm.Hopefully I can upgrade some Computer parts so lag doesn't get in the way anymore when I play a few games.I never moved forces on the outside Objectives before hitting the ceasefire and enemy occupied the Cherry hill so this resulted in a Major defeat.

    I think the lag is because the great number of burning tanks and IFV's + the many flavor objects + many units and the game cant handle it because it uses only 1 cpu core (i have 3). And this is the first scenario that gives me such lag on my new pc.

    The cherry point and the area infront of the marines positions (farms) is maybe a bit to heavy defended to take it in this time i would maybe need the full 4 hours to clear the area west of the hill.

    My constructive criticism on this scenario:

    - Make it clearer who is the enemy of the SLA, i would have expected militia not a full army

    - Remove some flavor objects and enemy forces / USMC forces because of the lag

    - Give the SLA more troop and the marines less to give to player the feeling that the USMC only assists the SLA

    - Remove the last enemy tank spawn at the north

    - Decrease the enemy armor at the cherry point.

    - Maybe give the player at the beginning more USMC forces so that it is possible to take position on the hill near the LZ at the beginning

    Overall it is a great scenario but it needs some more tuning to make it full playable without the bloodbath feeling if you try to storm the cherry point in the last minutes (with the lag).

    If you make a v2 i will play it again.

    Thanks for your work !

  7. I think flamingknives is right, its 4 hours !

    Even in a 2 hour battle you can run out of ammo if you dont be carefull enough.

    Many times i had no more Javelins to deal with a enemy tank, sometimes my infantry was cut off and out of ammo so i had to drive a vehicle to them to resupply...

    The maps arent that huge so i think 4 hours is good, maybe 5 hours will be perfect but i thin i never played a scenario that needs so much time.

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