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ShiftZ

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Everything posted by ShiftZ

  1. What about Gamespy? Gamespy still supports Starfleet Command OP. Now that's a tiny community.
  2. I for one won't be supporting 1C by purchasing their up-coming release of Korea. I would however pay for patches/bug fixes in the form of upgrades to the TOW2 series; If they haven't abandoned the TOW2 engine that is. Map size is a bit small too.
  3. This may be a pointless question but how accurate are the height maps in comparison to the actual terrain in the 1940's. The elevations may have changed somewhat since that era.
  4. Have you ever tried to shoot down a chopper with a tank, even in simulation? It's a lot easier to talk about it then to do it and tanks back in the 50's had no laser range finders or gun stabilizers (AFAIK). If the developers use "tree top" level flight characteristcs for deployment and LZ's then the helios will work just fine.
  5. Well it would be my understanding that binocular view would only be useful if the game did not have "free camera" . Kursk is not a pure simulation of WWII warfare and as such players are able to go to any part of the 3D map at any time to see just what in the hell is going on. If ToW only permitted roaming of the landscape during a planning/deployment phase then binoculars would make sense because it would be then representing the same visual aspect that platoon leaders would have. I could only see units that were exposed to my position directly and any other visible units that my position could not see would be displayed on the tactical map as reported by units over distance (I could not "fly" to those positions on the 3D map and would have to adjust my tactics accordingly, just like in real life). I don't think 1C will ever go down the path of pure simulation (but I wish they would). The price would go up but in the long run 1C would support the Sim like eSim supports Steelbeasts Pro PE. P.S. Maybe on a lark 1C should contact eSim. They could partner up on some ****e lmao (that will never happen)
  6. I don't think we will ever see a bino view. If they manage to put in a bino view that would mean they would also have to make a slot for the TC/commander's position in all the vehicles. This would mean additional models etc. Since 1C is developing their next game I can only expect one more patch at best for Kursk. How far did they take ToW? Is 1C still creating additions, enhancements, upgrades and providing bug slaying for their first release? Don't hold your breath mates.
  7. I'm not sure just how hard this would be to implement but I'd love to see a gunner's and TC's position in the tanks. Multiple way points would be cool too along with some type of strategic map other than the tactical view. While I'm at it, I don't hear crashing noises when my tanks bust through buildings.
  8. You win for best sectional landscape ever dude lol. Big salute from me Boss.
  9. The game is fine. Sometimes graphics are mistaken for game play. My personal gripe is no gunner or TC positions on the armor. If I could play as the gunner in ToW Kursk and the sight/optical stuff was properly modelled like in SBPro-PE then the Russian stuff would be dead for sure.
  10. I'm running Windows 7 64 bit and I had no problems with the install. I made sure to give admin rights to the installer directly and then the .exe too. If you don't know the procedure (but I'm sure you do...) right click over ToW Kursk .exe and look for "properties" at the bottom of the window. Click on the compatibility tap and check the box beside "Run this program as an administrator" in the Privilege Level area. I hope this helps.
  11. Salute Deputy, Welcome to the Battlefront Forums. Aside from questions concerning this particular game feel free to rip around the whole site and enjoy using the search engine. In regards to your query; no one here aside from Dev's has an answer for you. I too suffer low frame rates. I've noticed that once I've passed a certain point in a scenario that is tied to a campaign the frame rates jump through the roof. The only thing I can attribute to this increase in workload is some type of landscape change. There is a lot of computations going on in this game and once certain triggers are set off or conditions met by the player it seems that the landscape doubles in math and fubars all events after said events and/or triggers are initiated. I'm a great lover of sims. My personal favorite is Steelbeasts Pro PE. I have long wished for the visual level of TOW combined with the insane code in SB Pro PE as given by eSim (God Bless Al). As a reference to graphic power I run Silent Hunter 5 around 80% of maximum with no slowdowns so the problem with low frame rates is not with your rig. Relax Brutha, the dudes in charge will work it out. It may take a year or so but in the end you will be pleased. Take care.
  12. "I know it maybe a little early but are their any new Kursk '43 Mods available yet?" Naw, it ain't to early. If you had asked the fourm about mods for Kursk '43 after it had been out for like 3 or 4 days we mite have said "where the hell you been'
  13. Unfortunately XP will only use around (see no more than) 3 gigs of ram maximum. If your computer has six gigs or more the OS will not see it and it will never be used. This is one of the benefits of Vista and now 7. If a computer has eight gigs of ram packed in, the new operating systems now recognize that its present and can use all of it. I'll live with having to apply admin rights for the ability to use the extra ram.
  14. I just watched the promotional video once more and it looks like the Panther took the hit in the hull. I do believe 76 mm rounds will punch through a Panthers hull at under 100 meters distance without any problems. The major armor regions of tanks are the turret front -mantlet in particular - and the glacius plate. The hull is a weak spot but not as bad as the sides, back and weakest of all, the top of the turret. It's interesting to note that at the start of the German offensive the Russian tanks were without a doubt superior equipment. Panthers, Tigers and their variants were developed in response to the threat that the T-34 presented. Looking at the Panthers one can see the resemblance to the design of the T-34. Germany had better optical systems then the Russians and better armor composition but some of the technology in armor design they copied from the Russians. After wars end the western allies were stunned to see the T-10 being paraded in Moscow. That was a Tiger killer for sure. The video for me shows the talents of the artists and programmers working at 1C. Can't wait to see what these gents get up to over the next few years, good job guys.
  15. Somebody correct me if I'm wrong here but wasn't Kursk the scene of the largest tank battle in history? I wouldn't want to be involved in frontline service as an infantrymen in that particular moment.
  16. You know, my favorite sim is steelbeasts Pro PE. I get lost on a constant basis planning and playing scenerios I put together in the mission editor with good friends. Of course any mission I make up no matter how bad or good can be used in multiplayer. Multiplayer is where it's at folks. If a game is being devoleped for single use then it is doomed. My wish is for the developers to pursue a multiplayer platform rather then single player. BTW Xerxes, Salute .
  17. Without question artillery is a vital tool for company commanders but it's not a direct fire weapon. If a situation arose where towed arty was within two or three kilometers or even miles of the enemy it would be bugged out as fast as possible. Firing at targets that close with big guns would require the almost vertical elevation of the gun tube and thats not very realistic in my opinion. Fire support is by definition well back of the engagement because of time to load specific ammo, targeting, positioning and re-positioning as requests are recieved. Small battles as outlined by the current versions of TOW means that the heavy guns anyone uses for support are also being used by some other company or regiment a few blocks over. I have no doubt that artillery knocked out a ****load of equipment but it did so because it was in fact well out of the way of direct fire. What you are describing maybe would be a "behind enemy lines" covert operation using airborne assets or some other small group in an attempt to take out batterys. I like the idea of small highly mobile light mortor units tho and maybe airborne too.
  18. I think it would depend on map size. If arty can strike at targets 50k away then having them on a map 3k square - in this case the battle area of the game - would not be so good for those assets. Arty comes with a lot of support too so a player may loose that as well. However mortars would be cool. You may see a script down the road where player A must defend an entrenched position with heavy artillery against player B but the guns would not be firing at player B. Just my 2 cents.
  19. Bad coding?? This game graphicly runs so smooth it's sick. Two things. Get a better computer or try different drivers for your adapter(s). I love it when people like you fork out a measly fifty dollars and then feel like it's thier God given right to insult the rest of us with some greasy opinion of how ****ty a game is. **** off. Go make your own damn game you ****ing wig. What a whiner.
  20. The system specs are correct but I added two more gigs of ram. The nice thing about this computer is the ability to upgrade the hardware. Everything I need is already in place just need to pop the hood and plug stuff in, tons of room. 'Counter attack at E Derjine' played out no problems with all the settings on SF maxed out. Hope this helps.
  21. Hello Sivodsi I'm using an Alienware M17X laptop with Windows 7. It's mostly stock with the exception of increased ram. SF plays with absolutly no problems completely maxed out.
  22. Install older drivers from nvidia, start by trying the 175.19 drivers http://www.nvidia.com/object/winxp_175.19_whql.html Make sure you uninstall the current driver first.
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