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ShiftZ

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Everything posted by ShiftZ

  1. You know the game is good almost as is. Of course there are a few areas where polishing is required but as I have read over the last two months on various threads all is in good hands. My only complaint is framrate. Is ToW using open GL? If it is BFC may have a cure for that one. Seems CM:SF uses open GL and from whats been researched out by some of the fourm members over there the game is hitting the cpu way to many times causing slowdown. I've been heavily into another sim and although it plays sweet it lacks the graphics of ToW. Can't wait till all of the detailing is done on ToW and it's rolled out for display. Salute.
  2. This an example of a canned cycle or macro that is used in CNC EIA programming for turning centers. G0X1.15Z.1 G71U.08R.02 G71P100Q101U.01W.002F.012 N100G0G42X-.065 G1Z0F.008 X.7336F.007 G3X.7618W-.0059R.02F.003 G1X.9882W-.1132F.007 G3X1.0W-.0141R.02F.003 G1Z-5.0F.009 X1.15W-.05 N101G0G40X1.15 The G71 lines are instructing the computer to machine a profile with an .08 depth of cut per pass with a feed rate of .012 per revolution while leaving .01 on diameter and .002 on the face for a finishing application. The profile is indicated by everything between lines P100 and Q101. To use this cycle for finishing it would look like this; G0X1.5Z.1 G70P100Q101 Very simple and abstracted and more then one tool gould use this cycle if it was needed but it creates time problems if there is any internal work like drilling and or boring and all tools are limited to what is in the cycle. A more complex version but using more code and offering greater flexibility and in the long run faster turn around time would look like this; G0X1.15Z.1 G1Z.002F.045 X-.065F.012 G0X1.15Z.1 G71U.08R.02 G71P100Q101U.01W.002F.012 N100G0G42X.7336 G1Z0 G3X.7618W-.0059R.02 G1X.9882W-.1132 G3X1.0W-.0141R.02 G1Z-5.0 X1.15W-.05 N101G0G40X1.15 The finishing pass; G0X1.05Z.1 G0G42X-.065 G1Z0F.008 X.7336F.007 G3X.7618W-.0059R.02F.003 G1X.9882W-.1132F.007 G3X1.0W-.0141R.02F.003 G1Z-4.95F.009 X1.15W-.05F.025 G0G40X1.2W.2 This is a very basic example but I think it's more or less the idea of 1:1 gameplay being expressed by BF.C. The abstractions are perhaps macros of some type and everytime the same situation is encontered the same cycle is used regardless of enviromental changes. To have the flexibilty needed for real time each and every situation requires it's own code rather then a one macro fits all type of programming. Perhaps all of the various situations have not been factored in just yet as the more people play the more problems come out with the program and it's just a matter of editing. I know my example is waaaaay off of whats being discussed but it's how I understand it. I could be wrong. [ August 12, 2007, 12:49 PM: Message edited by: ShiftZ ]
  3. ShiftZ

    Dev blogs

    Answering on your future questions – yes, there will be enterable buildings. Wow. Major.
  4. As a ToW player before I played CM:SF I can't help but notice the that the engines for both games seem to be almost the same. I't's almost like ToW was a test. I'm not talking major UI here or other features like MP just basic mechanics and back bone frame work. Both seem to be using a lot of math that is consatntly updating all of the models in the game from every perspective. For the price paid for these games we are getting a lot of bang.
  5. There's an idea, 1C buys VBS2, reverse engineers the ****, applies what they learned to ToW and "BAM" we're laughin'. It's classic russian style lmao.
  6. I haven't a clue who the hell I'd play this sim with but I would probably get to know people as a result of being thrown into the same padded cell with all the other non military individuals who will actually be dumb enough to buy the game. It's just a little to much for me but what eye candy and the editor seems to function even during game play. Obviously this is strictly for the various armies that it is intended for but just knowing that the tech is out there for something on this scale gives me hope for ToW and CM:SF.
  7. Yes the purchase price is totaly insane, $1,804.00 to be exact in it's current state as it just became available on the first of this month. Obviously you get a lot of sim for that ammount though. I'm insane, as FinnN pointed out I'm on crack so I'll probably try to convince my wife that I need this in order to continue to live on planet earth. Muwahahahaha.........ya right.
  8. Ok this is the last time I'm saying anything in this fourm about SB. I pulled this off of the SB fourms. QUESTION; What is the maximum no of additional licenses allowed? Are there conditions? How much does a license cost including shipping. Trying to convince my friends of SB Pro PE. DEVELOPER; It's $25 now, and no shipping is needed. Contact me by email for details. QUESTION; What they can only play MP? It's a more difficult job then. But fair enough since i do want them to play online with me. DEVELOPER; Well, technically they can play single player missions just as well while being connected to your PC over a network. The main point is, your PC will work as a license server to them, so you need to have it up and running with an established network connection. That's why it costs only 20% of the normal price. This is a cheap way for a group of friends or whatever to play this game. Also, check out this site. http://www.vbs2.com/site/index.html Ok done. [ August 09, 2007, 07:28 PM: Message edited by: ShiftZ ]
  9. Jeez, how many times do you have to post before you lose that "Junior Member" tag? Uh oh. Now I've really left myself open.
  10. Yep your right FinnN, 100% on the instructor thing and I agree with Destraex about the infantry. However having said that I must disagree on a few points. You can of course control more then a platoon. In fact some of the missions writtin require that you stay on the map screen; but I suppose this gets back to FinnN's point about needing an instructor. Eventually tho a person can pick up on how things work and why they work the way that they do. Also there are defintly a lot of people playing this game. The fourms speak volums on this subject. I bought SB Pro PE because of the realism depicted. When your the TC of any givin unit it really kicks in because someone went way out of thier way to make sure that the playable units looked real good. Another aspect that lends itself to realism is how I can't zoom up to look at all my stuff in ant scale. My intel comes from forward units that have actually spotted something and I have to go to those units to figure it out or use whatever is my best guess on deciding my next course of action. And boy does this action play out fast. Just trying to line up a moving target while staying hull down and getting off a shot requires quick eye hand coordination. You have seconds to react. Basicly all of this lends to the feel of the sim. CMSF and ToW offer nothing compared to scanning for potential threats thru the thermal sights on a Leopard2A5 doing 70KMH cross country. Yes the infantry bother me. Someone could have done a way better job on this one but I'm not overly concerned about it. Battlefield2 offers up an exceptional first person perspective on mordern infantry so if infantry play is what I want i'll play that. Did I mention multiplayer? Lets see, three people can play in one tank. There can be(I'm guessing here) maybe three tanks per side, sounds like good multiplayer to me. I'm pretty sure that this aspect of the game is big. On the SB web site there is a timer counting down to the next "friday night fight" and a IP address to the Team Speak that they all use. I don't see anything like this for either CMSF or ToW. Did someone put up an un-offical web site for either of those two yet? As I've said before I love ToW and CMSF but SB Pro is better but you have to like mordern combat. On a lighter note the fictional character Conan never ate lotus. He ended up becoming king of his world and was held as a good leader and he didn't involve his country in wars based on speculation.
  11. [ August 08, 2007, 07:32 AM: Message edited by: ShiftZ ]
  12. BTW I challenge Battlefront to get there respective noses in here. BF posts on almost a daily basis in the CMSF fourm. Are we chopped liver you dogs? By Crom we paid our bucks and if need be we will raise a howling hord and storm your walls and bring you to task for hosting 1C on your web. A solid yard of steel in your guts will losin yourn lips. Lets see you magic that away [ August 07, 2007, 09:45 PM: Message edited by: ShiftZ ]
  13. I'm gonna get murdered for sayin' this but I think both CMSF and ToW are doomed. I just read like six pages on how stryker units suck or don't suck, just depends on who you believe. I'm going to work on a film for the SB Pro game I got. When you see Tanks rip up into full speed and trash **** around them in mass I'll think you'll agree that the boast of eSim holds true. Classroom simulator. Eye candy takes you right upto the garter but eSim delivers the goods and will continue to due so because the classroms that teach basic tactics to future crews use this sim. Just think, there are a few gents that are overseas in theaters of conflict that may have demonstrated skills first formulated on this sim. My spine shudders. Give me modern and give me real tactics against foes that can kill me, not enemys that blow up my treads. If I want to I'll pull out my ancient copy of Ultimatum and get it on with a buch of drunks cause thats CMSF and ToW. I may sound rude, I may piss people off. I'm sorry. I paid my money. I paid dollars for Tow. I paid dollars for CMSF. I paid hundreds of dollars if not thousands over the last 20 years on sims and board ****. SB Pro rules, bad infantry or not. Like Axel Rose once said "**** You" [ August 07, 2007, 08:46 PM: Message edited by: ShiftZ ]
  14. Without question Theatre of War is graphicly the best war sim of its type on the market. I now understand why developers release games 75% complete. They can't possibly make a game that meets all of the expectations of all players so they put up a fourm and wait for the complaining. Smart move. By the time all of the patches and mods have been released and the last of the bugs has been exterminated a lot of the CM players will be playing ToW. I just wish the Devs would move quicker. Is it a money thing because I can help, I'll pay for any patches and or mods supplied by 1C. P.S. 1C has to know that in order to make money they have to spend it. If 1C wants to make good profit on this game then start typin' and get those requested changes out and get them out fast. There's an entire community out here that will pay and support. [ August 06, 2007, 11:22 AM: Message edited by: ShiftZ ]
  15. Oh ****, Van Halen playin..SB callin...hit the ground runnin..
  16. Yep. $125.00. You even get a dongle that you need to plug into a free USB port to be able to play the game, something about protecting the title or some such. I'm not trying to diss either Tow or CMSF, these two games are awesome and very close in game play and visuals but they are limited. The scope of SB Pro is massive and you can fight it out in any enviroment in all seasons. Each armoured unit has the ability to have upto three players operating it; driver, gunner and TC. I could be wrong about this but with some of the multiplayer games that could potentialy mean like dozens of people playing at one time. Also it's all patched up with lots of mods for the models and maps/scenerios galore. And all of this plays out under the umbrella of US tank tactics as it is used today. The tutorials are long and a "must do" in order to play the game without being lost and killed. I just can't say enough. Rumor has it that eSim will be bringing out a new title in the series for 08. It's a golden age of games for people like me who dig this stuff. It's worth the money IMHO.
  17. Gents I just have to pipe up on this one. I like ToW. I like CMSF. But to be perfectly honest I've been knee deep in Steel Beasts Professional PE for the last two months and it wins hands down over both. Graphicly it lacks a little but not by much and the simulation of "war" crushes both of the new games. If you enjoy war sims and I think you all do then SB Pro PE is your game. Trust me here guys, it's a little pricey but it's worth every dollar.
  18. This was a cool little bug. Shot at 2007-07-29
  19. Thanks to Dr.Jones, Oudy and FinnN. Now to get lost again for a few weeks and totaly screw things up lol. Salute, ShiftZ.
  20. Thanks to Dr.Jones, Oudy and FinnN. Now to get lost again for a few weeks and totaly screw things up lol. Salute, ShiftZ.
  21. Hehehehehe... Og fix problem, extractor thingy now work. Remind me of time first cook meat in fire, next time use stick not hand. You extract to TOW, not the mission editor itself...DOH!!!
  22. Hehehehehe... Og fix problem, extractor thingy now work. Remind me of time first cook meat in fire, next time use stick not hand. You extract to TOW, not the mission editor itself...DOH!!!
  23. Thanks for your help guys but I'm still having issues. My file path is correct "C:\Program Files\Theatre of War\MissionEditor" "C:\Program Files\whatever file I make" But I'm getting this error message everytime. "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Unable to load DLL '..\rts.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)." I'm wondering if there is something I need to enable on my computer?? Completley flippin lost LOL.......
  24. Thanks for your help guys but I'm still having issues. My file path is correct "C:\Program Files\Theatre of War\MissionEditor" "C:\Program Files\whatever file I make" But I'm getting this error message everytime. "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Unable to load DLL '..\rts.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)." I'm wondering if there is something I need to enable on my computer?? Completley flippin lost LOL.......
  25. I guess for most people war sims like this one are hard to get used to. As stated above, with ToW you HAVE to be at ground level with your troops to play the game properly. Eagle eye views will only serve to get you lost. LOS is everything and carful managment of troop advance and a basic understanding of war tactics are a must. I just purchased SB PE Pro and that is a game where head long rushes into enemy territory gets you killed real fast. Play the game at troop level, get used to hitting keys on the board, mucking about with the camera and you will find that the universe is unfolding as it should. Salute, ShiftZ.
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