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Lethaface

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Everything posted by Lethaface

  1. Anyone that has problems with this: You might consider re-adjusting your monitor/videocard. This option was perfectly visible to me from the first time i needed to deploy/button up in CM:SF (6 months ago?)... Apart from that, units deploying do have status 'deploying' (& aiming, firing, spotting, hiding, etc ) in lower left corner text. Happy to be of service
  2. I do enjoy MOUT in SF. Must admit I play RT and... you just know those times when you have to save a game I just re-load at those times when the smoke makes my grunts go trippin. They actually seem to behave better when they know they'll have to go again and again Funny, I would do exactly the same except for the advance with the "brave" stryker. I use infantry advances instead. Using one squad at a time on assault to adjacent buildings, has proven best for me. With MG's on the roofs and inf in most adjacent buildings + AFV's around, MOUT can be really rewarding (Mind the few blood bath's due to beforementioned tripping) Can't stand to pound those poor (civilian) buildings with sustained Paladin barrages though... Seems to do the trick much quicker... And isn't that how any war was really won?... Gamey?? Perhaps... well, its a game after all, isn't it?
  3. Why you just dont complain about CMx2 WWII already? :confused:
  4. C&C Red Alert had rather cool Russian-English voices, as I remember Avermetiff Agghnouledget Ive been waiting for other games to implement them for years
  5. I had similar probs with the first mission (among others) as well, vehicles from outside the compound would not fire at enemys in the compound by themselves. Since i play RT i'll pause to direct fire manually, but thats another "not-optimal" AI routine i guess. The infantry problems seems similar to me, they seem not to realise they are walking in a war zone indeed. However, in my experience soldiers in cover or prone at larger distance are relatively safe from enemy small arms fire. Ill try the scenario you mentioned, and keep you informed. Probably gonna be a big slaughter
  6. Note: I've never have been under fire from live rounds, and never hope to do so In my opinion the accuracy is quite ok... I *think?* i've seen much variance in accuracy when comparing ak47 fire from unconventional troops to fire from well trained us soldiers with scope's on their rifle's. Their seems to be difference between reserve and regular, Rep. Guards & Special forces. Trying to hit a few men running in the field at few hundred M. with ur Syrian reserve HMG, can be quite a bitch :mad: At point blank range off course even that Mujadeen on opium can shoot a squad to pieces from any window. At 50-200 meters I can imagine it's not hard to hit someone totally exposed and slowly moving. But if the target's arent exposing themselves for any second longer then necesary, it would be much harder to hit them. In game, there are however many missions I finished having very few to none casualties. I use a lot of suppressing fire at suspected enemy positions and advance under overwatch whenever i can. I look for houses with doorways wiht such placing that I know my soldiers can go in without doing silly. Sometimes the level design makes it harder to keep them from doing silly. Infantry moving to a position come under fire and hit the ground 4 meters in front of some cover, crawling in cirkels untill half gets shot and half reaches the corner. They get stuck under fire in a doorway, etc. Using certain commands (assault) this can be avoided a bit. I would welcome some more ability for soldiers to seek cover, finding action spots that provide most cover (and against known enemies). When I would be under fire I'd crawl/run/jump, whatever it takes, off to the nearest place of cover. If I know there is OPFOR in the vicinity, I would never stand still exposed to all sides. In game infantry sometimes seem to have a little dead wish themselves. Whether it be the "deathcrawl" or just showing of your face while staring in any barrel; infantry can be too slow to get to cover ingame. Luckily for me I can still enjoy playing the game , and I think it'll stay on my HD for long. I hope 1.05 fixes something which give infantry some more brains and handling speed at certain points. Big Support to BFC who keep working to improve this game. DISCLAIMER: Everything above is just my opinion, if I wrote anything like a 'fact', that's because I can't be bothered by nuancing myself too many times
  7. Lol @ * ... When joining battlefront earlier this year, for ToW, I never imagined getting the same urge to write a long nuanced statement, as I always had in my discussions with friends and fellow "hang on the street" youth about Israel, Palestine and USA... However, this topic made me... Luckily for you I'm going for a long 3,5 weeks holiday to the far (far) east ( approx 27C now) and smoking my last joint for some time at the moment. So, I will just keep this statement very un-nuanced, as I like to do sometimes to get rid of stress Disclaimer: Im no fan-boy; I never liked CMx1 (never got further then the demo). In my short stay here I must say that the BFC staff shows up more then I ever saw on any other forum Everybody got their own opinion, thats fine. Dont try to force others into your opinion, because that is Fundamentelist in true fashion In my opinion CMSF was enjoyable from the start in RT singleplay. RT tcp ip was also nice, however some crashes here and there. Had a few nice PBEM games, however in some noticed some serious movement bugs. I'll be trying that out in 1.04 next month. 1.04 has greatly increased my sys performance. Also I must add that in the short time i could try it out, the gameplay seemed smoother, both sides more active, etc (killed of the americans in Allahs fist @22 tanks lost). I cant place it exactly, but must say that I CAN PROVE BFC is actively working on a nice, although buggy released, game. Thats not an opinion Like truppenfuhrer said; i'm not really bothered by those minor glitches, as long as they dont have a big influence on the total game. There are probably some left which will say hello now end then, but for me the game is 100% playable. With the support from BFC, I actually only want to be in the Tactics board If one wants to achieve something through criticm, it better be constructive criticism. Cuz that negative one, that one don't work. Enjoy yourself, what ever you doing Cheers
  8. Sonar, I think this is not the right forum for you to spread these thoughts. Your first post was a normal question... After that U turn to some activist style of posts... I, like most others here (I THINK ) , do play this game. I enjoy it too, to detonate a nice roadbom next to one of them yankee vehicles and see it blow up in a BIG BOOM ... I too, do enjoy placing a Javelin on one of those bearded terrorists heads.... If any1 feels upset i like to do this, its THEIR problem. If other people do things i dont like, but dont harm other persons, I usually just dont even look that way... Maybe a good piece of advise for you? I also feel lucky to live in a country without war, and will probably never join any army unless my country would be invaded... Q: Do I have a reason why I play games in which acts take place that would be less apprecitable to witness from first hand? A: thats non of your business. I do play them, I enjoy them, end of story... If u dont enjoy them, why bother others that do? Im not saying u should play them, please dont tell me what I shouldn't do... (deleting some lines that cross a thin red line)... Q: Do I know what Sonar does in his life? A: No Q: Do I want to know what Sonar does in his life? A: Not particularly, no Q: Does Sonar have a point about some people possibly being offended by this game A: Yes Q: Since I own and play this game, will I now lay it down? A: No Q: Net result of Sonar Propaganda A: ZERO Q: What is Sonar doing on a forum where people discuss a game they like, but which Sonar doesnt. A: ??? Just busting your balls here, hehehe Sonar, enjoy the game
  9. I must agree with Becket here; ive seen many misses and many non fatal rounds. Ofc a RPG-29 is mostly fatal when hit, but not always... Furthermore, they not allways hit, even not in SpecialForces hands. Altough they seem to be more accurate in their (SF) hands, which seems logical, due to their training RPG7 on the other hand is a total gamble; hit/miss and if hit: KO/DAMAGED/FINE are random in % of chance... In my experience at least
  10. Yes, looks better + some nasty bugs been fixed I must add to that, I was already enjoying the game, so now even more. Been playing campaign, sp battles (mostly rts, few wego), rts mp and now started some pbem's.. I must say I enjoy all of them, even though the crashes in mp rts, lame AI in wego SP and various other minor bugs... Im sure battlefront will try its best to resolve them all and introduce new features... Offtopic; I'm new to the CM series. I c a lot of old CMx1 players being dissapointed, i'm actually curious why, except for the too soon release. Maybe it's just different then what they were used to, played for years and got addicted to ... Hehe, I Played a CMx1 demo once but wasn't really thrilled, probably due to my dislike of turnbased games till now...
  11. New to CM, only have ToW from battlefront > and got my ass kicked online RT. (2 draws, 1 time the 25mm bushmaster wacked all my bmp1's ) Havin a great time so far though.
  12. I must agree, the only time I found someone to play cmsf he already had an appointment to play cmbb An ingame lobby would seriously help in this matter.
  13. Got DVD yesterday in Holland $#!&%# sticker made me destroy the plastic wrapper Anyway, its not about the plastic on the outside so i don't really care.
  14. Actually I won this scenario 3rd time after having a little thought... First two times just tried to go head on... But I decided to do what they did originally, try to flank them from behind... So, I rushed my tanks forward in line position. All but one crommwell were taken out, but that last one hit it good. Direct kill I think it also took out them other 2 tigers from back, or it was with help of reinforcements... Anyway; Check out Wittman's story, at viller-bocage he destroyed quite a number of tanks (40 something i think) b4 his own tiger was destroyed... He came out and escaped, only to be shot another day from behind by an english men... And die... Why u think the allies had this tiger fobia if they could take it out with a few shots? Actually, most Tigers (I & II's) were destroyed by Air & a lack of fuel/ammo; only a minority by allied tanks...
  15. MMMM offcourse the game has it's flaws, but i'm actually quite impressed with the lOS/LOF thingy... If you have ever looked through a camera lens, you would know that the human eye is not comparable to flat represenations of the reality.. Ur eyes dont work with pixels or 2x etc zoom... U can never know what exactly does your soldiers / tanks see, from the screen alone... (like other also explained before ) The code that calculates this all does quite good calculation IMHO... Like tanks can sometimes see enemy's (with known position) from further away then inf (due to optics) but infantry are better general spotters... And bushes etc. do provide los cover... However with an optic zoomed in into a bush where a ATG is hiding will probably show something (barrel, carriage sticking out/ seeing things THROUGH the bushes)... And therefore units in bushes are possible to be discovered. If a bush would work like a concrete wall, you'll never be able to hide inside it and especially fire trough it. Thats the funny thing... The chances of you BEING SEEN in the bush, however, are much lower then the chance u can see through the bush.. But it's never impossible... I think that there could be some more bushes and denser forests, but we probably will need bigger maps. That's something I would love though, 8x8 or bigger maps for this game... Daydreaming here lol... Conclusion: I enjoy it as it is a lot... It's not perfect, but hey what is perfect in this world... Offcourse i't is possible you come into LOS & LOF of an enemy, and he shoots you to crap without u even noticing where it is from... Welcome to the world... I've had these too, but the enemy was allways in a position that made this quite possible... Just scout scout scout and try to check out on this enemy through another route... And when he does come into los/lof, it's his demise I never really played CM since it's turned based... I like turns in games like Total War but I need some sort of Real Time action for my pleasure... However been playing Sudden Strike (on of my fav's), to name one and with the use of logical tactics i'm playing at hardest level and progressing steady... Of course it's difficult now and then, it better be otherwise it would have been finished & deinstalled already ... Have fun all, also the ones that aren't having any... Go find another game thats more of your liking; comments are good, positive criticism is good, but repeated same criticism with only flaming / spitting gal as purpose isn't usefull... We know your point (now), please go tell your dogg or write a book orso... Out.
  16. Indeed, i tried exact same tactics with the PzIII's. However they were repeatedly killed by sherman 76W's even when coming from behind. They just hit it without doing any serious damage, then the sherman turrets rotates and destroy them with 1 shot... So much from them PzIII's. The Stugs at least have 75MM with decent barrel size so they deal a lot more penetration, effective enough for me to take out the shermans along with the Pak's... Good luck, and ofc, have fun!
  17. You actually may be right, i noticed on several occasions that enemy tanks which were hit by for example panzer fausts werent really doing anything anymore. However, most of the time i also disabled their turret (thus switching to other targets) with another weapon so i wasn't sure what happened to them (firing bow machine gun or not). If they only disable crew, it seems quite realistic to me since hollow charges make a 'plasma' burst (steel (alloy) between liquid & solid form) through the armor causing havoc to the crew but not necesarily causing hardware mailfunction. However in a real life battle you would quickly notice the tank right in front of you not loading any shells/moving the turret, while in TOW you have many opposing tanks and tanks/inf/art under your own command so you might not be able to monitor them all closely individually... Perhaps it should be clear when a tanks crew is disabled beyond succesfull firing even a machinegun. Even though, this is a tricky subject; perhaps the reality is simulated 'perfect' already but we just can't notice (in time)... Il try to investigate further
  18. I got some instant kills with the PanzerSchrek (belonging to elite fallschirm jaeger's) against lighter vehicles like m8's. One time i got a bazooka in the side of a JagdPanther effectively disabling the tracks. However i'm dissapointed by panzerfausts (1944 model) With a 15cm Hollow Charge it should penetrate shermans with relative ease, especially the earlier versions. However only got a engine hit once; the rest did nothing or missed .. > I think it's historical correct that most hand held AT Weapons can't penetrate heavier tanks from front. Going for the tracks or from behind is what I heard a common used practice. I thought that the 15cm PanzerFaust would be an expeption to this, but i'm not sure.
  19. Indeed those pzIII's provide little help. They got taken out when I played (at hard) even when I flanked the american's; not even being able to destroy them from side/behind. At least, u have to be lucky. Both got taken out 1 shot by them yankee's. However -> there's a pretty easy strategy i used to combat the americans with relative ease: trade them PzIII's for 2 nice STUG's, costing the same. This time the flank attack took the first wave quite easy, from good distance. Make sure u directly move the stug's to the right position and get ready to flank the first wave. Think about repositioning ahead of time to flank the other assaults and u should be fine, especially with the provided reinforcements.
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