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Cid250

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Everything posted by Cid250

  1. The problem is that WEGO is calculated in realtime too... which brings a poor result by the limited timeframe of 60 seconds, and the sharing of the CPU with the graphical load, plus the great amount of new ballistics that CMSF includes. WEGO had a blue progress bar in earlier games... and that blue bar wasn't limited to 60 seconds... it depends of your CPU and the complexity of the tactical situation. Don't expect many improvements on the TAC-AI with real time as main game focus... the bigger the battle, the lesser that your CPU AI time will be enough to produce good results... and we now have a path finding that in the earlier versions was way simpler. The quality of this "new" wargame is worse than CMBB and CMAK. And Real Time isn't only a interface problem... it's a core problem with deep roots.
  2. E-mail size is not a problem... since Internet improves each year very fast... and 20Mb attachments or even 100Mb attachments are frequent for me. The lack of WEGO over TCP/IP for those of us with really fast speeds, is a big fault. And my main complaint isn't about graphics or performance... my main complaint is about the design of the game that ignores WEGO completely... since we now have loosed the cool blue bar that uses 100% of the CPU the enough amount of time to make a great TAC-AI... that blue bar is now replaced by a pure realtime representation, loading the CPU with the same stupid graphical load than in pure real time play... Realtime sucks... our WEGO is only a realtime-autopause... but this game has lost any benefit of a really true WEGO design. Seriously... this new game, is a much worse design for true wargaming. And the Real Time market is over saturated with much cooler products that appeal much more to the realtime players. The time will speak by itself. Mark my words... [ July 31, 2007, 05:03 AM: Message edited by: Cid250 ]
  3. http://www.eurogamer.net/article.php?article_id=80542 It's good when a reviewer played enough the kind of products that he is supposed to review: (aka wargames), and he has a clear idea of what is he reviewing. Between these lines you can learn how to success in the European market... where quality still is the main concern.
  4. Well, after playing with the complete CMSF, i consider this new product a lot worse than CMBB and CMAK. The lack of a good design with WEGO as core of the game, makes CMSF a bad wargame product. And even if they include WEGO over TCP/IP in the future, it will be still a bad wargamer product. I doesn't expect much of any WWII product based on the CMSF engine... since they developed the core of the engine with real time in mind, and we lost the "blue bar" of Thinking IA in the WEGO turns... they now just calculate the thing in real time even in WEGO, and that sucks!. So... the WWII standard for the true "wargamer" will still be CMBB and CMAK for the next 5 years at least... In the mean time, Combat Mission Campaings, can calm our "PAIN" as wargamer community.. since i will not buy any of the things based on the current CMSF design even if they return to WWII because the old CMBB and CMAK are much better than any design born with realtime in mind as first gameplay feature.
  5. It's simple... I will not buy a Real Time CM based on WWII, since Real Time games with such a big degree of complexity are just a pain in the ass for good gameplay Player vs Player. And it's clear that the focus in the design of CMSF goes to the RT... by far!. I doesn't feel the need to buy a CombatMission game centered on RTS when we have already many others much funnier and less complex to manage for real time... Real Time, why?... Theater of War it's already for that!. Without a completely new design, entirely focused in WEGO gameplay... specially with mandatory (TCP/IP) support: I will not buy it, even if it's focused on my favorite WWII theater. I did the mistake to preorder CMSF based on the great experience with CMBB & CMAK... But i will not make that mistake again. I will only download the demo of a possible future new CM based on WWII, only if i read in the features this sentence: "dropped suppot to REAL TIME, fully WEGO focused game including WEGO over TCP/IP". If Battlefront doesn't have any interest on keeping the nice WEGO wargaming as the main and unique focus on their designs, i doesn't have any interest in their games anymore. Speedy Click fest in Player Versus Player aren't for me. I'm a wargamer, for the love of god!. Expect many bad reviews on the core wargaming magazines, since this product is a big steep backwards. Doesn't change what it works!... The purchase system of any future WWII release, should be just the same than CMBB and CMAK. [ July 29, 2007, 09:14 PM: Message edited by: Cid250 ]
  6. It's easy to understand why: WEGO without TCP/IP... it's a great fault in the design!. And many beta testers will be lazy to spend extra time with WEGO. WEGO - TCP/IP should be a MUST!.
  7. I've buyed CMSF, and i agree 100% with you... There are hundred of thousands RTS games out there... that will appeal much more to any customer than CMSF. I hope that they just drop RealTime in their next product, and concentrates in the WEGO. I will not buy anything with development focused in RealTime again... if i want a true RTS, there are much better options out there. I want a WEGO wargame with much more details like it was done in CMAK and CMBB. The WEGO included in CMSF lacks the core functionalities of the earlier "wargaming" products. The focus of the design, sadly goes to RealTime in CMSF.
  8. Performance shouldn't be the main complaint about this game. I have an 3 years old Nvidia 5700, and the game works nicely on WindowsXP. The main complaint should be about gameplay... this game is far worse than CMBB or CMAK. The orders/waypoint system is worse, the realism about the time needed to proceed instantaneously with orders is worse, all the work done to make this game playable in real time, like the bad TAC-AI is worse. Definitively, we should start to buy in mass a second copy of the CMBB & CMAK... because they are far better products that this new CMSF in almost every single aspect. CMSF is far from a wargame due to the way that you proceed with orders, morale, etc... and the bad response of the TAC-AI. CMSF will be popular in the RealTime market, but it has not any improvement over CMBB or CMAK... so, the players that loved that, will find CMSF very unpleasant.
  9. What about some of us that have a Gigabit Local conection of 1000Mb/s bandwith, (yes 1Gb/s). And we want to play WEGO by TCP?.
  10. 14Mb is a tiny attachment for an e-mail today. Change your e-mail account provider... You used an outdated e-mail provider. We are in the days of big bandwith, and e-mail attachments of 100Mb are common on my daily work. In two years, will be common to email even 1Gb of attachment in few minutes. Internet grows that fast!. So, it's a great idea to keep PBEM in the game.
  11. Ok greedy bandwidth mates (who don't even cares to advice about the possibility of cut the download without risk of being blocked)... I've toked the risk, and I've stopped the crappy download session, and started again the download. It goes to max speed now.
  12. I doesn't understand why... if i click over any download just now... it starts at 100Kb/s ... but Battlefront doesn't raise the speed... i keep on those 16Kb/s. Can i cancel the current download to start it again?. Should i do it?... In the pre-order page they said that if i cancel a download i will not be able to download it again... What to do?
  13. The download goes slowly for me... 6 hours at least!!!. Will be much better to have a fast speed mirror, it's possible?
  14. CMx2 modules about modern war sucks... this fake syrian-USA engagement will not sell as much as a CMC based on WWII. The reason is the European market. Some Europeans like me, have preordered CM:SF just to support the company... a fake war in a modern environment with asymmetric forces doesn't appeal to much people here. Expect very few sales in the following CM:SF modules that expand the modern war fantasy scenario... since a lot of Europeans will not buy that crap.
  15. WEGO, realtime sucks for this level of tactics.
  16. He said it in words... i will explain it on images.
  17. You did the question in reversed order... "Will be Vista able to run this game?" The fault is on the side of Microsoft... for his lack of backwards compatibility... and even if you are lucky and a game runs in Vista (many don't even run), there is a big problem with performance... to lose a 33% of performance in vista compared with XP should not surprise you. So... for a gaming platform, the best idea is to make a big partition for XP and any game that you want to play smoothly. Some computer vendors, will even exchange your license of Vista for another of XP without charge. (a great trade in my opinion). Vista will be ready for games may be in 2 or 3 years... and by the time, there will be another operating system of Microsoft... so you can just bypass Vista, like many bypassed Windows Millennium Edition (Me). Vista sucks even for companies... lots of software done specifically to work with you business... doesn't run anymore on Vista. Many companies are afraid to update, and keep his well working XP.
  18. Will be great if Battlefront increases his collaboration and support with the development of this fantastic game, after the release of CM:SF. Surely CM:SF will need work in future patchs, etc... but a bit of help for the CMC project can benefit also to CM:SF in the future... May be will be a good idea to build CMC thinking not only in the First combat mission engine, but also in this second generation. They should release the CMC for second world war series (CMBB), and after that, they should adapt it to the CM:SF to build modern campaigns!!!. With the time, Battlefront will need to build a new WWII game, and will be much easier to have already a CMC game that works with the new engine to make the launch of the next generation WWII series almost simultaneous. Isn't it?.
  19. Will be much better a centralized mail server, for PBEM games... each player get a POP3 account with a domain name, like: PlayerName@battlefront.com
  20. Mirror (only for the slower ones).
  21. Wow!, happy 4th July. ftp://ftp.battlefront.com/pub/demos/cmsf/windows/CMSF_Demo.exe Sorry for the people that was already drunk. [ July 04, 2007, 07:36 PM: Message edited by: Cid250 ]
  22. Ok, thanks. This is a pic of the Download link:
  23. Well, i have a question... i've preordered it, and after the purchase, the website displays a download link... should i click it?. It's already available for download then?. I'm scared by this warning, printed below the download link: "Do not abort your Download once you have begun it! Doing so may result in your download link no longer working."
  24. I checked from Martin, he says that the three other languages were omitted from the feature list by accident. So the correct information is: the game is playable in English, French, German, Spanish, Italian and Polish. Happy now? </font>
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