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Honch

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Everything posted by Honch

  1. Major, nobody "innocently plays SC2"! You want to crush, slay and trample your enemies into the digital ground!!!! (Where's my vallium?)
  2. Agreed, and shouldn't it be very simple to have sounds and pictures added to popups? The actual sound and picture files could even be left up to the modders to add but the option would be nice.
  3. Did you make sure that you did an export-import for this modded campaign? If you simply made a copy of a previous campaign and renamed it, it will use the old bitmaps. I've experienced this. Also, you have to make sure that the customized bitmpas are in a folder in the campaigns directory, NOT the root folder. Help?
  4. What a character. I'd love to meet you in real life Rambo! Just leave your guns at the door.
  5. Try the editor and it would solve 99% of your problems Rambo! They gave us the editor so that they didn't have to deal with all of the personal opinions about who should be stronger, who should have what techs, who is under-represented etc. Very few of us think that the US should be all powerful. Why don't you use the editor, make everything max attack values and max tech for the US with 100 armies, tank groups, air fleets and ships and I think that you'd finally make yourself happy.
  6. Are yours ready now Timskorn? I have Normal Dude's Axis AI in my expanded scenario I just need somebody's Allied AI.
  7. Thanks Major. I have updated the Free French and Indian flags as required. I should have the scenario completed and uploaded by the weekend. My kids just gave me my third head cold in a month, I just want to sleep.
  8. Add an air fleet or two to the production queue in the editor and reduce the cost of building air and bomber fleets, tanks, battleships, carriers and subs for the US only.
  9. You cannot combine Canada with the UK as it would negate the Canada to UK convoy route and the whole point of Germany having U-Boats in the Atlantic. (Whether you like the current sysytem or not)
  10. Update as of June 21, 2006, my 36th birthday: Siam and Burma are mapped and terrained. The OOB is done and the only thing left is the terraining of India. Event scripts have been added for Indian partisans, Chindit attacks and the Calcutta-Bombay-Liverpool Indian convoy. Siam starts the campaign as Japanese controlled/occupied with activation in December 1941. Bangkok represents the capital and supply source for Japanese units. Extreme South West China with the city of Kunming is US controlled. (Again, a compromise since I am short on country slots) The Japanese "Burma" fleet is positioned in Bangkok and the British "India" fleet is scattered throughout Indian ports and in Ceylon. It should be a good add-on to the East African and Middle East theatres that I have added to the original campaign. I do have room to add China as a full participant, French Indo-China, Malaya, Dutch East Indies and the rest of Siberia once we have more country slots and I have more time. I want to exclude as much of the direct US-Japanese conflict though and will focus on the conflict between UK and Japan, USSR and Japan in 1945 and maybe China-Japan other than just Burma.
  11. Play my Honch Expanded Scenario, UK moves to Halifax and USSR moves its captal to Novosibirisk. I dare the Germans to try and go that far.
  12. Does anyone know what the Indian flag looked like in WW2?
  13. Timskorn: Is your new Allied AI mod avaialble on cmmods?
  14. Yes, he emailed me directly as well. He's working on fixing a few things right now and intends to make the changes to the scripts soon. Its so nice to have a developer who is so accessible to the users.
  15. Exactly Hubert, you could probably make one script format that would cover any event. The ability to use dummy variables would cancel out those lines that are not used for a specific event. For example, at the least, every script should have: NAME POPUP PICTURE JPG image to be added to the popup SOUND WAV file to be played with the popup DATE (date that must be satisfied in the game for the event to occur) FAIL_SAFE-DATE (date that will trigger the event regardless of if any other conditions are satisfied) COUNTRY_ID Owner of the event TRANSFER_ID Country Receiving the territory and/or unit TRIGGER % Chance of Event Occuring VARIABLE_CONDITION (eg. Italy Politically Aligned with Axis and Not Surrendered, Greece DOW'd upon by Axis and Not Surrendered) AND Logic CONDITION_POSITION (units within a certain range of a designated tile) OR Logic MAP_POSITION
  16. I have started modding the 2D NATO units for now so that we can at least start messing around with the map and such soon. The 3D units and the resource tiles will come later.
  17. I have now added all of India, Burma, Ceylon and the Western parts of China which will have to be Neutral for now as I have no more country slots. Thats as far East as I can go using my current scale. I woudln't really want to include much else of the Eastern theatre as it would involve ALOT more work and I would need several more country slots. My passion is for the European Theatre, not the Pacific. I will fill out the terrain, British/Indian OOB for 1939 and then the Japanese entry scripts tomorrow. Stay tuned. After that, its all I can do until we get more robust AI and Event scripts with the new parameters that myself, Edwin, Normal Dude and a few others have asked for.
  18. Actually, if these were added to most of the event scripts it would solve 99% of the script limitations!
  19. Hubert: If you added variable conditions and condition positions to the territory and annexation scripts we could easily have annexations reversed upon liberation or conquest of the annexed tiles etc. Any possibility for Patch 1.03?
  20. Major: If I could get variable conditions and condition positions added to the territory and annexation scripts I could have all of the annexation scripts work perfectly and then reverse them upon liberation etc.
  21. Stalin: South Africa is there. Normal: I will upload to cmmmods tomorrow and would recommend downloading the whole thing from there as it is quite big with all of the bitmap files.
  22. Difool: I have just updated the Axis AI scripts with Normal Dude's now and made all of the adjustments. The ones you are using right now are the plain jane ones from patch 2. The next update to cmmods will have them. I hope for Edwin's Allied AI scripts soon. The starting OOB for Italy in East Africa was over 250,000 Italian and Abyssinian troops in 1939 so I think that the scenario is well balanced. Remember, I have adjusted attack values for Italian troops downwards to represent their lack of quality, leadership and overall battle worthiness in WW2. Regarding the error, please email me a saved game file so that I can have Hubert look at it. Major: I will get that script in there soon. I also have to fix the Bessarabia annexation script as it triggered even after Germany had conquered most of Southern Russia in my latest game. It may be a problem with the limitations of the script.
  23. I added the Romanian oil to Germany but yes it had to go from a port to a port. But all of the tiles in between can be land!
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