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Honch

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Everything posted by Honch

  1. I have designed a localization.txt file for the atomic bomb. I will upload it with my "Changes I have Made" campaign. It replaces the Heavy Bombers research option. I would love to add a custom .wav sound for this but don't know how to have the game replace regular bombing sound with my custom one. (I stole it from CIV4) Any help Hubert?
  2. I adjusted the naval costs for UK and USA downwards slightly on everything and Germany on subs. Italy and USSR went up on costs of CVs. Much better.
  3. How does one take a screenshot then post it on the boards?
  4. Hi Blashy: How does the import function work with the new maps we create?
  5. As for palyability it was great! I played hotseat with FOW (its amazing how you forget where you had moved the enemy fleets last turn), simultaneous with 14 day normalization. The battle for NA was awesome. The Italians swarmed in and surrounded El Alemein but it didn't crack. By end of 1940 they were pushed back to Tobruk by the increasing UK presence until Rommel swooped in and pushed UK back again to Alexandria. Germany overcommitted to NA, defeating the UK and taking Egypt but then not having enough to make a big dent in USSR by end of 1941. I tried Netherlands in 1939 and Benelux in early 1940. Amsterdam was a bitch to conquer through the mud and held out until the same time as Benelux which fell in 2 turns by April 1940.
  6. This is probably the last set of additions until we get a new, larger map of Europe that works with the scripts. Additions and Modifications as of April 19, 2006 2:36 PM PST (Scenario to be added to CMMods tonight and script changes to this board later) Germany: Added Vienna and Stuttgart Port of Rostok 4pt BB in South Atlantic (Graf Spee) (surface raiders and air interdiction of convoy routes please Hubert!!!!!) 5pt Bomber near Essen 4pt Corps in each of the forts along Siegfried Line 1 experience point to AF near Poland to represent Condor Legion experience Gave tile 78,19 to Switzerland Created Czechoslovakia and Austria as 100% annexed nations allowing creation of units after liberation Rommel and Kleist as 1pt HQs to arrive May 1940 CV to arrive in April 1945 (Graf Zeppelin) Upgraded Corps to arrive in January 1940 (1st SS) UK: Deleted cities of Halifax and St. Johns Added Montreal, Toronto and Jerusalem Cdn oil on western edge of map 4pt Cdn corps in Ottawa representing Cdn Army Cdn engineers to arrive in June 1944 Added Birmingham and Glasgow Added ports of Belfast, Haifa, Cardiff, Southhampton and Plymouth Added fort on North African coast to represent El Alamein CA to Haifa, CA to Suez (initial scenario UK med fleet was too weak) 5pt Corps to Jerusalem to represent Palestine corps Separated Jordan (Trans-Jordan) from Egypt as 100% Allied nation, made Amman the capital (Please add Palestine as a country Hubert) Added Jordan River between Jerusalem and Amman USA: Deleted city of Portsmouth. Added cities of Philadelphia and Buffalo. Added 5pt SS, BB and CA to ports to represent US Atlantic Fleet Added 5pt AF Added paratroops to arrive in 1944 (82nd airborne) Added Patton and Eisenhower HQs to arrive in 1943 Italy: Deleted city of Bari Added City and port of Naples 5pt Corps in Venice 2 pt HQ in Naples 5pt armour near Tobruk Added city of Benghazi USSR: 5pt CA in Archangel Added Murmansk to North Atlantic Naval Loop for UK and USSR units only 5 pt Corps in Baku Baltic States: Added port of Riga Yugolsavia: Added port of Dubrovnik HQ to arrive in 1945 (Tito) France: Added city of Damascus Added ports of Cherbourg, St. Nazaire, Calais-Dunkirk and Oran Norway: 1pt CA Increased both corps to 4pts (I don’t like odd numbers other than 5) Denmark: Reduced corps to 2pt 1 pt CA Benelux: Separated Netherlands from Benelux Added port of Rotterdam and city of Amsterdam 8pt corps to Amsterdam 4 pt CA to Rotterdam 2 pt CA to Antwerp Added sections to scripts to deal with these changes. Netherlands Free Unit option. Romania: Added Black Sea port. 2 pt CA 2nd Corps to arrive in 1942 2pt armour to arrive in 1941 Turkey: 2 pt CA Hungary: 2nd Army to arrive in 1942 Spain: Deleted cities of Bilbao and Valencia Added city and port of Barcelona Added mine north of Madrid Greece: Free units option 1 pt AF Poland: Added Cracow Port of Danzig Free unit option HQ and another army to arrive in 1940 (if not conquered) 1 pt CA Once again, a full size map of Europe using the full editor size would be great along with the updated scripts would be great. As well, surface raiders, air interdiction of convoy routes, major and minor cities, major and minor ports, divisions and the bomb! No pressure Hubert!!
  7. Exactly, if we want to play a true "what if" with some historical realism we need this option. If D-Day failed or never happened and the Russians had not already pushed Germany into the Atlantic by 1946 the US most certainly would have employed "the bomb" in a strategic or even tactical campaign. A successful Germany, alive into 1947 may have also had the bomb. Give us the chance Hubert!!
  8. I will upload the scenario to CMMOds tonight. In the meantime, in an hour or so I will add my script changes to this board for easy cut and paste as well as another update of my changes. I thought about maxxing out the map size using the editor but realised that there are too many scripts that use tile specific loacations and I'd rather let the pros do that.
  9. Just change the action points to 3 or 4. It forces amphibs to be at sea longer.
  10. Why has nobody ever asked the developers about adding an atomic bomb tech tree? Acheiving the bomb would be expensive and time consuming but once you have it you could buy them. I would imagine if dropped on a tile (in a bombers range) it would decimate 80% of resource and unit values permanently?
  11. So far so good. I just finished a game last night and no real problems that a few changes to the starting techs and MPPs couldn't fix. I look foward to a full map as well. I played simultaneous with 14 day normalization.
  12. I also would have separated Estonia, Lithuania and Latvia but I couldn't figure out how to change the USSR annexes situation to three countries instead of two. Same situation for Algeria and Tunisia. I didn't want to mess up the Vichy France scripts until I know what I am doing. I did however add an event for USSR annexes Bessarabia.
  13. Other changes I made to add realism, some historical accuracy and just plain fun: Germany: Added Vienna, 4 point BB in South Atlantic (Graf Spee), 5 point bomber near Essen, 4 point corps in each of the forts along the Maginot line, Rommel and Kleist as 1 point HQs to arrive in May 1940, CV to arrive on January 1, 1945 representing the Graf Zeppelin. Gave tile 78,19 to Switzerland. Added 1 point experience to an air fleet near Poland to represent the Condor Legion experience. Separeted Austria and Czecholsovakia out of Germany to be 100% annexed nations. Czech units can then purchased after a liberation of Prague. UK: Added Birmingham, Glasgow, Jerusalem, Toronto, Montreal, Cardiff (port only), Plymouth (port only), Belfast (port only), Haifa (port only) an extra 8 point air fleet in Manchester (at the beginning of the war the RAF was just as large as the Luftwaffe), an extra CA in Cairo and CA in Haifa (the current game setup for UK Med fleet was too weak), separated Jordan out of Egypt to represent Trans-Jordan, added a 5 point corps to Jerusalem to represent the Palestine corps and a 4 point corps in Ottawa to represent the Canadian army. Also added Cdn Engineers to arrive in June 1944. (The Cdn Royal Engineers were vital to the march across France and Holland after D-Day) (Yes, I am Canadian) Added a small fortification in to represent El Alamein. Italy: Added Naples (City and port) and deleted city of Bari. Added a 5 point corps to Venice and a 2 point HQ to Naples. Added a 5 point armour near Tobruk. (The Italians were actually well equipped with tanks at the start of the war in North Africa) USA: Deleted city of Portsmouth and added Philadeplhia and Buffalo. Added a 5 point air fleet and ½ strength SS, BB and CA to represent US Atlantic Fleet. Added Eisenhower and Patton HQs to arrive automatically in 1943. USSR: Added 5 point cruiser to Archangel to represent Soviet Arctic fleet and added Murmansk to North Atlantic Naval loop. Added port of Riga. France: Added ports of St. Nazaire, Cherbourg and Calais-Dunkirk. Added Damascus and port of Oran. Added HQ De Gaulle to arrive in June 1944. Poland: Added Cracow and port of Danzig. Moved corps in Sothern Poland to Cracow. Benelux: Separated Netherlands out from Benelux, added Amsterdam and port of Rotterdam. Added 10 point corps to Amsterdam and 4 point cruiser to Rotterdam to represent Dutch fleet. Added 2 point cruiser to Antwerp to represent Belgian fleet. Updated Free Unit script to allow for transfer of Dutch fleet to UK on surrender. Updated activation scripts to allow for changes in activation of USA and Netherlands/Benelux on invasion of one or other. Other: Added 2 point cruisers to Turkey, Romania (on new Black sea port) Greece and Norway. Added 1 point cruisers to Denmark, Poland and Portgual. I would love to have a map that uses up all of the available tiles in the editor and then have options such as major and minor ports, major and minor cities and divisions. But until then these changes I have made work out really well. I do plan on stretching the bottom of the map out to accommodate Abyssinia and Kenya and the fight there in 1939-40.
  14. It works well and just fleshes out the game a bit more, I have played several games now with the countries separated. The script additions work as well. I reduced the USA-> Allies script to a random 2-3% each to replace the 3-5% that was before when they were a combined country. I also added activation scripts of 15-20% for Benelux->Allies if Netherlands is invaded and vice versa. I could have also separated out Luxembourg but it would have meant adding a capital city and there would be no point as the Axis would have just walked into the city anyway. Check my "Changes I have Made Post" to see other changes I have made.
  15. Figured it out. Added sections to the Activation script to give a random 15-20% activation for each of Benelux and Nethrlands for an Axis DOW on the other.
  16. I have created a North Atlantic to Murmansj Naval Loop. Anyone interested send me an email and I will send you the text that needs to be added to the Naval Loop script. You also need to put arrows on the map in the appropriate tiles.
  17. I have separated the Netherlands from Benelux and added port-Rotterdam and capital- Amsterdam. I have added a new section to the Activation script to add 2-4% to the USA -> Allies and reduced the Benelux section to the same 2->4%. (To avoid doubling up on what was a combined 3-5% before) However, I would like to add a section detailing the effect that an Axis DOW on Benelux would have on the Netherlands and vice versa. Probably 20% or more I would imagine. I can't figure that out, any scripting pros out there plan to do something similar?
  18. In my second turn of attacking Poland I cleared the unit in Warsaw but unfortunately didn't have a unit that could walk into the city. On the AI turn, the AI did not move the unit that was to the East of Warsaw in to defend the city and I walked in next turn. Just an observation.
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