arado234
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Everything posted by arado234
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Question????
arado234 replied to Col. Gen. Guderian's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
The only game ive played where there is mass surrender when surrounded is Third Reich.Each turn is one month.I gues you could,have it like liam said:You loose so much per turn then after a month you are gone. -
ev one of the big reasons russia was so short of manpower is they kept doing stupid things with them(getting them wiped out in pointless attacks and defences).If they had been lead better(stalin listened to zhukov)and didnt try to hold places where they had no hope they wouldnt have been so short of men.Remember most of germanys motorised equipment wasnt designed to handle the harsh russian terrian.Russias shortage wasnt manpower it was lack of leadership. What you say about soft build limits makes total sense(maybe there could be some sort of "punishment"for having to replace so many losses) but if you go historically accurate the germans are doomed.IMO i think the game is this way for play balance only.You could also argue that if you want a historically accurate manpower pool then you should also want a historically accurate raw material pool etc ,etc.(goodbye germany)
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The Difficult One?
arado234 replied to SeaMonkey's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
This is one of the funnest games ive played.User friendly(not to complicated).Easy to P.B.E.M.Very enjoyable!!!! -
S.O.how historically accurate do you want to get? Do you also want to include ultra,possible alliances,real allied output?They had to draw the line somewhere.If you keep going then the game becomes very complicated and maybe not as appealing to some people. If you want to get real accurate germany shouldnt be able to replace all her losses after about 1942.After the failed attempt to take russia germany could never make good all her losses.The fact that germany can make good most of her losses right up to 1947 is grossly inaccurate but its in the game for play balance.In the game third reich there is an addition that makes it so germany cant totaly(its based on actual german manpower available) replace her losses and germany has no hope.
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The only(board) game ive ever played that gets so tech.as to get down to the actual loss of weapons(individual tanks, machine guns etc), commanders,indvidual men is squad leader.There is noway you could mimic this in any strategic game. The fact that all new units and those that are brought back up to strength start at very low or no experience does represnt the fact that most of the unit that was attacked was destroyed.Ex:a unit with say 4 experience bars gets knocked down to a strength of one,when its brought up to full strength it looses prettywell all of its experience.This alone makes the unit much less efective and most units that were brought back to strengh or any new ones formed did have a core of experienced men.Some more than others.Even the german units that managed to escape the massacre at falaise werenot completely destroyed down to absolutely zero and yet you could argue that thier combat effectiveness was zero.Sc2 represents this very well without making the game to complicated.
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Allied Armor
arado234 replied to SeaMonkey's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
The best exploitation phase i ever saw in any game is third reich.In one move you can wipe out all of russia if the russian player isnt paying attention.Not possible in sc2 though.Although with the W.a.W.it sounds like armour will be able to act more like armour? -
Allied Armor
arado234 replied to SeaMonkey's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Yes baron you are correct.There is no way to please us all.The game is fun the way it is.Cant wait for WaW. -
Allied Armor
arado234 replied to SeaMonkey's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
It sounds like some people want the game to be much more historical.That would mean somehow adding in ultra and adding in the very good chance of russia joining germany or at minimum becoming neutral untill attacked.The game would then have no point to it.Just like adding in all 80,000 ami.tanks etc,etc.Evertime the game was played and russia joined germany the other side would just giveup.Remember the brits(allies)have one HUGE atvantage over germany you can never take away.They know before the game even starts that russia and america will join their side and can plan their overall strategy accordingly.In reality they had no such knowledge at first.By reducing overall alied strength you in a crude way are factoring that atvantage in.I know germany has some atvantages but nothing like the allied one. -
Allied Armor
arado234 replied to SeaMonkey's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Targul if you put the game at full historical numbers,goodbye germany.The allies just ovewhelm them like they did. -
Allied Armor
arado234 replied to SeaMonkey's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
SeaMonkey,no need to apologise.I liked being poked at. I agree with you on allied A.F.V.numbers but i thought the game testers set the game up for balance? -
The Russian Army of WWII and SC2
arado234 replied to ev's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
ev i agree with you about russia having all these troops real fast but i think with all the other historical events and possible events that arenot included in this game is because of play balance.If you start adding in more historical realities then the game becomes impossible for germany to "win". Your idea about changing the victory conditions to reflect this(russia getting all those extra men)is agood idea.Perhaps it could be an optional setting?