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sburke

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Everything posted by sburke

  1. For those who have not tried something like this, it can be a real eye opener. Tactics you may have been used to employing no longer work with less fit units. Your options become a lot more limited as your units tire faster, cower more etc. It does work much better i think with an op layer as the condition of your unit can be dictated by events outside your control, but you are free to try them anytime.
  2. Good point. If we expect battle performance to adhere closer to reality then we should be fighting closer to the way they would. A win with 50-60% losses doesn't generally fall within the scope of comparing actual wartime behavior with how we behave in a game. I think a number of folks have suggested using battle casualties in the objectives to influence game play. I'd be curious from the OP's perspective. What are your typical casualty percentages in achieving victory?
  3. Just to be repetitive, it was a great idea for a thread, sorry it got hijacked on you. I agree with everyone else and speaking selfishly - it NEVER hurts to have a new map. Carentan is one campaign/scenario I am eagerly waiting for. Look at it this way, you have a nice long lead time to prepare your map and get up to speed on the editor and AI planning. Hopefully when you actually have the units ready you'll just need to figure the OoB and plug it in. And the crowd is not actually that tough, lots of folks here are more than willing to give advice, tips, assist with playtesting etc. If you want to work on this be assured there are many who will be more than happy to help out. Asking for help when you really want it is always welcome- asking for help as the lead sentence in a rant about everything that is wrong with CMBN is gonna generate a whole different response :-P
  4. I'll leave the last words to Jimi: Manic depression is touching my soul I know what I want but I just don't know How to, go about gettin' it Feeling sweet feeling, Drops from my fingers, fingers Manic depression is catchin' my soul Well, I think I'll go turn myself off, And go on down All the way down Really ain't no use in me hanging around In your kinda scene
  5. Your choice, I earnestly suggested option 1, but if you want to ride around on Michael Dorosh's coat tails, or throw his name around to try and cloak yourself in some air of the embattled few doggedly trying to show BFC the error of their ways- well good luck on that. BFC is still producing and seem to be doing quite well. Assuming though you do read the guys reviews I am somewhat surprised you didn't realize all the games "flaws" beforehand. Perhaps you, Dorosh and others of your ilk can open up your own gaming company and put your money where you mouth is instead of just telling BFC how they should be spending their money. Oh wait, then you'd actually have to be accountable.. yeah that would suck.
  6. I didn't say to vacate the hedgerow - moving laterally can have the same effect. I started trying this tactic earlier this summer in a battle with broadsword where I just knew I was gonna face a lot of artillery. For the most part it worked really well. It wasn't until the really big barrage was called in to start the main attack that I got shut down, but at that point the main attack was having to be launched against my outpost line. There is no set rule for anything though, the point is to try and make the terrain work for you. Sometimes that just isn't possible, but a bit of creativity can go a long way. The map you play on is going to dictate your tactics so make no assumptions that what worked in one battle will work in the next. Look for things like dead ground that may give you an opportunity to flank an enemy advance. I have ended up on defence a lot, won some, lost others. What I haven't found is there is some automatic assumption that the offense should win. For me it is more an issue of does the battlefield itself have what I need to defeat the opposing force. I don't generally rely on AT guns as the lynchpin of my defense. I've had much more success with Pzshk and PF, though the maps I have generally fought on are closer terrain. Obviously there is a lot more to the whole issue of fighting a defensive battle. If your opponent has enough firepower they are going to be able to hit you. A linear barrage on a hedgerow is gonna eliminate any plan to displace. A few trps of your own however can even that score.
  7. Hmm how long before you get yourself banned? I am figuring probably right around the time you give yourself a coronary. You realize of course that if you want to find out how to get the most out of this game you are gonna eventually have to stop acting like a cranky 9 year old and talk to folks about what all does come with the game. While it might not be immediately obvious, there actually is quite a bit here for your money, just maybe not the way you expected it. So question is do you want to explore that and find out why folks like mord and myself absolutely love this game (and it isn't simply because we figured we could be in the BFC fanboi posse, as much fun as that sounds like it might be) or are you just hear to express how pissed off you are about not getting what you thought you might have. If it is to complain, that is certainly your right, just want to know if I should expend any effort trying to convince you that you actually did get a good deal.
  8. Wow 4 posts and you are well on the way to alienating anyone who would have thought to help you out. The guy you are banging away at there is one of the people who continues to crank out scenarios for you to play and a darn good resource for understanding the editor. Reading around your rants isn't really something to ask of folks if you expect them to lend you any insight on what they have learned.
  9. LOL seriously. Do you do this little research everytime you plunk down money? If after this little time you've managed to get yourself this bent out of shape I can only suggest one of two things. Take a deep breath and look at how the modules to CMSF expanded the scope of the game and read some of the BFC comments on how they foresee the various family of games being released, then spend some time looking at the very useful information folks have put out on what is actually a much better editor than what came with CMBO or Walk away now and spend your money somewhere else but hopefully with a little more forethought as to what you are getting for it. I do recommend the first option. I think if you take a few deep breaths and then look at the way BFC is developing your product you will find that not only aren't they trying to stick it to you, but they are actually producing a damned good product that personally is the best money I have spent on a war game in a very long time..well at least since CMSF...
  10. I think folks are waiting until we have German fallschirmjager before tackling that.
  11. Just open the map in the editor, reduce the map using the same method you would to enlarge it and save it separately. Several people are doing exactly this to have a campaign play out on a uniform large map and using smaller portions of that map for individual battles. The only thing to beware of is putting too much detail in the larger map. Take care of basic outlines, but add in the detail only on the sub maps you create. If you go on the repository there are a couple large maps like that already posted with that purpose in mind.
  12. have em all and have started delving back here for a change of pace from Normandy.
  13. Interesting note in the armchair general video, he comments he only uses with a trp.
  14. LOL wonder how this would have gone if that bridge had been blown by enemy artillery as it was for me.....um.. reload.
  15. I think maybe you fight too staticly on defense. It's a pretty simple answer to fight the "mortar sniping". You don't stay put for it. So here's your alternative. The enemy suicide scout team is allowed to approach. You either have the fire triggered by a covered arc, in which case you move immediately at the start of the next turn or you allow yourself 30 seconds of firing and displace. By the time the mortar gets into the fight you are no longer there and an additional suicide team to scout you out is more then welcome to try. Those scout team losses are gonna hurt your opponents morale. You can't just keep tossing out troopers as bait and not expect to pay a cost. And if I have a mortar on defense, you can bet the hedgerow that scout came from is gonna get a slight dousing. My toughest one to fight is someone who does some serious suppressive fire and smoke. Those Shermans can lay down some hellacious fire. If my troops are cowering the active defense starts to collapse and the smoke can change everything. Unfortunately I fight two opponents who do both on a regular basis.
  16. Have you tried this? It is appropriately enough in the mods forum. http://www.battlefront.com/community/showthread.php?t=98199
  17. There are only children and old men in your way to the checkout counter!
  18. Personally I am still of the opinion that defending is easier and I play exclusively WeGo. Putting together a decent combined arms attack is difficult and I have been deeply impressed when my opponents have been able to do so. I have found CM to duplicate very well WW 2 tactical doctrine of trying to break up infantry/armor cooperation to defeat an attack. Keep the tanks at arm's length with a well placed AT round and suddenly your opponent may be finding the infantry is out there on their own just a little too much. Toss in a minefield or two and things start getting dicey for an attacker. Scatter the infantry and those tanks become awfully vulnerable. With a decent use of terrain I think it is not necessarily "easy" but practical to ambush the enemy. As noted by someone previously, passive defense is not necessarily a good answer which I think would fall under the desired armored covered arc (though I do miss that one). Obvious ambush locations will more than likely be given a dose of suppressive fire. The goal then becomes how to spring an ambush at a location or time not so obvious. I can't say I have mastered it but I have learned to look for opportunities as they arise. In a recent battle I had a team positioned at a hedgerow providing overwatch of a wire obstacle and noticed some US infantry getting strung out in front of a hedgerow across the road. I rushed the team across the road and up against the adjacent hedgerow, took out an infantry and an engineer team at close range and then retreated before the supporting armor could hit back at the cost of a single soldier. In the same battle I had an AT team nail a light tank, crawl for a turn + to another position, pop up only to spot another tank and kill it. Other possibilities- if you have a trp, put it on your own position. When about to be driven from that position call in a mortar strike. Odds are your opponent is gonna get caught exposed and reorganizing.
  19. A look on the home page will tell you as much hard information as you will get here which is...nothing announced yet in the way of a date.
  20. Further testing as in "can we make up a big pot of Vindaloo with it?"
  21. That doesn't quite work. Continuing to get hit may work simply because the model is already built. We don't know for example that soldiers already wounded can be getting wounded again, i.e. it may not be cumulative and we only notice when one gets killed as that is a different state. BFC would have to chime in here about the whole issue of wounds and cumulative effect etc. Hand to hand however isn't modelled and that would actually require programming. Now hand to hand versus fire, there is a competetive question for ya. Which would you prefer assuming we had a choice? Personally I'd go with fire as we will need it for those bunkers in the westwall, but Hand to hand would be nice "eye candy".
  22. Sorry, I don't normally do this so I can't really answer that. What I have found is it takes a long time to get them fit enough to do much once exhausted. If I have them hit that point I simply cancel all commands and let em rest.
  23. This isn't the first thread to compare the two products. While the animations sound interesting, the loss of infantry combat is a real show stopper for me. That is what I get the most enjoyment out of CMBN, but hey more products on the market means more folks are generally happy. Fortunately we do not have to choose, folks can get both if they so desire.
  24. I'd open a dropbox account (A small one is free) and post a link, between Beta testers and general curious types you should get some feedback.
  25. Broadsword and I were just discussing how very occasionally we have seen a member of a team somehow go wandering off, but nothing like what you have experienced. Do you happen to have a save?
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