Jump to content
Battlefront is now Slitherine ×

sburke

Members
  • Posts

    21,454
  • Joined

  • Last visited

  • Days Won

    107

Everything posted by sburke

  1. It is. Next patch release. If that isn't enough I suggest re reading the post by Tarquelne. Specifically this part
  2. I thought I fulfilled that role for my pixeltruppen quite nicely.
  3. You had me up until the point when they are looking over my shoulder and realize "my guys" are the SS.
  4. Not even families. Bulge CMx2 would be a family. Bulge Cmx3 is a new engine and family. Man talk about ambitious. I feel so lame, I'd settle for MG this year and be quite happy. Probably why I invested in Beta VHS....
  5. rotflmao, and then tell them our 3rd qtr is actually early as we run it off a financial cycle not actual year.
  6. 2 new engines next year? Man you do like to dream.
  7. Well that and the fact that BFC continues to let me post even after lines like that. They really have no standards.
  8. Urban Legend. It was apparently some guy from NY who just happened to be on his world fuggitabouit tour that decided to infect one of our unluckier residents. It is just that unlike the New Yawka, our person sought treatment. As Herpes has a long history going all the way back to the ancient greeks, I expect it came from one of your Greek owned coffee places so well known for their adherence to sanitary requirements....
  9. Yeah BFC has been pretty blunt at times about the difficulties water represents in programming and likely why it never showed up in CMSF. It's fine for a board game or a 2D computer game, but the mechanics it represents in the 3D world are apparently really really difficult to iron out. I have started paying more attention to scenarios with bridges and lots of water and avoiding them. I can usually get around the issues however it is an item I find distracting having to worry about. That and having my butt handed to me 3 times now trying to figure out bridge assault tactics.. I need a change of scenery. Maybe I'll go get my butt handed to me in an urban setting...
  10. For the ATG, I have found the key to be three things suppression suppression suppression and I have mostly learned that from my opponents watching my own ATGs. People miss a lot of opportunity because they are looking for the kill. Make the gun cower and you can just about send a team up to the hedge and kill them without worry. Suppression can be mortar, direct fire, small arms etc depending on how close you can get etc. As to the Tank, an AT team (especially if you have Shreks) seems to have no issues with bocage. Lob a few rounds in there and so far my AT teams behind bocage easily spot tanks in similar position across a field long before the tank spots them. And as YD says- smoke. It's ideal for allowing you to get into position while your opponent can't see what you are up to.
  11. Not sure who you were asking. I use Juju's tweaked UI and Mord/DK's portrait's
  12. They were there for...wait for it...... yes it really is gonna be that bad..... Danish I'm here all week, try the beef.
  13. So THAT is what I was doing wrong, thanks, this is something I definitely needed to know. In retrospect it is kind of funny but at the time left me completely baffled - why the hell they'd smoke in that direction?
  14. Well from my monitor's viewpoint I would say yeah, but I think there are laws in many countries against postings like that which are not preceeded by a warning to swallow any liquids and set down any containers of said liquid. I think it came from the lawsuit about McDonald's labels not telling people coffee might be hot. And even worse I can still hear that guy...Faid it!!
  15. Tried CW air attack which is a bridge builders wet dream. Over all my units crossed just fine...until of course they ran into the enemy, but that's a different story. However I had one little pixel trooper who apparently really likes playing by the water as he fled an attack to the water's edge and then refused to leave there for the duration of the battle despite being fully rested and recovered. I got the rest of the section to join him and see if they could encourage him to move on, but nope. Water is cool, artillery bad, me stay here. eh (yeah he is Canadian)
  16. Keep in mind it is a board game OoB and the battle sequence after the first turn is decidedly ahistorical even if the overall feel of the battle is very much along the lines of what happened. According to Normandiefront, Schnell bde 30 was subordinated to 352nd ID as were a host of other units considering the divisional staff of 352nd ID had shown itself capable and had some proven commanders. In addition to attachments prior to June 6th, the division would be supplemented by KG Heintz I and II Bn GR 984 1 Company Pioneer BN 275 III BN art reg 275 GR reg 897 Oberst Bohm GR 943 Flk reg 1 flk reg 15 flk reg 32 falschirmflak reg 2 art abteilung Autun Cadre of art NCO school of 7th armee one eisenbahn art abteilung landesbau pioneer bn 17 elements of 17th SS PGD They also absorbed units in the area from the kriegsmarine, RAD units, labour detachments, Art Reg 1716 and any soldiers on leave in their sector Not exactly a roster to inspire unit cohesion and yet they performed well despite all that. They simply bled to death as a unit faced with the inability of the German command to alter either the Strategic or Operational situation.
  17. Interesting and sad article Broadsword came across today. http://www.telegraph.co.uk/news/worldnews/europe/germany/1463860/German-soldier-buried-60-years-after-dying-in-battle.html Alfred Gartner, a German paratrooper, was killed on a summer's day fighting in the fields of Normandy. Yesterday, in a simple and moving ceremony at the German military cemetery at La Cambe, which lies squarely in the middle of Utah and Omaha beaches, he was buried. His body, or what little remained of it, was found by a farmer only last week in one of the traditional bocage hedges that define the lanes and fields of Normandy. A cow grazing in a field at La Luzerne, north-east of St Lo, blundered into the hedge and dislodged the bones that had lain there undisturbed since 1944. Part of the skull, a bone from an arm and some ribs were found alongside tunic buttons and a rusting pistol. Also found were Alfred's dog tags, containing the date of his mobilisation, which allowed the Deutsche Dienststelle, custodian of the military records of 18 million German soldiers from the two world wars, to identify him. He was part of the 6th Parachute Regiment reformed in January 1944 and sent to help to beat off the threat of invasion on the north French coastline. Records show that he was killed by an enemy grenade as his unit fought unsuccessfully to stop the American infantry advance towards St Lo, which they finally took on July 18, 1944. It is thought the force of the exploding grenade blew him into the bocage - ancient, shoulder-high hedges which provided perfect cover for the entrenched Germans as the Allies pushed inland from the Normandy beaches. Infantry troops had to fight their way forward field by field and even tanks found it hard to make progress through the bocage. His remains were brought to the German cemetery, which is alongside the main N17 route from Bayeux to Isigny sur Mer, not far from the Omaha beach site where the Americans sustained 3,000 casualties as they came ashore on D-Day. Of 225 Rangers who landed to take the strategically important battery at Pointe du Hoc, only 90 were left standing 36 hours later. The casualty rate of 68 per cent was D-Day's highest. The cemetery was created by the American war graves commission as an emergency burial ground for Americans and Germans killed in action. After 1945, the American dead were reburied further along the coast at Laurent-sur-Mer and La Cambe was taken over by the German war graves commission. One of the biggest provisional Second World War graves in France, it originally contained 8,000 dead but that number was increased to more than 21,000. Yesterday, under a cobalt blue sky, Alfred Gartner joined his comrades who lie two to a grave under the immaculate oak- and beech-shaded lawns. Finding a soldier's remains is not uncommon in Normandy, where cemeteries contain 177,000 soldiers, 80,000 of them German. Most lost their lives in the battles that raged across the Norman countryside between D-Day, June 6, and Aug 20, when German resistance ended in 1944. Last year, the remains of 12 soldiers were found. This year, so far, there have been three. Alfred left behind in Germany a wife and a young son. His widow, frail and now in her 80s, has been told of the find as has his son, now in his 60s and approaching retirement, but neither could be present at yesterday's 25-minute ceremony. An honour guard, fittingly of German paratroops, was present as his remains, in a small coffin with the German flag draped over it, was lowered into the grave, which he will share with Herman Sarr, 37, who was killed on July 15, 1944. A party of German veterans, old men with silver hair and walking sticks but smart on parade in black blazers and grey flannels, snapped to attention as the coffin was lowered. Their senior officer, Alexander Uhlig, of the 6th Parachute Regiment, who was awarded the Knight Order of the King's Cross for his valour in Normandy, wiped away tears as a simple floral tribute, bedecked with a riband of black, red and gold, was laid at the graveside. With a last salute from the paras, both old and new, the coffin was lowered. Eventually Alfred Gartner's name will be recorded on the plaque which covers the grave. For the time being it will say only: "Ein Deutscher Soldat."
  18. Enough news pics and caskets coming home and I think it wouldn't take much for the American public to decide pretty quickly, nuke em Besides in those days we didn't really get how different the bomb was. Just that we had a cool new uber weapon. Take out Berlin and the core Nazi command and control, yeah I think the Amereican public would have been fine with that Heck we had no problem with the fire bombing campaign
  19. Sounds like another addition to my SIG line is coming .
  20. From my view I had two issues. First my infantry was just about at the end of it's rope. Broadsword could have simply bypassed my strongest platoon, it was in the manor and would have had to move to participate in the battle. That left me with one solid, relatively fit platoon. Second my Stugs would more than likely not be able to contribute to the fight until after that platoon had been shoved out of the way. The lay of the land would likely be working against me now and I was not too far from the end of my artillery reserve. I think there might have been a difficult couple of turns (unless of course the american artillery barrage shifted over in that direction, which is what I would think would have been likely), but once that crust broke I am not sure how much gas I had left. I had two unengaged 88s left but so far back their contribution would likely have been minimal. I think Broadsword's units on my left and center were in such a bad state they were not going to contribute much, but if that force on my right was able to get even a bit of leverage, the center crossroads would have fallen and now I'd be in trouble. The variable that I can't assess however is the TAC AI. What I love about this game is I can tell a unit what I want it to do, but at a certain point I have to accept that is only my desire. What they will actually do is something else completely. The little firefight at the end being a prime example. I had an exhausted team of 3 guys with 2 Kar 98's, an mp 40, a couple grenades, a PF and a rifle grenade. They were able to drive off a Sherman and eliminate a couple Americans who probably should have wiped them out. Their orders from me? Take a break and keep an eye on the road.
  21. LOL very dry sir, very dry. The other point to this, would more German units really have made a difference or simply provided more targets? The Germans were incapable of maintaining supply to the units that were there. Increasing the supply requirements doesn't seem like it would be translatable to combat power.
  22. Okay here is the screenshot tally I did a quick (and I mean quick so don't put too much weight into this) tally of my Company strengths Unit Str Cas Pct BN HQ 5 0 0 1st Coy 82 32 39 2nd Coy 78 19 24 3rd Coy 81 21 30 HW Coy 41 13 30 For a better understanding of the overall state of KG Lang 1st Co. HQ team almost wiped out, Co PJ team lost a guy, but still functional 1st Pltn - 2nd Sq almost wiped out no AT capability left 2nd Pltn - only 2nd Sq left and it was broken no functional AT 3rd Pltn - exhausted but still retains considerable strength MG Sect - 1 functioning MG, sniper eliminated 2nd Co HQ team and Co PJ team okay 1st Pltn - HQ team wiped out 9 men left in the line squads 1 functioning PJ team 2nd Pltn - Fully capable 3rd Pltn - battered HQ and line squads still retain 12 men no functioning PJ teams MG sect - 2 good MG teams Sniper still capable (Molek) 3rd Co HQ team and CO PJ team capable 1st Pltn - HQ and line squads have 12 men 1 functioning PJ team 2nd Pltn - almost fully capable 3rd Pltn - HQ and line squads have 12 men 2 functioning PJ teams MG sect - 1 functioning team, sniper eliminated HW Co 5 functional MG teams The average morale state of my units was rattled or nervous with quite a few broken, fitness levels were mostly rested though quite a few were tired and 3rd pltn 1st coy was exhausted. The American assault that just kicked off is directed at a couple really beat up platoons w/o much AT capability. Just behind them is 2nd Pltn 3rd Company which is still in good shape and on the left flank of the attack was a fully functional platoon in 2nd Company. I seriously doubt my StuG units would be capable of intervening. Even if they made it to hwy 91 I am betting there are enough Baz units floating around to have made life miserable. I didn't have any offensive capable infantry to support them. My basic assessment is the PJ Bty had kept the Americans from being able to sucessfully employ combined Infantry/Armor teams and carried out it's role admirably. My infantry held better than expected, but even with the support of the PJ units they were rapidly reaching the limit of what they could withstand. Of my 9 platoons, only two were fully capable, another still had most of it's personnel but was pretty fought out. The other 6 were barely capable of fielding the force of an American squad and many of those guys were injured, some were out of ammo etc. I was lucky the battle ended when it did.
  23. Much more detailed than the final stat screen. I'll get a screenshot of that as well as trying to get a breakdown like Broadsword has..however the battlion got wiped out shortly thereafter so it won't mean much
×
×
  • Create New...