Jump to content

juan_gigante

Members
  • Posts

    796
  • Joined

  • Last visited

Everything posted by juan_gigante

  1. But Michael, Stonehenge wouldn't be nearly as cool if it were spelled Stounehenge. I think everyone needs to realize that Esperanto is the language of the future. Rokenrolo!
  2. Nidan1, you clearly still have some sort of access to the internet. You either are using a laptop (whose battery life will hopefully soon die) or you are at some nearby internet cafe or something. Either way you are still stuck in the 21st Century. How did man live without electricity? Turn off the computer and let me know! Clearly you are taking refuge from man's natural state and hiding within the dim electronic realm of these forums. This is your opportunity to create anarchy! Start a riot! Break windows! It is time to start hoarding food, guns, and fertile women. For a new society will emerge from the rubble of the old!
  3. Whoa, PLM, I was on your side until that last paragraph of your most recent post. Maybe you should calm down a little. Remember, the guys making CM are an independant developer. They're the good guys here. I don't know exactly who you were attacking there, but I hope it wasn't BFC. Because even though we might have minor quibbles about little stuff (which I actually admit I'm kind of wrong on), these guys are fighting the good fight, trying to help us out. And they deserve our respect.
  4. Whoa, PLM, I was on your side until that last paragraph of your most recent post. Maybe you should calm down a little. Remember, the guys making CM are an independant developer. They're the good guys here. I don't know exactly who you were attacking there, but I hope it wasn't BFC. Because even though we might have minor quibbles about little stuff (which I actually admit I'm kind of wrong on), these guys are fighting the good fight, trying to help us out. And they deserve our respect.
  5. I don't mind having to exercise caution and not being able to drive my halftracks all over like they've got 100mm armor. I do mind the inconvenience of many unloading commands, the risk of mess-ups and the fact that nearly all the annoying hassle that we could deal with is not included - except for this. I am willing to accept how this is in CMx1, but I merely hope that another embarking/disembarking system will be in CMx2. Steve said there will be changes in CMx2. I am looking forward to seeing what they are when the time comes. I think that this is one of those issues that poeple can become very, very polarized on. I know that I'll never convince Dorosh and the "it's good" crowd that I'm right, and it would take a hell of a lot more from them to convince me. I've said my piece several times already, and I merely hope that BFC will consider my opinion when deciding how to do things in CMx2.
  6. I don't mind having to exercise caution and not being able to drive my halftracks all over like they've got 100mm armor. I do mind the inconvenience of many unloading commands, the risk of mess-ups and the fact that nearly all the annoying hassle that we could deal with is not included - except for this. I am willing to accept how this is in CMx1, but I merely hope that another embarking/disembarking system will be in CMx2. Steve said there will be changes in CMx2. I am looking forward to seeing what they are when the time comes. I think that this is one of those issues that poeple can become very, very polarized on. I know that I'll never convince Dorosh and the "it's good" crowd that I'm right, and it would take a hell of a lot more from them to convince me. I've said my piece several times already, and I merely hope that BFC will consider my opinion when deciding how to do things in CMx2.
  7. No, it has an s. Defense. And don't even start with all those extra "u"s. Colour. Favourite. It's crazy, I tell you, crazy! I tell ya, those English, they couldn't spell their way out of a paper bag...
  8. Good call. I guess I really only should have mentioned London. Apologies to all the Irish I may have offended. Actually, no. No apologies. You're on the other side of the world - what are you going to do to me?
  9. Considering that we live on opposite sides of the planet, we've probably never met. Still, I was in the UK a few months ago... London, Dublin, and Limerick.
  10. The whips will come in handy for CM:XXX.
  11. The whips will come in handy for CM:XXX.
  12. c3k, that's exactly what I'm talking about. Or what about when you are trying to unload, and you've got the halftrack in place. You give the troops a move order to near the halftrack with, say, a 10 second delay. I then give the halftrack a move order with, say a 30 second delay, assuming that the troops will get out, right? Wrong. They figure that the halftrack will eventually move, so they stay on. Here's the kicker. If the move order is short enough, the halftrack does it, comes to a stop, and my boys hop out, and move the 100 yards or so across open ground back to their original unload spot. And infantry squads are pretty fast and resilient compared to guns. God, if that happens to a gun I can nearly guarantee its demise. That kind of thing is what I dislike. An unload command would prevent that because it could be a set thing that would prevent the halftrack from moving until whoever was out. They would get out, it would go. If you think that taht would be too quick, make it a slow process. Give 'em a delay. But make it one, simple command so that mix-ups like that can be avoided.
  13. c3k, that's exactly what I'm talking about. Or what about when you are trying to unload, and you've got the halftrack in place. You give the troops a move order to near the halftrack with, say, a 10 second delay. I then give the halftrack a move order with, say a 30 second delay, assuming that the troops will get out, right? Wrong. They figure that the halftrack will eventually move, so they stay on. Here's the kicker. If the move order is short enough, the halftrack does it, comes to a stop, and my boys hop out, and move the 100 yards or so across open ground back to their original unload spot. And infantry squads are pretty fast and resilient compared to guns. God, if that happens to a gun I can nearly guarantee its demise. That kind of thing is what I dislike. An unload command would prevent that because it could be a set thing that would prevent the halftrack from moving until whoever was out. They would get out, it would go. If you think that taht would be too quick, make it a slow process. Give 'em a delay. But make it one, simple command so that mix-ups like that can be avoided.
  14. Okay, then add a huge "Loading Delay". Like the unlimber time for guns and other set stuff. That would also be good, because if you're loading a 20mm Flak, it can take less time than a 150mm Infantry Gun. The problem isn't the time that it takes. The problem is, as Steiner points out, that unless you use this whole battery of commands properly, it's very much possible that annoying stuff will happen. Simplfying the unloading process won't cheapen the game; there will still be tactical decisions to be made. I'm not asking for an unload command that would magically teleport my gun to the perfect spot; I'm asking for a command that eliminates the hassle. It can still take time, it can still be risky, and it can still require tactical consideration, but it would make the process streamlined. As I have said earlier, I would rather worry about how the actual battle is going than about whether or not my boys will get out of the truck or not.
  15. Okay, then add a huge "Loading Delay". Like the unlimber time for guns and other set stuff. That would also be good, because if you're loading a 20mm Flak, it can take less time than a 150mm Infantry Gun. The problem isn't the time that it takes. The problem is, as Steiner points out, that unless you use this whole battery of commands properly, it's very much possible that annoying stuff will happen. Simplfying the unloading process won't cheapen the game; there will still be tactical decisions to be made. I'm not asking for an unload command that would magically teleport my gun to the perfect spot; I'm asking for a command that eliminates the hassle. It can still take time, it can still be risky, and it can still require tactical consideration, but it would make the process streamlined. As I have said earlier, I would rather worry about how the actual battle is going than about whether or not my boys will get out of the truck or not.
  16. I'm content with being Haji. Hell, he's got the best headwear of the series. But I think people should go easy on Dr. Love. After all, it's not his fault he has a raging crack cocaine habit. Or maybe he is just crazy. Anyways, some people are just born dumb or ugly or whatever, and just because he's a bit of a mental midgit doesn't mean we're allowed to beat up on those who aren't as gifted as us. I'll just quietly and calmly show him the way to the General Forum. Down at the bottom... no, not that far... yep, that's what you're looking for. Go on. You'll fit right in.
  17. As it seemed to me from Steve's posts, the sky would move and that was about it. I don't think they mentioned anything about actually modelling the sky at the place and time that the combat would take place. Interestingly enough though, I don't think that would be very hard. Here at the UW, we have a planettarium that can model the sky from anywhere on the earth at any time you want. You just type Latitude and Longitude in to the computer, and scroll the little time thing to where you want, and boom, you're there. So, if they knew that all of the module would be set in, say, Australia from 1489 to 1499, the accurate sky for that wouldn't be too hard to get. And Bannon, two things are wrong with your statement about Stormtroopers. The Clone Troopers were actually cloned from Jango Fett, a very bad dude. They had some pimp-ass genetic material. But the Stormtroopers we see in 4, 5, and 6 are not clones. Stormtroopers were just regular dudes who volunteered or, in some cases were drafted. There was a trilogy of books set after Hand of Thrawn were this dude whose name I can't remeber blew up Carida (the planet were most Stormtroopers were trained) using the Sun Crusher because his brother joined the Stormtroopers and was killed and he was hella heated about it. It was the trilogy with Admiral Daria. There was a brief period at the end of Admiral Thrawn's little uprising when he ran low on men and found cloning facilities and cloned Stormtroopers and other guys to man the newly rediscovered Katana fleet of Dreadnoughts. But that was the only time Stormtroopers as we know them in 4, 5, and 6 were ever cloned.
  18. That's a really good trick. I know I would probably fall for it. On sort of a side topic, I notice that the Americans have a pretty bad selection of guns. I assume in many cases they would have SP guns, but after so many monster guns in CMBB I was a little shaken when I did my first defense QB as an American and saw the puny selection. While they'll get the job done from the flank or on small tanks, I missed having those monster caliburs I had long enjoyed.
  19. By the way, how did you make upside down question marks? I haven't been able to figure that out.
  20. I'm thinking he didn't last too long after that, to judge from the nearby Russkie infantry and the him all by his lonesome. How did it all end?
  21. Why do you quote a bunch of other random stuff from Joe's post? I get the part about Utah, but much of the rest isn't even complete words. I'd kind of like to know where you're coming from with this.
  22. Well, I think that making it easier to get guys out of halftracks wouldn't reduce their thrill of CM. In fact, I think that it would increase it. What is, after all, exciting about CM? Combat. What is the tense part, the part when you're on the edge of your chair, the part where you start yelling at the computer (SHOOT! SHOOT! DON'T SWITCH TARGETS! SHOOT!)? Combat. And what part should be the focus? Combat. Now, I'm not saying to make all movement, support, etc. a piece of cake. I just saying that every second I spend worrying about whether or not my squad will hop out of their halftrack is a second that I don't spend worrying about whether my Sherman will beat that PV IV to the trigger. It think that trying to get a flank shot on a Tiger is much more thrilling than trying to unload a gun off a truck. Consider your own games. What do you enjoy more, trying to pull back your MLR under heavy fire, or trying to move a convoy? What moments from games long past would you like to revisit? Those when your valient ATG pulls down three enemy tanks in under a minute, or those when your valient ATG won't disembark from the damn jeep, despite clear orders to do so? Are you honestly trying to tell me that you would rather put effort into moving a convoy down a road than attacking an enemy position? I argue here not for simplicity. CM is a complex game, and we all love it for that. Without its deep, rich, realistic layers, it's just another wargame. I argue for USER FRIENDLINESS. For cutting out the annoying stuff so that the player will be able to spend their time and energy on combat, which is, if memory serves, the primary purpose of the game. Now, if a "Follow Vehicle" command was added to make convoys easier, would it dramatically cheapen the game? No! Instead of meticulously plotting every point for every vehicle, I do it once and I'm done. They all still have command delays - this isn't Starcraft - but it is significantly easier for the player to conduct the business of getting ready to fight. I think that no harm will be done if a little fat is trimmed. Michael, you say making the game easier will drive the game to boredom. For me, dealing with tons of extra crap to dismount troops is boring. The combat, which is still complex and exciting, is what I care about. You mention "a certain set of actions mechanically applied". A set like those needed to embark troops. I say one last time that the point of this game is exciting, complex, deep combat. Making it easier to plot the path for a convoy or easier to dismount troops will not cheapen that.
  23. Well, I think that making it easier to get guys out of halftracks wouldn't reduce their thrill of CM. In fact, I think that it would increase it. What is, after all, exciting about CM? Combat. What is the tense part, the part when you're on the edge of your chair, the part where you start yelling at the computer (SHOOT! SHOOT! DON'T SWITCH TARGETS! SHOOT!)? Combat. And what part should be the focus? Combat. Now, I'm not saying to make all movement, support, etc. a piece of cake. I just saying that every second I spend worrying about whether or not my squad will hop out of their halftrack is a second that I don't spend worrying about whether my Sherman will beat that PV IV to the trigger. It think that trying to get a flank shot on a Tiger is much more thrilling than trying to unload a gun off a truck. Consider your own games. What do you enjoy more, trying to pull back your MLR under heavy fire, or trying to move a convoy? What moments from games long past would you like to revisit? Those when your valient ATG pulls down three enemy tanks in under a minute, or those when your valient ATG won't disembark from the damn jeep, despite clear orders to do so? Are you honestly trying to tell me that you would rather put effort into moving a convoy down a road than attacking an enemy position? I argue here not for simplicity. CM is a complex game, and we all love it for that. Without its deep, rich, realistic layers, it's just another wargame. I argue for USER FRIENDLINESS. For cutting out the annoying stuff so that the player will be able to spend their time and energy on combat, which is, if memory serves, the primary purpose of the game. Now, if a "Follow Vehicle" command was added to make convoys easier, would it dramatically cheapen the game? No! Instead of meticulously plotting every point for every vehicle, I do it once and I'm done. They all still have command delays - this isn't Starcraft - but it is significantly easier for the player to conduct the business of getting ready to fight. I think that no harm will be done if a little fat is trimmed. Michael, you say making the game easier will drive the game to boredom. For me, dealing with tons of extra crap to dismount troops is boring. The combat, which is still complex and exciting, is what I care about. You mention "a certain set of actions mechanically applied". A set like those needed to embark troops. I say one last time that the point of this game is exciting, complex, deep combat. Making it easier to plot the path for a convoy or easier to dismount troops will not cheapen that.
×
×
  • Create New...