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Posts posted by umlaut
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Beautiful mods, pzpajamas. Thanks a lot
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20 hours ago, gnarly said:
Umlaut, loving your efforts!
Thank you
20 hours ago, gnarly said:Are we likely to see the German halftracks soon? Or are they a major amount of work?
Yes
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That Skorzeny sure was a master of disguises
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I now have official confirmation that the overriding [snow] tag is not a bug. So the only way (that I know of) to avoid to avoid the abovementioned problem is the workaround.
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Just tried it - alas, it didn't work
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Thanks, Mikey. I'll try that.
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Hi
I wonder if this will be fixed with the patch. But I dont know if it is even considered an official bug?
On 24/04/2016 at 11:59 PM, umlaut said:I come across a really annoying problem with mod tags:
I really like the game's stock vehicles - except I think they look too "clean" in snowy conditions in games before 1945. That is why I have made snowy versions of all the US vehicles (so far)
All these vehicles of course have the mod tag [snow] in the end of the file name, but now I have come across this problem:
Whenever I now load a snow scenario with a 1945 date only the snowy vehicles show up - never the whitewashed ones.
The manual clearly says that the whitewashed one should load in scenarios with a date from january 1st 1945 - but the [snow] mod tag seems to override this.
And this is bad, because I really prefer the whitewashed vehicles to my own snowy ones - but I'd rather not have to shuffle my mods in and out of the mods folder, depending on the date of the game.
Is there some kind of workaround - or is this a bug to be fixed?
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There is the problem described below, though. Hopefully it will get fixed in the upcoming patch, but I havent gotten any confirmation from BFC that it is considered a bug:
On 24/04/2016 at 11:59 PM, umlaut said:I come across a really annoying problem with mod tags:
I really like the game's stock vehicles - except I think they look too "clean" in snowy conditions in games before 1945. That is why I have made snowy versions of all the US vehicles (so far)
All these vehicles of course have the mod tag [snow] in the end of the file name, but now I have come across this problem:
Whenever I now load a snow scenario with a 1945 date only the snowy vehicles show up - never the whitewashed ones.
The manual clearly says that the whitewashed one should load in scenarios with a date from january 1st 1945 - but the [snow] mod tag seems to override this.
And this is bad, because I really prefer the whitewashed vehicles to my own snowy ones - but I'd rather not have to shuffle my mods in and out of the mods folder, depending on the date of the game.
Is there some kind of workaround - or is this a bug to be fixed?
http://community.battlefront.com/topic/122747-snow-mod-tag-overrides-whitewash-bug/
And the workaround:On 28/04/2016 at 9:20 PM, umlaut said:Important update!!
As mentioned above, it turns out that modtagging the vehicles [snow] has a rather unfortunate side effect:The [snow] modtag somehow overrides the [whitewashed] modtag.
This means that these snowy vehicle mods will replace the [whitewash] vehicles in the games with a date of january 1st 1945 or later. Normally, all vehicles would be whitewashed in snowy ground conditions after this date. But since the [snow] modtag overrides [whitewash] this will not happen for these vehicles.
I am not at all happy about this, as I think the whitewashed vehicles in FB look great. Unfortunately this a game code thing I cant do anything about.
There is a workaround that I have used myself, though. But it takes some time. Here's what I've done:
1) Go to the data directory in your game and copy these four brz files:
final blitzkrieg v100c.brz
final blitzkrieg v100e.brz
final blitzkrieg v100f.brz
final blitzkrieg v100g.brz2) Put each folder separately into your rezexplode input folder and the explode the file
3) Use a bulk renaming software (I use Bulk Rename Utility) to rename all files modtagged [whitewash]. The new modtag must be [whitewash snow].
4) Place these files in you mod folder. Or if you - like me - suffer from lack of hard drive space, repack them with rezpack and let the new files replace the original data brz files (if you do this I strongly suggest that you backup the originals to someplace safe).
This can be done in about 15 minutes.
Cheers
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3 hours ago, Erwin said:
Amazing Umlaut. But, you give us such a hard choice between your mods and Aris'.
Nope. These ones wont conflict with Aris' mods: His mods are either for normal (no mod tag) [muddy] or [whitewash]. Mine are normal vehicles in [snow] conditions.
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Finally pulled myself together and begun converting some of my snowy german Fortress Italy or Red Thunder mods to Final Blitzkrieg.
The next days I'll upload the ones I've already made. But I doubt I am going to make many new ones – it is just too much work. But perhaps I'll change my mind – who knows?
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14 hours ago, MikeyD said:
I suspect the BFC guys would be very pleased if I could find a way to magically cut my per-vehicle art time by 2/3rds.
A plain-colour version of each vehicle (it is of course is primarily the german ones I'm talking about) would cut my modding time considerably. Would it be possible for you to upload plain colour versions of german vehicles to cmmods, Mikey?
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10 hours ago, Worghern said:
, you have to realize your template all alone and only with what you got. The first step is to desaturate completely the texture. Then select only black lines and create a layer with it. And go on....First layer, the colour base, etc, etc, etc...It's long, meticulous and fastidious, as well with the [whitewash] tag but, once you haven't access to the uvws maps, you have no other way...
Thanks a lot. Doesnt sound much different to what I have been doing myself already. Just wanted to check if you might had found a less time consuming method.
Keep up the good work.
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Looks great. Could you please share which technique you're using for replacing the original camoflage with a single colour (white/yellow)?
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Thanks for making these.
But have you considered using the photos as Force Specific Backgrounds instead? Then we would have the opportunity to view all of the pics ramdomly when the game loads.
Cheers
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Important update!!
As mentioned above, it turns out that modtagging the vehicles [snow] has a rather unfortunate side effect:The [snow] modtag somehow overrides the [whitewashed] modtag.
This means that these snowy vehicle mods will replace the [whitewash] vehicles in the games with a date of january 1st 1945 or later. Normally, all vehicles would be whitewashed in snowy ground conditions after this date. But since the [snow] modtag overrides [whitewash] this will not happen for these vehicles.
I am not at all happy about this, as I think the whitewashed vehicles in FB look great. Unfortunately this a game code thing I cant do anything about.
There is a workaround that I have used myself, though. But it takes some time. Here's what I've done:
1) Go to the data directory in your game and copy these four brz files:
final blitzkrieg v100c.brz
final blitzkrieg v100e.brz
final blitzkrieg v100f.brz
final blitzkrieg v100g.brz2) Put each folder separately into your rezexplode input folder and the explode the file
3) Use a bulk renaming software (I use Bulk Rename Utility) to rename all files modtagged [whitewash]. The new modtag must be [whitewash snow].
4) Place these files in you mod folder. Or if you - like me - suffer from lack of hard drive space, repack them with rezpack and let the new files replace the original data brz files (if you do this I strongly suggest that you backup the originals to someplace safe).
This can be done in about 15 minutes.
Cheers
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Just for the record:
The Stalingrad Mods are primarily Nigel's (NPye) work - even though he has kinldy put my name on it too. He has made the all of the building mods and much of the other stuff - such as maps and terrain. My contribution have mainly been a few terrain, vehicle and flavor object mods. Plus a bit of testing, file coordination and such. -
Hi
Unfortunately, I've stumbled into a problem/bug regarding these snow mods, so I'll hold work on them for the time being.
Here's my report in the tech support forum:
11 minutes ago, umlaut said:I come across a really annoying problem with mod tags:
I really like the game's stock vehicles - except I think they look too "clean" in snowy conditions in games before 1945. That is why I have made snowy versions of all the US vehicles (so far)
All these vehicles of course have the mod tag [snow] in the end of the file name, but now I have come across this problem:
Whenever I now load a snow scenario with a 1945 date only the snowy vehicles show up - never the whitewashed ones.
The manual clearly says that the whitewashed one should load in scenarios with a date from january 1st 1945 - but the [snow] mod tag seems to override this.
And this is bad, because I really prefer the whitewashed vehicles to my own snowy ones - but I'd rather not have to shuffle my mods in and out of the mods folder, depending on the date of the game.
Is there some kind of workaround - or is this a bug to be fixed?
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The rationale behind BFC's decision to make bridges unblastable is - as far as I understand it - that a normal CM game is a lot shorter than the time needed to prepare and place charges on a bridge.
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The latest set concludes the US vehicles.
The set contains: Snowy versions of all US Tank Destroyers and Self Propelled Guns for CM Final Blitzkrieg. Each modtagged [snow].
http://cmmodsiii.greenasjade.net/?p=3760The vehicles are:
M10
M18 Hellcat
M36 "Jackson"
M36B1 "Jackson"M7B1 Priest
M8 HMC
M12 GMCThese are what I call ”quick” mods, which means created faster than usual – and as a consequence the quality is less than usual.
I'll upload some german vehicles later. But they are much harder to quick mod, so I really dont know how many I am going to make. We'll see. -
I just get a 404 error page when I click the link?
Umlaut´s quick-snow mods
in CM Final Blitzkrieg Maps and Mods
Posted
More kitties with cold paws
http://cmmodsiii.greenasjade.net/?p=4188