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SlapHappy

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Everything posted by SlapHappy

  1. Wouldn't something that inhibits LOS actually take some of the load off of the CPU? Isn't action spot calculations one of the most intensive CPU operations?
  2. In testing the nahv. on the Tiger Tank against American Infantry, i found the plucky fellows could immobilize or destroy the tank about half the time. This was using only 2 groups of 3-man scouts. You definitely don't want to get your tanks too close to infantry unless your OK with some nasty surprises.
  3. User 38 People like a little socialism in the US too, they just don't know it because half of them don't know what socialism is........ If you ask some US citizens what form of government America utilizes, a large portion of them will probably say "Capitalism". Even though they don't know what that is either.......
  4. What MikeyD said - Basically the point is in experiencing the game - winning is simply a bonus. But one has to remember that in the world of many on-line head to head or even co-op games, there exist a plethora of methods to "game the game". Silly tricks and exploitations that these players rely on for an edge - "base rushing", etc. When these methods fail to produce fruit in a more serious simulation like the CMX2 environment, these players become irate. As opined above, they become offended and pissed off. How DARE this game not conform to the same crappy, copycat mindset that has plagued strategy games for the last several years? Or has no one else noticed the over the top hostility laced comments left on other game forums about CM and BFC in general? And no, I'm not talking about Dorosh
  5. If you're implying I find it imperative that BFC code picking up enemy weapons then, sorry, I'm not. I'm simply stating that it was not in any stretch a historical.
  6. Some of those are posed pictures, yes, but some are obviously not.
  7. Guess these German troops must not have gotten that memo:
  8. I think there is one scenario where the German HQ squad is trapped way in the back of the map from impassable hedgerows, but I agree this is pretty rare.
  9. Yeah, the few extra points you pay to upgrade units from Green or Regular is probably definitely worth it. I just wonder historically however how many units could factually be described as being Crack or Elite. Probably not many. At the squad level only it is probably more believable, however. I could honestly see an SS unit having a fairly large number of Crack units mixed together with a lot of Greens and Conscripts.
  10. Well, I can tell you from my experience with the halftracks (specifically the German here) that they have no such compunction from running away from small arms fire when it is laid on fairly heavily. In fact, it's damned hard to get them to stand their ground and slug it out with the MG. They can be quite skittish, in fact.......
  11. Yep, the final incarnation of the PzII was epitomized in the luchs (lynx) model and was fairly drastically changed from it's original counterpart. It was used to make up part of the inventory of some of the reconnaissance units. Don't know which theater they were primarily used in (East or West). Actually it would probably be fairly effective as a purely anti-infantry vehicle in-game, so it would be nice to have it.
  12. Similar problem to what I used to have in CMSF, where small sniper units could not see the same enemy unit even from the same location as a larger infantry squad. Not enough eyes?
  13. And, of course, how crew experience plays into all of this. Not all gunners are of equal quality, of course.
  14. Simulating basements One thing I was experimenting with was piling terrain around the first floor of a two story building on three sides of the building facing the enemy and on each side. On the back of the building leave terrain at ground level and put wall skin with only one door as an exit. Total protection against small arms and excellent protection against arty unless the round comes in directly through the roof of the building. Troops can be moved to the second floor for spotting and firing if no bombardment threat is expected. Crude but effective protection, and the basement troops only have to protect one rear facing door. Alternately you could leave the scout group on the second floor with a hide order to improve tactical visibility, with a decreased visual footprint.
  15. Did you see all those entrenchment examples? If only we had access to that level of improved positions!
  16. Actually, it was the Twilight Zone movie. And ironically enough, the happy guy in the back, Rick Jason committed suicide in 2000.
  17. Perhaps this will help some to understand German squad tactics: http://downloads.sturmpanzer.net/MLW/German_Squad_in_Combat_25Jan1943.pdf
  18. In some episodes they mention being part of "Company K". I think they also reveal the infantry division, but I can't remember what it was.
  19. That's why I mention "very close range". like when you get the drop on a MG position and want to take out the whole group at knife-fighting ranges. Or you have a line of enemy fighting from an interior wall at windows and want to hose down the group upon entering the building. There's a reason the Thompson was called the "trench broom".
  20. Found it. It was patch 1.11 for Shock Force. From the website: "Soldiers can "fire on the move" when inside buildings." Is this still in?
  21. Yup. Just like in Combat! That's one thing the show got pretty much right.
  22. Completely forgot about that feature....very helpful.
  23. I think they should drop the effective range of the SMG's (which, apparently they are) and increase their typical ROF at very close ranges. Would be nice if the SMG user had the ability to do a little "spraying" nothing outrageous, just a bit of extra wow. Somehow, I don't think this is modelled in the game, though, shots always seem to be fired at pinpoint locations/individuals.
  24. I think is the key to my problem....thanks for the info.....
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