Jump to content

yacinator

Members
  • Posts

    251
  • Joined

  • Last visited

    Never

Everything posted by yacinator

  1. oh i get it u get the powder charge of a 40mm and the smaller air resistance and higher velocity of a 29.4mm. just one techical question : why not just use bottle neck rounds instead of squeezing the shell down?
  2. although i'm lobbing for a vietnam/modern game having a campaing where u could win as germans is irresistable. but then u would have to manage production, politics etc. and that would not fit within a tactical level game combat mission is.
  3. yessssssssssss!!!!!!!!!!! nam is even better than modern combat. jungle fighting, dropping napalm on civilians, nigt vision scope (starlight), dropping napalm on civilians, punji stick pits, dopping napalm on civilians, and the problem with map being too small for an appache mentioned by redwolf wouldn't appear couse a huey doesn't have long range weopns.
  4. how come the 28mm antitank rifle have the caliber of 20mm? how come the 42mm antitank gun has the caliber of 29.4 mm? plz help
  5. ATLCTNBTMAGA=All The Little Conflicts That Nobody Bothers To Make A Game About Wouldn't it be cool to have a game that wraps up the Falkland War*, the little civil wars in Africa, Kosovo, the war wher Croatians attacked Yugoslavians (?) and took back what Yugoslavians captured in the previous war between them*, other Balkan area wars, drug wars, Chechnya* and various commando raids around the world. * These wars aren't really little, they just aren't as big as other wars, or ones that people don't hear about, or aren't as important.
  6. YES MAKE CMX2 MODERN!!!!!!!!!!!!!!!!!!!!!!!!! that's what i've been asking for all the time...
  7. yeah well human wave is an attack tactic and russians were defending before 43
  8. pretty good idea except it has 2 flaws. firts : boring siege like fighting , second : armor only after 1916. and i personally think that cmx2 should happen in vietnam or modern times. the only redeeming quality of a ww1 game would be mustard gas. couldn't resist the temptation to gass out french trenches and then send my gas masked strom troopers to finish the job hehe.
  9. human wave tactics. duh! i don't think cmx2 should be a korean war game because mostly everything would be like ww2 and we already have that.
  10. all u would do is tell all your troops to do a human wave assault on a defended position. almost no tactics. half of them r gonna get hit with a minnie ball, some more will die in the bayonet fight a minute or 2 later and u'll capture your objective. some ppl think it's fun i don't.
  11. i was thinking about bunkers. u can tell infantry to "embark" in a bunker and fight from it and u can also tell them to get out. another very important thing (to me at least) is having sandbags as a purchasable units instead of terrain type. it really pisses me off when i'm playing a quick battle and i don't have the benefit of sandbags becouse the random map generator isn't made to put 'em on the map. and even if they were put on the map i would have to stick to putting my troops there. besides enemy knows where the sandbags are and can drop some he on them. this needs to be fixed in the next cm game AND in the next patch for cmak
  12. i already mentioned vehicles crashing into eachother. i wonder how much damage a sentex loaded jeep would do against a main battle tank...
  13. do i need to have a static ip to play a tc/ip game or will a dynamic ip work too?
  14. my favorite smg is the m3 grease gun. why? it's light, cheap, reliable and rugged. plus it came with a caliber convertion kit so if u ran out of lead u could kill a german smg gunner and take his ammo, change the barrels and u r back in action.
  15. i did a test with a 251/9 halftrack with an infantry squad throwing a grenade at the truck from a 2 story building and the halftrack blew up like it did in you picture
  16. nope not a bug they just don't have any squad anti tank weapons expcept for demo charges for engineers
  17. just pointing out for ppl who don't know...
  18. has anyone noticed that u can have units that aren't availible in a certain time frame if u purchase them before u change the time to when they are not availible?
  19. flares used by infantry or packed in artilery shells would be nice. incendinary tank shells would be good. also if the game is happening in or after vietnam night vision would be good. like an hq unit can have a has starlight(i think thats what they called it) or not option that can be set in the editor. there also should be a night sniper with a starlight scope on his gun.a starligh equiped unit would of course have it's point value doubled or tripled. a plain spotlight mounted on a vehicle would do the trick really nicely too.
  20. really nice,long and informative post koening. u have a very good point molotov's coctails should be made availible to italians. and to the americans and germans and brits and every other army in the game. i didn't do any research and i don't know if the use of molotov's coctails by allied armies is documented but i'm sure that some soldier used it. also the italian seem to be using german hand grenades.
×
×
  • Create New...