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Sequoia

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Everything posted by Sequoia

  1. Using the Map that came with the base game, data from Operations and Scenarios that have come with the base game and all the modules (including some fan made scenarios ), plus research on the Net I wish to present a complete Allied Ground Forces order of Battle for your review. Perhaps this will be of interest to scenario designers. Feedback most welcome. Attacking from Iraq US III Corps headquarters US 2nd Infantry Divison HQ US 3rd Mech brigade (Stryker) 2nd Inf division. US 1st Mech brigade (Heavy) 4th Inf division. US 4th Infantry brigade (IBCT) 4th Inf division. US 2nd Mech Brigade (Styrker) 25th Inf division. (includes Task force Thunder) US 1st Cavalry Division HQ US 1st Mech brigade (Heavy) 1st Cav division US 2nd Mech brigade (Heavy) 1st Cav division US 4th Mech brigade (Heavy) 1st Cav division US 3rd battalion 75th Ranger regiment Elemements US Special Forces UK 7th Armoured brigade 1st Armoured division UK 12th Mech brigade 3rd Inf division 2nd Para battalion 22 SAS regiment Australia 2nd Cav regiment Australia 1st Commando company From Turkey US 2nd Mech brigade (heavy) 1st Inf division (Includes Task Forces Narwick and Lightning) US 2nd Airborne battallion 505 Airborne regiment 82nd Airborne division. (includes Task Force Panther) Elements US Special Forces FRG 10th Panzer Division HQ FRG 12th Panzer brigade 10th Panzer division FRG 23rd Gebirgsjaeger brigade 10th Panzer division FRG 313th Fallschirmjaeger battlion FRG Kommando Spezialkräfte battallion Franco-German Mech brigade French 6 Mech brigade French 2 armored brigade French 43rd infantry regiment 1st Parachute-Marine regiment Netherlands 13th Mech brigade Netherlands Korps Commandotroepen Special Forces battalion Canadian 1st Mech brigade Italian Ariete Armored brigade 185 RAO Folgore Special Operations regiment Spanish 2/10 Armored battalion Spanish 1/3 Airborne battalion Spanish 3rd Special Forces battalion Belgian 1st Parachute battalion Polish 2nd Special Operations Forces battalion Portugese A company 1st Parachute battalion Portuguese 1 Commando companybattalion Czech 43rd Airborne battalion Denmark Recon battlion 1st division Romanian 1st Special Operations battalion Syrian Coast US 2nd Marine Regimant 2nd Maraine Division US 22nd Marine Expediciary Unit (battalion +) US 26th Marine Expediciary Unit (battalion +) UK 40 Commando Royal Marine (battalion) Greece 521st Marine battalion
  2. Don't put it all on Rune guys. Want new scenarios? Learn how to use the editor and contribute. We really don't give the guys out there making new scenarios enough thanks. I'm in the middle of the Task Force Narwick campaign right now. Fantastic stuff!
  3. And I was going to say something nice like the Dutch skate and the Norwegians ski.
  4. I was playing Narwick with 1.21 with no problems and now continuing it with 1.30. Great Campaign.
  5. I know that replying to my own post is akin to masturbation but perhaps this is of interest to at least somebody. I checked the in game artillery of the new Armies against Wikipedia, however much weight you want to give that, and it all checks out, everyone has what they should whether it was in the manual or not. The only real issue is the game giving us non-existant Dutch Tornadoes as Elmar points out. I would like to know however, as apparently SD Smack does as well, why the Germans don't have the Bo 105. Can we propose a trade? I suppose I could make a case that since the US Army gets the Kiowa, the Canadians should get the Griffon but I won't. It's inclusion would still be debatable. So how about it Battlefront Team? Can we dump the Dutch Tornado for a German Boelkow?
  6. I'm wondering how this will work with the Normandy game and the Market-Garden and "Extra stuff" modules. Surely they will have to include Commonwealth forces.
  7. The Daily Telegraph strikes again. I didn't look up to see if the Dutch airforce actually had Tornados until you mentioned it. In other news there was no mention of the German Fuchs in the preview, so that's a nice addition. We didn't get the Wiesel 2 Pioneer presumably because the Gebirgsjaegers get no engineers. Also the Canadian LAV I Bison did not make the final cut. By my count each new Army has 12 vehicles.
  8. I accidently originally posted this thread in the Scenario and Mod forum. I hope the Moderators will forgive me for reposting it here in the main forum for more visibility. I want to start by complimenting the Battlefront staff and Beta-test team on the new module. I am curious however about some of the things about in the TO&E we have. I assume the staff and team know what they are doing but I'm looking for some comment on the following: In the NATO preview the Germans had the Boelkow Bo 105 helicopter listed under air support. Likewise the Canadians had the CH 146 Griffon helicopter. Neither made the final cut. Did new information arrive that caused them not to be included in the game? On the other hand the Dutch have the Tornado strike plane which is neither in the preview or the manual so we have something extra. The Dutch are also the only new army with an attack helicopter with the Apache. In another post someone mentioned the Germans don't use the 81 mm mortar and this corresponds with the game and manual. On the other hand the Dutch do have the 81 mm mortar in the game but not the manual. Interesting choice by the German Army. With the Canadians we have a 81 mm mortar which is listed in the manual but also a 60mm mortar which is not listed. Also the Canadians do not have a 120mm mortar which is fine, they don't have to be a clone of the other armys but it's also an interesting choice. Anyway I don't expect the manual to be perfect and I'm happy for the additions but it does have me looking for some designers notes. Thanks below are some responses to the original thread: QUOTE=Sequoia;1210920]This is true but they did put gatling guns on it in Afghanistan. I bring it up because it was listed as being included in a preview.
  9. I was expecting to have troops on rooftops a bit less fragile or was that covered already?
  10. This is true but they did put gatling guns on it in Afghanistan. I bring it up because it was listed as being included in a preview.
  11. I want to start by complimenting the Battlefront staff and Beta-test team on the new module. I am curious however about some of the things about in the TO&E we have. I assume the staff and team know what they are doing but I'm looking for some comment on the following: In the NATO preview the Germans had the Boelkow Bo 105 helicopter listed under air support. Likewise the Canadians had the CH 146 Griffon helicopter. Neither made the final cut. Did new information arrive that caused them not to be included in the game? On the other hand the Dutch have the Tornado strike plane which is neither in the preview or the manual so we have something extra. The Dutch are also the only new army with an attack helicopter with the Apache. In another post someone mentioned the Germans don't use the 81 mm mortar and this corresponds with the game and manual. On the other hand the Dutch do have the 81 mm mortar in the game but not the manual. Interesting choice by the German Army. With the Canadians we have a 81 mm mortar which is listed in the manual but also a 60mm mortar which is not listed. Also the Canadians do not have a 120mm mortar which is fine, they don't have to be a clone of the other armys but it's also an interesting choice. Anyway I don't expect the manual to be perfect and I'm happy for the additions but it does have me looking for some designers notes. Thanks PS-darn, I meant to put this in the main forum.
  12. Well for one thing all the technical pickups are really dirty now.
  13. Maybe you pre-order guys are like final beta testers or something.
  14. Where do you see this? Don't toy with us this way.
  15. I think equipment not in the manual will probably still make it. For example neither the Germans or Dutch have an 81 mm mortar listed.
  16. Battlefront wouldn't put a UK truck in the NATO module as they said they would never include content in a module that would require another module to use. So the end result is it's never going to happen. However let's be the first to start lobbying for a Brit truck in the Normandy Commonwealth module. They had one in CMAK after all! However this makes me consider the modules in the Normandy line after the Commonwealth one; surely the Market-Garden and "Extra stuff" module will include Commonwealth units and equipment.
  17. There are two there in fact. One set by Gordon Molek and one by Sgt Goody.
  18. You should be able to find one at this website: http://cmmods.greenasjade.net/
  19. Now, they haven't come straight out and said Europe for CMSF II. It could be Korea and China and Steve recently joked it could be Texas vs Canada but I think that's all a smoke screen . The Russians are coming.
  20. Looking forward to trying out the Hochgebirgsjaegerzug!
  21. Ammo resupply from the Syrian truck even for irregulars. People were asking for that IIRC.
  22. The Germans and Canadians still get attack helos don't they? I don't see them in the manual.
  23. As we wait for the NATO release I thought I'd make a prediction that there will be NO spies in the Normandy game. Why? No cell phones or other communication devices for them, and their use in a WWII game would therefore be too, well -gamey- the same reason CM never had motorcycles. If you want to simulate the use of the local population providing info to the Allies, then the scenario maker can simply have units spotted as the game begins. End of prediction.
  24. I'm just wondering why it is for the US Army you can select light and medium mortars under the artillery selection tab at the bottom but for the Marines and Brits you have to pick from the mortars organic to the battallion. I don't believe the US Army has independent mortar battallions. Not a very important question I know, but I am curious.
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