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AC

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Everything posted by AC

  1. Sigh. I really hoped I'd make it :/ What chances do us newbies have in entering the ROW tournees in the future? Or would anyone be willing to run a newbie tournee?
  2. SS is an excelent game, well worth checking it out IMO.
  3. I didn't get any e-mail either. I hope I didnt delete it as spam by mistake.
  4. Probably you could have advanced faster to the first flags. I guess part of the problem is the AI who sometimes cant move it's vechiles in tight spots and ends up in a big traffic jam. This is why you didn't see the enemy untill the end. What I would have done is take the easy flags and try defend them, trying to knock out most of enemy armour and then attack with tank supported infantry. Probably wouldnt have worked since the AI had massed it's troops on 1 flag. StuG is capable of shoot and scoot, btw, but you just have to know where the enemy is so you can come in and out from the right direction.
  5. Area fire is always HE, unless you're out of it.
  6. The pictures were pretty cool and I liked the animated gifs. You put some serious effort in that one. The text wasnt the best possible but good anyways. I'd like to see a bigger picture of the battlefield though so you can get a better view of the terrain. Also a picture in the end that would show the main points of battle and the advance routes of all troops (enemy and ally). These routes should only be rough like in your initial plan picture. Oh and the picture of your setup (like you had) could do for the view of the battlefield if it was just bigger. Maybe a link from the small picture. The picture showing the aftermath would probably be best from the bird-eye view. Would rate it around 8 or 9...
  7. Here are some quick tips. You can probably find a lot more detailed guide by JasonC by searching the forums. 1) Always move with caution untill you have located the enemy main force. 2) Use infantry to scout for the tanks and locate the enemy ATGs and armor before they spot your tanks (not always possible). 3a) Use your tanks in groups so that if something opens up on them, they will have superrior fire power over the enemy and can knock out whatever fried your tank. 3b) Use a tank with strong enough frontal armour to sustain few hits from the most common enemy anti-tank weaponry. 4) Never show your side/rear to the enemy unless you absolutely have to. 5) Always use cover! Lots of things still left out of the list. [ January 27, 2004, 01:34 PM: Message edited by: AC ]
  8. 2) I'd guess no effect as passangers in HTs are armor protected. However, it might impact the chance to hit the squad riding a HT... Beats me really, you would have to test this a lot to make sure.
  9. http://www.theblitz.org/index.php I found this site to be the best for my own needs.
  10. And if you don't want your HQ unit to fire, you can set a short cover arc...
  11. I found a nice amount of opponents at http://www.theblitz.org/index.php
  12. If you have greater numbers, you should use part of your attacking force to provide supporting fire. If you attack with a platoon against a squad, you should use 1 or 2 squads just to keep the enemy heads down. If you are in cover, you can use pause and short advance/assault orders. One squad should start advancing on the turn start while the other should have pause for for 30s or something, so that when the 1st squad stops it can provide cover for the 2nd and so on. If you attack against a larger number of enemies, same basically applies except you need more troops yourself. When I was in the army I was taught that you need approximately 3 times more troops than the defender to attack successfully. In CMAK you can get away with less troops.
  13. They only have 2 men and thus are cheaper. They are guaranteed to have 5 anti-tank weapons (not sure what's the exact amount). It is easier for 2 men to hide than a squad. This is just an assumption, I don't know the engine.
  14. I went to the Finnish army in summer -97 to serve in the 1st panzergrenadier (dunno if there is a proper english word) company in the armoured brigade. Military service is mandatory in Finland, ranging from 6-12 months (was something like 9-11 when I was in). After the basic training I went to the Panssarikoulu (Tank School) where war-time platoon leaders for the armoured brigades are trained. There I learned the basics from individual soldier's skills to leading a company sized unit plus general stategy/tactics stuff. After that I went back to the 1st panzergrenadier company to lead a platoon of grunts for 5 months or so. I got out after 11 months with the rank of 2nd Lt.
  15. Yes there probably were same kind of "locks" on them as the BMPs and T-72s I saw in the army. However it's not impossible to open a hatch if you know how. What do you mean down the turret? Down the barrel maybe?
  16. The actual DL link on B&T is now broken :confused: This is the URL that gives the 404 error: http://3dwargamer.net/bootsandtracks/ScenFiles/CMAKTcpPack.zip
  17. Yeah, and I keep forgetting it all the time... Sometimes I spot a juicy target on turn 1 and then wonder why I can't cancel the fire mission.
  18. :eek: Pretty good with a hand grenade. However, the game does not "show" an assault on a tank... In real war, those men could have climbed on top of the tiger and somehow open the hatch and drop a little present inside. To take a screenshop, press "print screen" on your keyboard and then quit the game, open something that can handle pictures and paste from clipboard.
  19. The link for the whole pack doesn't seem to work... CBA to download 1 by 1! Edit: Does that technical problem mean that you have to download in parts or does it mean that you have several parts of the TCP pack coming? [ January 12, 2004, 05:51 PM: Message edited by: AC ]
  20. Also you can order barrages on locations you can't see or don't have a TRP in and maintain good accuracy... You don't suffer any accuracy penalties if you order a fire mission on turn 1. But then you have to spend all your ammo...
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