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Everything posted by waffelmann
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kohlenklau CMFI North Afrika QB map-mod project
waffelmann replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
@kohlenklau I know this is a thread for QB-maps, but because of desert-warfare: Did you actually make a desert-colored texture for the field cap? -
RT Unofficial Screenshot Thread
waffelmann replied to mjkerner's topic in Combat Mission Red Thunder
Yes, the IIIG is a little bit messed up. The hull mg turns too, when the turret turns and the side turret hatches are vanishing when the crew gets out...but the other panzer IIIs are looking ok.... -
One method would be to replace the model of the objects with something, which makes less shadows (e.g. a chin strap). But at this point you have to be careful, because in the case of equipment objects, the associated texture file is often written into the model file. Maybe the syrian chin strap-model from CMSF2 with the masked textures from kohlenklau?
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Really stupid question about mission briefing
waffelmann replied to waffelmann's topic in Combat Mission - General Discussion
The tip with the compass is better / sufficient, because I am not forced to leave the game in the game to check when the reinforcements will come. Thanks again! -
Really stupid question about mission briefing
waffelmann replied to waffelmann's topic in Combat Mission - General Discussion
Uiii!!! You are right! Thanks! I'm starting to think that I need reading glasses ... Topic is finished! -
Aloha, I think this is a really dump question, but I really don't know the answer. I read often in the briefing of a scenario, that the arrival of my reinforcements is described in the following way: ETA 0905 Inf. Comp. ETA 0915 Tank Comp. etcetc... What does the numbers mean? I never see a time of day in the scenario description and I have not yet discovered the time in the GUI? So I never know when the reinforcements are coming... What am I missing???
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CMSF2 British Green Vehicles mod
waffelmann replied to Kevin2k's topic in CM Shock Force 2 Maps and Mods
Do you have CMCW? Maybe? And thought of doing plain green paintwork for US vehicles? M48? Eventually?? The green ones are looking good! -
Custom 3D Models and Mods Compilation
waffelmann replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Nooo, only bad english in my posts! -
Custom 3D Models and Mods Compilation
waffelmann replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Misspelling! -
Custom 3D Models and Mods Compilation
waffelmann replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
After trying the higher versions (and get the message that the addon needs a lower version) I took the same version like in the video of sbobovyc (who -I think- made the addon). Yup- I could resize the sysrian radio in cmsf and the soviet radio in cmrt and change the attachment point. But it is much trial-and-error and so very exhausting... Interesting, because I didn't install anything additional excepted of sbobovyc's addon... -
Custom 3D Models and Mods Compilation
waffelmann replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Aloha! I tried 2.93, 2.80rc3 and 2.78a. Only 2.78a worked for me. The only version where I could import the addon. -
Custom 3D Models and Mods Compilation
waffelmann replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Thanks for the tips! I will have a look, when I am back at home. -
Custom 3D Models and Mods Compilation
waffelmann replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Gott sei Dank. Geschafft... Now I can go to bed ... -
Custom 3D Models and Mods Compilation
waffelmann replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Ha! Managed it to scale down the soviet radio in CMRT...I am tired, but maybe it works in CMSF2 too.... -
Custom 3D Models and Mods Compilation
waffelmann replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Eieiei....maybe someone can help? Tried again to make something with blender. Downloaded version 2.78 (I was not able to import the addon on the higher versions (2.93)) and imported the addon. This worked and I was able to open mdr-files. Now I wanted to make the syrian radio a little bit bigger (it looks like a childrens backback). Rescaled it with the rescale button (or the resize buttons, tried both). I imported the soviet radio from CMCW as referenz and it looked similar sized. But when I look at my changed radio in game it is bigger than a tank...drives me crazy that I don't understand this... Has anyone a advice? -
Texture Bug: Some of the partisans (with brown boots) have assigned the wrong textures. (I think it is used smod_soviet_pt_boots-civilian.bmp. But it should be used smod_soviet_pt_boots-jack.bmp. It looks strange.)
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CM Cold War v1.01 patch is now avilable
waffelmann replied to BFCElvis's topic in Combat Mission Cold War
Like the new helmet! -
Issue with mods F&R
waffelmann replied to Monty's Mighty Moustache's topic in CM Red Thunder Maps and Mods
Hi! What exactly is your question? - How to see whitewashed vehicles in the game? or - How to make the textures? or - How to place and name the modified files on your pc? Someone in the forum made the great work of adjusting all of aris mods, but I don't find the thread.... -
Grr! We allow all vehicles a certain amount of "Ersatz" seating for emergencies. But the standard TO&E should not allow it to happen. I'll go through the TO&E again and see where there's a problem. Thanks for the answer...ähem...I don't know if it is a good time to draw attention to the lack of ammo-pouches of the G41-troopers...
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v2.11 patch is now available to download
waffelmann replied to BFCElvis's topic in Combat Mission Red Thunder
I retried it first with refrehing of the site, but had success without doing this (twentieth time?)