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Posts posted by stikkypixie
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I've been playing CMSF as much as humanly possible since I bought it 5 or so weeks ago, and I'm now giving some thought to buying the Marine module. I do have some questions about it though.
Apart from the obvious (new unit, new equipment, new campaign), how does the Marine module differ from the stock game? Does it introduce anything new, tactically? Different mission types, or enemy types? Or is it essentially "more of the same"?
I will almost definately be buying the Marine module no matter what the replies, because I've seriously enjoyed CMSF so far and like to "reward" developers who develop games I enjoy.... but I'm curious about how it differs.
The demo includes a marine mission. That might answer some of your questions.
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Ah tomorrow is the last day of the week. Hooray for labour day!
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URC,
Good, some stats to work out That's roughly 25% chance of a breakdown for every 8km traveled, or a 3% chance per 1km. If you have a 2km long map and 11x T-34s each one has a 6% chance of bogging, average. Anyone here better at math than I wish to compute the probability that one of the 11 will break down while driving forward on a 2km long map?
Steve
Odds are about 50% that at least one will break down.
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Ah how I wish CM could make the pixeltruppen move like in that movie
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Yeah I get ok performance as well, but the cascading graphics are terrible along with the black sky. I tried digging around for modified drivers, Guru3D has some, but none look to target the OpenGL/DX10 problems.
I have this on my laptop as well. The only way I could get rid of it is by turning on AA, but then performance is horrible.
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A bit off topic but do the troops have hit boxes or is it a random allocation for damage?
I seen folks get hit in the head and chest with snipers and die almost every shot but legs and arms tend to cause wounds. Does the pixel of impact count down to even soldiers? It seems like it but I could be wrong.
Further to this leg wounded soldiers lag behind squads and take a while to catch up if they move off. Can Steve or a tester put some more light on the damage model for infantry?
I remember Steve say that hits occur when polygons are intersected by the flight path of the bullets. But I don't know whether they take into account which polygon. Also there is some leniency because the abstractions in terrain etc... so your guys can only get killed/wounded if the get hit, but not necessarily the other way around. But it would make sense to have it taken into account especially if the guys are wearing body armour.
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It is not an update unless it includes screenshots or movies I say!!!!
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I only have 6 days of work-free freedom left. After I will hate all of you just that little more.
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The recon strykers need to have someone to be unbuttoned to fire their weapons. The "normal" strykers have the remote station.
I played this scenario several times and several versions of shock force as well, and it actually funny to see how much the game has changed. The biggest change right now is the bug-out routine when units get too much incoming fire. I lost many men when moving in to buildings where I thought I had killed everyone inside only to find that the defenders just moved to the house next door .
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Ummm, did you say 1 to 1 Infantry...thats just wonderful
Was hoping to keep the Squad block of CMx1, but probably a different way of using firepower.
Joe
How would that work?
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I never played a shock force email game, would someone like to play? email me and I have the ability to play a few turns a day over the next week. or play online direct any time this week, if you have xfire let me know
demyansk on xfire
I sent you a private message.
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I am always interested in a CMSF/Marines game. My email is in my profile. Can you put PBEM in the subject, makes it easier to sort you from the spam
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The long wait for the various CM games has driven people to this.
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I was referring to the smoke and dust. The tracers are fine
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I wonder what's the difference between the RPGs and the AT4 in terms of accuracy? And I've seen plenty of my RPGs miss. Maybe it's because I play as reds and notice things more.
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@ nikita320106
Thanks.. please share your thoughts after checking :=) crits is really needed..
@ stikkypixie
Thanks.. I'm really glad you like it.. any crits.?
Well I really like the dispersed look, but I thought the colours looked too faded, not as dark as I think it ought to be (even though I have no experience with these kind of things). The dust kicked up by vehicle doesn't match the colour of the sand on the ground. But it's kinda minor.
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Very nice mod! Thanks for putting time in to this!
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Gamey updates:
Boo's Stuarts and halftracks are being shot up like turkeys.
Nidan1's a gamey bastische who still managed to screw up his ambush at point blank range.
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I found this on the helpdesk:
eLicense Error 501 is one of the most common errors encountered. It usually indicates one of these three problems:
1) you have typed in your key incorrectly. This can be a simple typo, or an incorrectly copied&pasted key, or - if you're using Offline Activation - you may have copied only part of the license request.txt file.
2) you are using the correct key, but for the wrong game. Make sure that they key you're using is valid for the game you want to activate. Please note that if you own CMSF and a module, you need to use the MODULE key! It automatically activates the base game. If you have a module and try to use the base game key, you're going to get a 501 error as well. Please check out the Combat Mission Knowledgebase for more details about modules.
3) VERY RARELY, it is possible that the key is valid and you're using it for the right game, but that it has not been registered correctly on the eLicense servers. After you checked 1 and 2 above, please email elicense@battlefront.com with the subject line "Error 501", and include the game title and the key you're using. Your key will be doublechecked usually within 24-48 hours (and often much quicker than that).
Hope this helps.
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As far as I am aware you cannot change the difficulty settings during a campaign. You'll have to restart the campaign I'm afraid.
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The only 'fundamental problem' really is an excess of expectations on the board. People resumed asking about CM Normandy three days after the Marine patch came out! BFC could've probably given us the basegame and three modules by now if only they'd stopped development at CMSF v1.03. And I think we're all happy we're currently playing v1.11 instead of v1.03. That's an amazing number of 'free' game patches from them.
If you want a lesson in patience go visit the Grognards board. Now that's a patient group of people!
I don't know about you, but if CMSF stayed at v1.03 no way in hell would I have bought CM:Normandy. Not until they would have fixed all the problems at least, and that would have taken a year or two.
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The T-72s in the demo are the base models without any modernisation. Also you're fighting at very short ranges. The newer versions are quite a bit more capable (although that says more about how bad the base models are frankly), they spot faster, have better ammunition and I have seen T-90s shrug off quite a few M1 rounds.
Not enough to win 1 on 1 fights mind you. I guess you can compare fighting M1s with the older T-72s with fighting panthers and the first generation of the T-34. The T-90 then would be more like the T-34/85.
Marine module
in Combat Mission Shock Force 1
Posted
Ah, that changes a lot then. In my opinion Marines plays differently to keep things interesting, even though I did not expected it. Hope you find that as well, should you decide to buy it!