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M1A1TC

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Posts posted by M1A1TC

  1. Russia sends 50 missiles to Syria

    http://www.liveleak.com/view?i=ef2_1187802377

    http://www.liveleak.com/view?i=81e_1187369851

    http://www.liveleak.com/view?i=61f_1187097982

    Also a video from recent Russian/Chinese military excercise

    http://www.liveleak.com/view?i=8e4_1187674997

    http://www.liveleak.com/view?i=687_1187051478

    China, Russia, Iran warn US at Summit

    http://www.liveleak.com/view?i=2c6_1187369416

    Russia builds a base in Syria

    http://www.liveleak.com/view?i=0c6_1187326716

    Could this lead to a future modules of US/Europe/Israel versus Syria/Iran/Russia/China?

    [ September 27, 2007, 07:57 PM: Message edited by: M1A1TankCommander ]

  2. Originally posted by Canada Guy:

    This is a repeat (with additions) of something I said in another thread.

    There are 8 other things that I would like to see. I thought some might be in a patch but cannot find the thread.

    1. Turn all movement orders on for all units at once so we can see where everyone is going.

    2. C & C lines to show who is under an HQ. Even though the units highlight when you click the HQ icon, it would be very useful to have a line (black/red) to indicate whether a unit is in/not in contact and what units are under that HQ.

    3. LOS indicator - It would be great to see if a unit has LOS to a point. Now I have to wait until a unit is visible and then check.

    4. How many men in a unit are OK and how many have been incapacitated. Yes, I can see that 3 men are OK (maybe 1 wounded) but how many men were there in the unit to begin with. I liked the CMx1 icons of 1/7 where 1 unit is still active and 7 are incapacitated. It told me how much of a beating I was taking. Now I have to search the screen for minutes looking for red bases. It is a waste of time.

    5. Detailed hit information. Yes I can see the explosion and the fire and the red base but a bit more information on the hit would be useful.

    6. The right mouse button actions. I liked the ability to just right click with all actions and then go from there to the board. Hunting and pecking the bottom info bar is not intuitive or not as intuitive as a right mouse click.

    7. Status if a unit is pinned or panicked. I am not yet sure which status prevents orders. This may be that I am just not familiar with the game yet but a red button showing that I canot give ordrs would be helpful.

    8. Kill tracking by unit which was very useful in post-game analysis. It also was fun to see which unit was the most effective.

    This would be a start.

    I have said that this is a good game and a good game engine. Bringing some aspects of CMx1 back does not mean that we do not like this game but that some ideas in User Interface use in CMx1 were inspired design and I do not think you should throw the baby out with the bath water.

    I just liked some of the ergonomics of CMx1 better so why not combine both?

    Couldn't agree more. These things made previous CM games fun and playable. I have no idea why they were taken out
  3. The performance of the game actually decreased on my PC when I updated to 1.03. Isnt it suppose to get better, not worse? Now I am getting frame rates like 10-20

    If CMSF was designed to have a shorter life/shelf life then previous CM games, then why it is taking months of patched to fix it, and it's still frustrating to play? Many people will stop playing it by this point, and move on to other things. The only thing in BFC's favor is that this is a nishe game, and there are not many games like it out there. That is still not an excuse to sell half-finished product.

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