M1A1TC
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Posts posted by M1A1TC
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BFC
Any plans in the future on adding more doodads?
For example:
High-way concrete barriers
Barbed wire
TV dish antennas
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BFC
What happened to mortar sections? There were screenshots of them, and they dont seem to have made it in the game.
What about mortar Stryker?
Game still needs Fire Ajust fixed, its not working(never did) Cant believe that wasnt caught by the beta-testers.
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I plan on modding SF Army units into USMC and doing Battle of Fallujah.
Here is a good list of all Iraq battles and time-lines
http://en.wikipedia.org/wiki/Operation_Spartan_Scorpion
[ August 11, 2007, 08:45 PM: Message edited by: M1A1TankCommander ]
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In a fight between T-72 and M1A1 Abrams I would take my Abrams any day of the week. I guess I am a little biased
[ August 11, 2007, 08:30 PM: Message edited by: M1A1TankCommander ]
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Just follow this tacticOriginally posted by SlowMotion:A gamey trick these wall problems make possible (this is from v1.02):
Often when your infantry jumps out of vehicles near the enemy you get many casualties before they manage to run into the nearest building.
When a Stryker was moving between buildings I noticed sometimes parts of it were inside the building. So I decided to try if there's a way to dismount without casualties. Reversed the Stryker inside the building and then told the infantry to jump out
http://i194.photobucket.com/albums/z213/r31070021/CMSF/stryker_dismount.gif
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Ajust fire for arty still doesnt work.
Camera moves smoother, but still laggy.
Very jaggy shadows
Units still not following orders once in awhile
[ August 10, 2007, 01:33 PM: Message edited by: M1A1TankCommander ]
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Ajust fire for arty still doesnt work.
Camera moves smoother, but still laggy.
Very jaggy shadows
Units still not following orders once in awhile
[ August 10, 2007, 01:33 PM: Message edited by: M1A1TankCommander ]
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Ajust fire for arty still doesnt work.
Camera moves smoother, but still laggy.
Very jaggy shadows
Units still not following orders once in awhile
[ August 10, 2007, 01:33 PM: Message edited by: M1A1TankCommander ]
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Being a half Russian, half Jewish myself, Id love to see both a Russian and IDF modules.
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1999-2001 C co 2-69 Armor Battalion 3rd ID
Ft. Benning
2001-2002 C co 1-72 Armor Battalion 2nd ID
Cp. Casey, South Korea
2002-2004 D co 1-147 Armmor Battalion OHNG
2004-2006 A co 1-174th ADA OHNG
2006-2007 A co 1-174th MP Provisional OEF
2007-present: back to ADA?!
[ August 07, 2007, 12:52 PM: Message edited by: M1A1TankCommander ]
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No, its standard ACU pattern. US Army decided to go with ACU instead of Multicam.Originally posted by Garm:What camo pattern are they actually using? Is it multicam?
There are still units using DCUs and woodland green LBEs. Thats what Id like to mod. I want to have both ACU and DCU patterns
BF, can I get an anwser please? Do all soldiers share one set of uniform textures?
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Yeah, I got pretty much all the mods he ever made!!
I hope I can do decent quality textures myself. I did ok with past CM games, just for private use though
I cant wait to start modding!
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Hey BFC
Camo modding question.
Do all US soldiers share the same BMP file for uniforms? Id like to have some soldiers in ACU's and some in good old DCUs. Is this possible?
Thanks.
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No 360 unfortunatly, I had the same idea as you
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Ok, I seem to remember that last CM games had several states of building condition
Example: Building texture would change and show holes, wires, broken windows, etc after several rounds. Building would then collapse.
Now I dont see that. Buildings just collapse. Why was that change, or do I have memory issues?
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I know dude, plus I had 2 friends killed by an IED in RL...
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Holy crap
I just set off a huge IED in a battle I made, the explosion was huge, and it took out a tank, humvee and a squad of infantry. There was nothing left!!! Very impressive
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Id like to see
M1117 and MP units
Avengers
Gun Trucks
M113
AC-130 support
SF and Ranger units
MICLIC and engineer tanks and Strykers
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I know about realities of war, dude. I just came back from deployment in May this yearOriginally posted by jomni:Welcome to the realities of war.
I think arty smoke was deliberately taken out by the designers. They say in real life, it's not used that much in this scale. We didn't have mine clearing assets in CMx1 as well. Mine fields are treated as deadly obstacles. I can't imagine an engineer defusing a minefield in the middle of combat.
Besides, engineers use MICLICs to clear a path through mine/wire obstacle, followed by 2 lanes of mine-roller/plow tanks (usually tank 2 and 4 in each tank platoon) while over-watched by tank 1 and 3, usually also using cover from smoke M113.
I have done breaching ops like this in real life.
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Yeah, the editor is the saving grace of this game
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The game is missing arty smoke, MICLIC units, mine-plow/roller tanks and Strykers.Its pretty hard to do any kind of breeching operations without engineer assets
Plus it's missing barbed wire obstacles
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I just noticed something as I was working on a map. There is no Erase brush?!! One part of my map wasnt working, so I wanted to erase a large area and start from scratch. We have to go back to each individual tile selection, pick "None" and erase them? That cant be the only way to erase an area?!! Am I missing something?
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If the automatic transmission works better then stick shift, why change it?
Any good Fallujah resources?
in CMSF Scenario and Mod Design Forum
Posted