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GreenAsJade

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Everything posted by GreenAsJade

  1. Yeah, can someone shed some light on this? THe OP implies that you can blow a hole in 20 seconds, but I can't blow a hole at all..
  2. It's the operatic ending ... like in any good western, as well.
  3. Nah, that doesn't make sense, because the whole border of the road moves, not just the action spot. At least, that's what I recall, I'll have to have another look. While we're on this sort of thing: the other problem is that in the tutorial, the highlighting of the action spot is almost invisible for me. It seems like it's the same colour as the setup colour, or something. In fact, for a while it was driving me nuts not knowing where the click was going to go, until I realised that there was this faint thing telling me. It's _much_ nicer when setting up on a red background, I've discovered. Is this modable: a more visible action spot? GaJ
  4. Artillery. As LemoN said... I just realised it, too. I was looking at the dudes I placed all lined up to be covered by the berm and I thought "now, that looks like a prime arty target, they are dead meat!" Please tell me foxholes and trenches are good against arty...
  5. Yay! I'm glad someone else is reporting this! I didn't report it because I'm on a laptop, and I thought "meh - probably my crappy graphics card". I find it to be worst along the starting road of the training scenario: the whole border of that road moves up and down.
  6. I really like it when my graphics controller gets behind and displays the bocage as vertical green walls with clear gaps. Can it be modded to do this all the time?
  7. Is there some intentional reason why fortifications can't be placed in the action spot next to bocage? It seems to be the case that foxholes and trenches refuse to go into that action spot, so that guys who want to shoot through the bocage have to be unfortified... This that right?
  8. Oh, bum. They pop back E-W when you split them apart! So you can only have diagonal trences if they are >1 trench long... ?
  9. Nice tip! So trenches can rotate only to major compass points, then, it seems? (N, NW, E SE etc)
  10. I'm trying to set up as Axis in Busting Through The Bocage. I'd like to move and reorient some of the trenches. I can see how to move them, but it seems I can't reorient them? I was expecting them to have a "Face" command, but they don't... What's the deal there? GaJ
  11. So ... you can see my file, right ... it's attached. I admit that I saw "not used" and I didn't know what "not used" meant. I deduced that this was the slot in the file for "Cancel Target" by it's position. I didn't even know that it was mapped to "delete", since this isn't stated in the file. The wierd thing is that the J that I put in the file does appear in the GUI!!! The GUI says that "J" is the key for this function... yet it doesn't work that way. Surely that's a bug... GaJ
  12. I've had a linear arty mission miss completely: I only realised what was happening when I saw this line of mortar fire over in another field and suddenly realised it was exactly the shape I ordered, just not in the right place. What do you have to do to avoid this?
  13. Oooo! I wonder if that's what happened to me? I would love a "simplify bocage" button. Sometimes when I task-swap back to CMBN, the bocage is all drawn as flat green walls with gaps at the holes, till the graphics card catches up. It'd be great to be able to select that way of drawing it at will, so you can see where the holes are... GaJ
  14. Here's a +1 for a "back" key on the arty dialog. I'm finding I have to cancel the whole dialog and start again if I make a mistake. Hey, I make mistakes! What a pain!
  15. It does help to know where the bad guys are eh? Then you just get a spotter in place, blow the crap out of them with the mortars, and mop up. Too easy
  16. (that smile says "you said something I think is funny", but it says it too succinctly to be posted)
  17. I'm not sure what your point is? I'm reporting that the interface says that the Cancel Target is "J" when I use the appended file, but pressing J does nothing. This seems like a bug. Are you saying that "no matter what the GUI says, actually "cancel" is going to be stuck to be "delete""? I guess that will be good to know, though it would be kinda sucky? GaJ
  18. Lemon: YEAH! Thats what I'm talking about! Love it! Actually, I was hoping to see whether there was some obstacle that was causing the tank drivers foot (or is it hand?) getting stuck on the controls, making them drive in such a jerky way... kinda like the spotting bug, only for the driver... GaJ
  19. Yeah I saw this too - LOL!! I was thinking "what a cool squad, sliding the last few meters while under fire ... that's taking style too far!"
  20. I was disappointed that all the crew weren't visible when I pushed into the Sherm ... after Steve's bug report, I thought they'd all be there pushing and pulling levers, looking into scopes, loading shells etc. I wanted to wack the driver over the head for his clumsy foot on the clutch ... GaJ
  21. I think this is one simply for BTS to worry about, introducing people to the game. And that's probably not high on the agenda, so we can put it down to "yeah, who cares", for sure. It just ... is. And I dunno if you tried it, but actually Basic is quite a lot harder than Warrior for the Demo, especially "blind" (IE if you don't already know where those guys are). You loose a _lot_ of scouters, compared to knowing where the bad guys, roughly, are sitting. GaJ
  22. There are two wierd things for me about this: 1) I tried to make my guys cross the stream and could not. 2) Later, I sent them to the trees near the heavy bridge in the background of the last picture. Because of the way that squads are dispersed, some of the guys ended up in the water. The hilarious thing is that when they take cover they duck down into the water, coming up again only to fire GaJ
  23. I want "J" to be "cancel target" (specifically, I'm interested in cancelling covered arcs with j, FWIW... like CMx1). So I'm using the attached file. The menu in-game says that "cancel target" is J. When I click the button, targets are cancelled. But when I hit "J" they are not. Help? hotkeys.txt
  24. Toolbars: blech. There's a steam group, and all the old CM clubs are swinging into CMBN gear. Check them out. GaJ http://webandofbrothers.yuku.com/directory
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