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GerryCMBB

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Posts posted by GerryCMBB

  1. That damn bocage is very double edged though. I am attacking into it in CMBN in a PBEM now and the number of times that a small force of defenders, maybe even one, can stop a bunch of attackers is really frustrating. My opponent's defenders always seem buried in the bocage. And you don't always have spare artillery, or time for it, to take them out.

    Gerry

    I feel naked without bocage ;)

    playing the advanced training cam and I don't really know what to do with my guys.

  2. Hello:

    For CMBN I have set up the Hotkeys file the way I like it. Can I just copy this over for CMFI and it will work. IOW, there are no architectural changes relating to hotkeys (Other than the Options menu ability)?

    I realize I can use the menu to customize hotkeys buy I would like to take care of a bunch at once with the file.

    Thanks,

    Gerry

  3. Thanks for the answer. I think the only way to get around the balance problems, other than the design of victory conditions, is to playtest and tweak extensively. And this amount of work may be the prohibitive factor?

    Wondering which campaigns you refer to below when you mention they are horribly unbalanced?

    Thanks,

    Gerry

    Gerry,

    H2H campaigns are technically quite easy to build in CMx2, and there are a few H2H campaigns about. Generally these are 'regular' campaigns that have been lightly re-worked to allow for H2H play.

    The ones I know of are probably horribly unbalanced, because they were originally designed for play against the AI, which generally means that the AI-side force strength has been beefed up a bit to compensate somewhat for it's inherent inflexibility. A human player driving those same forces should be able to do much better.

    Truly H2H campaigns are mind-bendingly difficult to create from a practical perspective. The largest problem is that CM players tend to push their forces harder and faster than in Real Life, and as a result a small edge can cascade into an overwhelming victory in which one side or the other is anhiliated. This is difficult enough to allow for in a standalone scenario, but how do you do it over a campaign of many battles? If there is a reasonable chance that one force or the other is going to be completely wiped out in the first battle, what forces do you present the players with in the second to prevent an edge gained in the first battle leading to the other force being wiped out in the second battle, and the third battle featuring only trivial forces for the defeated side?

    It could be done with completely independent forces in each battle, so that losses in one battle don't carry forward to the next, but that kind of defeats the purpose of building or playing a campaign.

    I expect that some clever person will eventually be able to create a fully H2H campaign, but I wouldn't expect that there'll ever be very many them. In the meantime, getting involved in one of the numerous ongoing meta-campaigns is probably your best bet.

    Jon

  4. Hello All:

    I would love to see H2H campaigns developed for the game by BFC. (Kinda like the ASL Red Barricades, etc. – you fight multiple scenarios over the same terrain). I did not have Cmx1 but I think they were called Operations there?

    Despite the lovely history in the CMBN campaigns, I just cannot get into them. I really need a human opponent to get into the game.

    Hoping,

    Gerry

  5. Hello All:

    When "Unit Lock" is on, and the unit is in a building, it is easy to swivel the camera around that unit and get a 360 picture of that building.

    When a unit is not in a building I cannot see how to do this. One needs to plan ahead in a town by checking where doors and windows are in the buildings. So I would like to be able to "unit lock" a bit of terrain, say a building, and then be able to swivel the camera around it for a 360 view.

    Gerry

  6. Lots of stone walls in the west of Ireland, County Galway as an example. Farms are very small and there were plenty of stones in the fields. Fields were improved / made tillable by removing these stones. Misspent some of my youth fixing some of them up. In other parts of Ireland there are far fewer stone walls.

    Gerry

    Yep; you see dry stone walls around fields in England, France, Italy, and even here in the New World; rural New England where I grew up is criss-crossed with them and I've seen them in all of the above places in my travels.

  7. Hello All:

    I believe the first Eastern Front game will cover Operation Bagration and then on through the conclusion of the war on the eastern front.

    Any book recommendations? I am probably not ready for Glantz-type stuff yet. I have not read much on the early years of the eastern front. I assume it's OK to dive in at any period? IOW, I shouldn't have to read Barbarossa first, etc.

    Thanks in advance,

    Gerry

  8. Thanks to all for the recommendations. Funny to see mj's take on himself. I have always been interested in WW II, seen lots of footage, but only started reading some history in the laters years. I am amazed at the knowledge of many posters and this thread just shows why they know so much. Anyway, I look forward to reading more, even if I am 100+ books behind.

    Gerry

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