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Everything posted by General Jack Ripper
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Not another AAR!? Tux Vs. Juste
General Jack Ripper replied to Tux's topic in Combat Mission: Barbarossa to Berlin
John Kettler, Didn't mean to sound like I was disagreeing with earlier statment. Just pointing out that in game and real-life two separate things. (Thus agreeing with apples to banannas comparison, but in different way.) I had seen the arguement over flamethrowers in another thread, I was just trying to make the distinction that arguing whether flamethrowers can destroy a tank is irrelevant. The simple fact is that in-game, flamethrowers destroy tanks easily. I appreciate your reply, and I enjoyed the videos you linked to. -SLIM Tux, I'm enjoying this during action report, hope to see more soon. I didn't mean to clutter up your thread. -
Not another AAR!? Tux Vs. Juste
General Jack Ripper replied to Tux's topic in Combat Mission: Barbarossa to Berlin
If I may break into conversation, While real combat instances of tanks being destroyed by FT's are non existant, in the game it is very easy to destroy tanks with FT's. I'm not saying it is realistic, but it certainly justifies purchasing Flampanzer III and expecting it to be capable of destroying tanks at close range. I built a scenario with different types of flamethrowers (manpack, HT and Tank FT's) hiding in ambush alongside a road and drove many different types of russian tanks down the road. The only tanks that survived were ones that had crew casualty causing them to panic and reverse out of LOS. It seems that in-game, flamthrowers can destroy almost any type of tank. This is probably a game design decision to make it more desirable to use flamethrower in certain situations, IMO. -
That's good advice dieseltaylor, I'll keep it in mind. Especially since I'm very good at getting my hotseat buddy to waste artillery on worthless targets
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Thanks for the replies, I decided to go with trenches instead.
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OK thanks for the info.
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I'm building a medium sized static operation, and I had a question about sandbags. Specifically about their protection/cover aspects. What type of protection do sandbags offer? Is placing a gun (i.e. an AA Gun) inside sandbags better in some ways than placing one inside a trench? Do sandbags offer any significant advantages over trenches or foxholes? I tried placing Infantry inside sandbags (without foxholes) and they got shot up really bad. Did I do something wrong? Any help here would be appreciated, thanks.
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Does anyone have any info about how effective the Arena active and ****ora-1 passive protection systems are, like on the T-90? I have info on how it works from the FAS website, but it has no information about how effective something like that would be in the field. EDIT: Link http://www.fas.org/man/dod-101/sys/land/row/t-90.htm
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I think having both RT and WeGo is important. If all I have is a platoon of troops and some vehicles, I think RT is the way to go, as you can easily keep track of all your men, and RT make such battles quicker and more streamlined. However, if you have a company or more with supporting elements, I think WeGo is preferable so you can take your time to use all your men effectively. I don't really get drawn into pause and give orders stuff, because I tend to start watching the action and forget to pause and give orders. Thus the sixty second auto pause is useful for me. When I first got CMBO the cool little video playing option with play, pause ff and rew was the real reason I bought all of the CMx1 games. (I like to make my own instant replays of tanks and buildings blowing up So for me, I would prefer having the option of using either RT or WeGo. Some form of hybrid PSCS is not desirable for me (good idea though M1A1TC). OK I'm ranting now, but what I'm getting at is there is no need to compromise between RT and WeGo, as it seems many people seem to like them exactly the way they are. (Although, I do miss being able to have shopping list of troops for quick battles.)
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Body Armor
General Jack Ripper replied to General Jack Ripper's topic in Combat Mission Shock Force 1
OK thanks for answering. -
In Shock Force, is body armor and helmets effective? I mean does it actually work to reduce casualties or is it window dressing with no effects on gameplay?
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Sidearms, what do you look for.
General Jack Ripper replied to SgtMuhammed's topic in Combat Mission Shock Force 1
HK USP in .40 S&W is my personal favorite. I also love shooting Desert Eagle in .50 AE. I have unusually large hands which makes it easier to not get hit in the head with spent brass. My sister likes shooting Desert Eagle as well. However, I think the best sidearm is a BlasTech DL-44, you know, the blaster pistol Han Solo uses. That thing is sweet. -
Is a updated Demo coming
General Jack Ripper replied to slysniper's topic in Combat Mission Shock Force 1
Great, can't wait for that! -
Who will be playing in years to come
General Jack Ripper replied to slysniper's topic in Combat Mission: Afrika Korps
Well, I still play the close combat games, and all three CMx1 games are on my computer right now, I think I will be playing these games for a long time. The simple fact for me is I can make any battle I want, how I want, and play it however I want. Any game that allows me to do that is a game I will never get rid of. I will probably be sitting around someday playing CMx1 while my kids are playing CMx5 or something, and laughing at me. -
I was wondering...
General Jack Ripper replied to General Jack Ripper's topic in Combat Mission - Scenario Talk
Thanks! I just found a good pack at CMMODS so I'll be ok. Thanks for the help. -
Is there a good D-Day battle or operation floating around? Hopefully one that re-creates any of the beach landings. I have been trying to make one of my own, but I suck at it. I own all three CM's so I don't care which one it's for.
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Hello, I have been reading up on what you are trying to do here, and I would like to volunteer. Unfourtunately I have no experience playing CM multiplayer, except for tcp/ip. I don't really have a preferance on what I'd like to do. I am good with the Germans, but I am a little unsure about the scale. I am not so good running a whole battalion, I can handle a reinforced company just fine. If there is something I can do in that regard, that would be fine. I also GM a homemade military strategy game and I can keep track of OOB's just fine. I would also try to be assistant GM if you need it. Not sure how good I'd be, but I'm willing to step up and give it my best shot! In short: I'm interested, but I don't know what I could do effectively.
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Mark IIIN
General Jack Ripper replied to General Jack Ripper's topic in Combat Mission: Barbarossa to Berlin
Hey thanks. I ended up losing 4 of the 8 Mark IIIN's in the battle, but those 4 that were left killed a couple T-34's and killed alot of Infantry. The highlight of the day was a MarkIIIL killing a KV2. I will play some more and get used to the role that the Mark IIIN plays in a battle. Thanks for all the info. -
Whats the best use of the Mark IIIN? I have 2 platoons of them in a battle and I don't really know what the best way is to use them.
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I've got a pretty good book. 'Panzer Tactics' by Wolfgang Schneider It's an overview of German small unit armor tactics in WWII, emphasis on Company level armor tactics, with a good section on combined arms tactics as well. I bought it at the museum at Aberdeen Proving Grounds. I don't know where else its availabe.
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Some questions about Shock Force?
General Jack Ripper replied to General Jack Ripper's topic in Combat Mission Shock Force 1
Thanks. Especially about airpower. One thing that always irritated me is when my air support mistakenly attacks my Tigers instead of the Enemy T-34's. -
Troops armed with panzerfaust's
General Jack Ripper replied to mav1's topic in Combat Mission: Barbarossa to Berlin
That's true. It's also strange that the SKS automatic rifle isn't in the game when Russian Guards units were using it in 1943 until the end of the war. -
Troops armed with panzerfaust's
General Jack Ripper replied to mav1's topic in Combat Mission: Barbarossa to Berlin
Sattelite divisions were usually supplied with old equipment, if the Germans supplied them at all. If they were better supplied, Operation Uranus (the encirclement of the 6th army at Stalingrad) would not have happened. After the withdrawal from the Caucasus, the sattelite units (Hungarians, Romanians, and Italians) were mostly left to fend for themselves; no longer recieving support from the Germans. As far as Russians using captured Panzerfausts late war, they would have been used if they were found on the battlefield; but by that time the Germans were using scorched earth policy to leave nothing for the Russians to put to use in large numbers. The Russian superiority in the air by mid 1944, and the fact they outnumbered German tanks with their own by about an 11:1 margin more than made up for the lack of a tube-launched hand held AT weapon. I hope that might help as far as my research abilities go. I could reccomend a few books if you like... -
Fog-of-War: What setting do you use?
General Jack Ripper replied to Lt. Smash's topic in Combat Mission: Barbarossa to Berlin
Full. Even when playtesting.